Create a 21st century micro-nation and experiment with your political ideals. Futuristic downtowns or spreading slums, the nation’s success relies on your choices and your economic and city planning skills.
Recent Reviews:
Mixed (58) - 65% of the 58 user reviews in the last 30 days are positive.
All Reviews:
Mixed (223) - 69% of the 223 user reviews for this game are positive.
Release Date:
Feb 22, 2018

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Recent updates View all (16)

April 2

About the next updates - Space exploration and Army Control

Many have asked about new updates and the future of the game so here's exactly what I'm working on!

About the Space update:

The main idea is to get a nice reward when advanced cities start to make a lot of extra cash. Well, I might have been a bit ambitious on that but I'm getting to something a bit more concrete (and doable).

We'll be able to build the spaceships from the cities in the region mode. Planets will have to be discovered and then colonized. We'll build and manage self-sustainable colonies, producing resources and sending the profits back to the region, allowing more ships to reach more planets.
Each solar system will host one planet, more or less hospitable. The flora and the resources will differ from planet to planet.
A part of your cities' population will be send to the new colonies. I know many you have overpopulated maps!
This will be pretty light in terms of political content, this is really just a feature for the win.

About the Migrations update:

This was requested many times and I think this will fit perfectly with the existing mechanics.
- We'll be able to deploy the army to disperse the riots, at the cost of a few civil rights points.
- Unhappy citizens will try to flee the country. We'll be able to deploy the army to stop them!
- Wealthy countries will attract migrants, they'll come by land or by sea and settle by building shanty towns. You'll have the option to use the army to send them back home. We'll have the possibility to build walls in case the flow becomes uncontrollable. Yes, this update is heavier in political content, and controversy.

Until then please report any bug you may encounter. I'm trying to answer as many topics as I can, don't hesitate to ask for help if you need too!
27 comments Read more

November 1, 2018


The region mode is finally up and running! The new region interface scale things up, all the City-states we create can now work together. The region system is also a great foundation for future updates, the budget each city-state decide to put in common could be used in many ways...

The region mode

- 20 playable maps (96*96 tiles)

- Maps are pre-made, which means that environments are more realistic, biomes are larger and continuous throughout the region.

- A new and quicker way to edit maps

- Custom regional currency, logo and name.

- Custom political background: affect tax collection and approval (a socialist region will prefer strong civil rights while a capitalist region will prefer a high freedom index), things get easier when a governor and its people share the same values!

- Regional fund: transfer money from a city-state to the region and from the region to a city-state. Practical to take money from an advanced state to a beginning one to speed things up. This fund will serve in the future for any potential army / space exploration program / shared facilities / ...

- Region stats: total population, average unemployment, currency exchange rate ...

- Regional bonus growth: the more city-states the higher the bonus. Also depends on the average GDP per capita. This bonus will increase your demand growth (or decrease it if the region is poor and inhospitable).

Notable changes

- You can now exactly know what's affecting the approval rate by passing your cursor over it.
- We can now build multiple airports
- The unemployment rate now affects the amount of tax collected! Higher it is the less tax the citizens pay.
- The GDP computation has been changed, it's higher, $50,000+ for advanced cities.

Other changes

- The trade capacity has been changed to units in stead of value. It's now the quantity of units exchanged that matters in stead of the goods' value.
- The debt interest rate is finally working properly. It's not possible to use it to cheat anymore!
- Population and balance are more clearly displayed "100000" => "100,000"
- It's easier to unlock the Bazaar
- Stats menu shows the proper number of available beds in hotels.
- Fixed a bug that allowed negative sales tax
- Fixed a bug that could ge tus more than 100 Civil Rights
- Fixed a bug that was hiding the effects of the utility policy in the legislation list.
- Tooltip when you try to change the tax rate without having enough stability points.

Most of the bugs that I was able to fix were reported by you! Thank you!
This update increased the code size by 50%, which is huge, so if you find anything weird again please report it so I can upload a patch quickly.
23 comments Read more

About This Game

Citystate is a city-builder and a political sandbox in which you plan, build and rule a micro nation from scratch. Design your map, your flag, name your State and pass the first policies! Get ready to face an autonomous and hardcore economic system, experiment with political orientations and city-planning strategies to make your Nation strive toward success!

This is a sandbox game with a sandbox-style game play: set your own goals and explore the mechanics. This game contains political content which may not be suitable for younger audiences.

  • + Realistic urban growth patterns, land value based dynamics.
  • + Low income, middle income and upper income residential buildings.
  • + Industrial zones, evolving from basic factories to high tech industries.
  • + Commercial zones, evolving from small stores to malls, and tall office towers.
  • + Arcologies, government buildings, parks and special unlockable buildings.
  • + Modern true skyscrapers with 50+ floors.
  • + 3 road types, monorail, airport and seaport.

  • + One demand bar per social class.
  • + Trade capacity / Infrastructures.
  • + GDP growth rate.
  • + Credit rating / Bonds.
  • + Tourism
  • + Demographics (population growth, poverty rate, income inequality,...).

  • + Freedom Index (free market) VS Civil Rights Index (progressive).
  • + Education, Health-care and Justice budgets.
  • + 26 forms of government, from communist dictatorship to libertarian anarchy.
  • + Slums and urban decay.

  • + Large maps up to 4x4 miles (6.4x6.4km).
  • + Region mode with 20 available maps.
  • + Flag Creator.
  • + Resource management / exhaustion.
  • + Sandbox mod.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel Core i3-4030
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 3200
    • DirectX: Version 12
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: Intel Core i7-4770
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 3200
    • DirectX: Version 12
    • Storage: 500 MB available space
    • OS: OSX
    • Processor: 2.3GHz dual-core
    • Memory: 6 GB RAM
    • Graphics: Intel Iris Plus Graphics 640
    • Storage: 500 MB available space
    • OS: OSX
    • Processor: 2.3GHz dual-core
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Plus Graphics 650
    • Storage: 500 MB available space

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