Create a 21st century micro-nation and experiment with your political ideals. Futuristic downtowns or spreading slums, the nation’s success relies on your choices and your economic and city planning skills.
All Reviews:
Mostly Positive (112) - 72% of the 112 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Recent updates View all (14)

July 10

Update 1.2.1 - 13 NEW PARKS + MAC VERSION

Citystate is now available on Mac!

But that's not all, update 1.2.1 brings 13 new parks and new indicators for commercial and industrial development.

New Parks

We can now choose among 24 options to beautify our cities.
Among the 13 new parks, 2 have to be unlocked.



Demand indicators

I've added 2 new indicators next to the demand bars. They tell us what's the maximum possible stage commercial and industrial buildings can reach up to according to the state of the economy.
When passing your cursor over them it shows what's limiting the building growth.



Other changes


- It's now easier to get higher stage commercial buildings. Still, it is advised to plan your city thoughtfully, don't fill the map with high density residential areas if the unemployment rate is already high. Investments made in housing and new companies are in concurrence, investments will go into the housing market first if you have too many high density housing lots.

- When continuing after the end of the tutorial, normal help messages were dismissed. This is not the case anymore. Plus, if your city was built upon the tutorial the new update will add back the help messages.

- Reopening an issue to change a policy now requires 10 stability points.

- The census tool will now tell you the reason why farms don't develop.

- Some texts were cut with the census tool.

- Some improvements to the tutorial where people could stay stuck at certain steps.

- The legislation window won't overlap with other menus anymore.

- One of the beach sprite was not properly aligned with the terrain.

- One of the upper class stage 7 building has been changed.

- When placing parks, the cursor appropriately turns red or green and follow your mouse.

- Numbers in the debt window are now rounded.


8 comments Read more

June 19

UPDATE 1.2.0 - Enhanced political issues and dozens of new additions

We made it! This is finally the end of the experimental versions, a significant milestone in Citystate’s development. Since its first release Citystate has doubled in size, both in content and in possibilities.
And once again a bunch of new things come with this new update!



1. Additions to the issue system

- The issues reveal all the consequences after choosing a policy (approval, education, health, security, environment…)
- We can see and compare all the consequences of all passed issues in the legislation window.
- The difference between the effect on the approval rate and the economic growth is now clear. I hope not to hear “oh! why does the lower class disliked more subsidies?!” in the future.
- The advisors give hints with each issue. They can either support a certain option, explain the mechanics behind the options or predict some of the consequences. The content of the advices differs according to the team you choose.
- We can now choose the advisory team when creating a State. Still the same two teams: one is more inclined to capitalism and the other one to socialism.
- We can freely switch team at the cost of 40 stability points.
Each option has a specific effect on the approval rate, this effect disappears over time. The figure is displayed before choosing a policy.





2. New options for socialists and capitalists

- 3 state-owned factories can now be built
- The factories will produce manufactured goods by using local minerals.
- The production will be reduced if you don’t have enough workforce or resources.
- Mines can be either privatized or owned by the government. Both options come with different perks.

3. New option menu

- The game finally remembers your settings.
- Support of 16/10 resolution.
- AUTO SAVE !
- Hide the interface, set scroll speed, turn off some graphics elements, set the - FX and Music volume, ...

4. Other majors additions

- Commercial density options (3).
- A brand new stats menu with a custom graph and 22 new rates.
- There are 7 little question mark bubbles giving information about the main indicators.
- A new design for the mountains and deeper water tiles.
- A third and faster speed option.
- A new question is asked when creating a new State replacing the one about tax.
- The water tool has been entirely reprogrammed. The game doesn’t lag anymore, at all, when destroying or placing new water tiles.



5. Changes on the economy

- Inequalities and population decrease the security score.
- The sales tax now impact the middle and upper class growth.
- The working population is a bit smaller (catching with real world data).
- Taxes from the low class and middle class earn a bit more revenue.
- The prices of gold and manufactured goods is more advantageous.
- Factories now have a negative impact on the nearby land value.

6. Other minor changes and additions

- Many menus were redesigned to a darker a fancier style.
- New title screen background + options button.
- 10 new banner help messages and rewriting of the others.
- Many typos have been corrected.
- Bug when destroying a reserve fixed (@crassus)
- Sales Tax Button bug fixed (@crassus)
- Loading Cursor
- Things I forgot to take note of, again.
- Pushing “9” will display the old not-politically-correct-enough stats menu.
- Pushing “8” creates new boats for Marinas and “7” creates helicopters.
6 comments Read more

About This Game

Citystate is a city-builder and a political sandbox in which you plan, build and rule a micro nation from scratch. Design your map, your flag, name your State and pass the first policies! Get ready to face an independent hardcore economic system, experiment with political orientations and city-planning strategies to make your Nation strive toward success!

This is a sandbox game with a sandbox-style game play: set your own goals, apply your own ideology, explore the mechanics.


  • + Realistic urban growth patterns, land value based dynamics.
  • + Low income, middle income and upper income residential buildings.
  • + Industrial zones, evolving from basic factories to high tech industries.
  • + Commercial zones, evolving from small stores to malls, and tall office towers.
  • + Arcologies, government buildings, parks and special unlockable buildings.
  • + Modern true skyscrapers with 50+ floors.
  • + 3 road types, monorail, airport and seaport.


  • + One demand bar per social class.
  • + Trade capacity / Infrastructures.
  • + GDP growth rate.
  • + Credit rating / Bonds.
  • + Tourism
  • + Demographics (population growth, poverty rate, income inequality,...).


  • + Freedom Index (free market) VS Civil Rights Index (progressive).
  • + Education, Health-care and Justice budgets.
  • + 26 forms of government, from communist dictatorship to libertarian anarchy.
  • + Slums and urban decay.


  • + Large maps up to 4x4 miles (6.4x6.4km).
  • + Flag Creator.
  • + Resource management / exhaustion.
  • + Sandbox mod.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3-4030
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 3200
    • DirectX: Version 12
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7-4770
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 3200
    • DirectX: Version 12
    • Storage: 500 MB available space
    Minimum:
    • OS: OSX
    • Processor: 2.3GHz dual-core
    • Memory: 4 MB RAM
    • Graphics: Intel Iris Plus Graphics 640
    • Storage: 500 MB available space
    Recommended:
    • OS: OSX
    • Processor: 2.3GHz dual-core
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Plus Graphics 650
    • Storage: 500 MB available space

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