A new type of first-person shooter combined with strategy game and RPG elements. Raise money, build an army, manage towns, wage wars and conquer the world with fine marksmanship and elaborate strategies.
Recent Reviews:
Mixed (111) - 63% of the 111 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (5,268) - 84% of the 5,268 user reviews for this game are positive.
Release Date:
Feb 1, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Freeman: Guerrilla Warfare is an innovative combination of tactical strategy game, fps, and world conquest game. There are certainly a lot of cool ideas to be generated and added in the future and our community is the best source for that. So Early Access provides us a great opportunity to work closely with our fans, gather feedback and watch the game grow together.”

Approximately how long will this game be in Early Access?

“We are planning to release from Early Access in Q2 2019.”

How is the full version planned to differ from the Early Access version?

“There are 6 main areas we will work on during Early Access:
Day-Night Cycle
More unique squads to choose from(mortar team, medic squad, etc)
More maps(towns and field battlegrounds)
More varieties of weapon such as grenade launcher
Generic missions(Kill a group of bandits, escort caravan, etc)
More smaller features(more squad commands, select commander, diplomacy options)”

What is the current state of the Early Access version?

“Current state of Freeman: Guerrilla Warfare has a playable sandbox mode with 12 towns to conquer and defend, 3 field battlegrounds and 5 factions. FPS system, strategy/commanding system, inventory/equipment, levelling, trading, advanced AI and territory conquest/defend/management are all in there but need further polish.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add more content and features.”

How are you planning on involving the Community in your development process?

“We are currently very active on Discord, facebook and twitter. And we will also be active on steam once we are on Early Access. We will keep our community informed with updates on daily basis and gather feedback and advices to improve the game with the community.”
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Buy Freeman: Guerrilla Warfare

 

Recent updates View all (112)

May 19

Upcoming features of Update 0.93



Hello everyone,

We are about to finish the development of version 0.93. We have a lot to add to this edition. The main updates are as follows.

1. Companion System

Companions like Anna can be hired from town pubs or captured in battles. We added personality dialogues to each of our companions. Through conversation, you can get interesting information about their background stories, personalities, hobbies, and so on. At the same time, players can improve their friendliness by chatting with them and giving them gifts. Enhanced friendliness can unlock more conversations and interactions - such as love. We added the gift shop, and players need to discover each companion's preferences through dialogue to buy the right gifts. Except for these entertaining interactions, companions are also of great significance to the game-play itself. You can organize them into your own team like soldiers, or you can make them independent from you and let them lead their own army, helping you to attack and defend cities. Each companion has different skills. Some are suitable for combat, some are suitable for leading, and some are suitable for managing towns. These skills include leadership, tactics, financial skills, town management, and so on. Different companions have different requirements for joining, some need a large commission, some requires a high reputation. After the campaign is complete, each companion will also have a corresponding ending.

2. Enhanced world map faction AI

The AI faction forces will do more complex things. For example, to gather troops to attack a city in a group, to reconnoiter the enemy city, to revenge when their cities are taken, and so on.

3. Improved Soldier Customization System

More proficiency attributes have been added, such as grenade launcher, throwing, and armor proficiency. At the same time, the accessory slots are added, which can be used to equip grenade launchers, first-aid kits, night vision goggles and grenades to soldiers.

4. Added several bandit factions

- Desert Bandits: Appear In the desert zone of Cherniv.

- Mountain Bandits: They appear in the southern mountains.

- Pirates: Appear near the coast.

- Cossack Rebels: On the territories of the Free Cossack Army.

- Snow Wolves: Appear in the northern snowland.

5. Added the beginning background selection

Players need to determine their initial attributes, equipment, and troops in the form of questionnaires when starting a new campaign.

6. Improved World Map

We expanded the world map and made clear geographical distinctions. The southern part of Cherniv Island consists of plains, peninsulas, and mountains. The central part is desertification zone. The northwestern part is snowland. And the northeast part is forest and swamp.

7. The game's lore.

Based on the current lore, we have written Cherniv's history, the background stories of various factions, and the corresponding stories of each companion.




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32 comments Read more

May 15

The rest of the development work



Hi everyone,

The rest of the development work is divided into three significant steps. First of all, we will spend some time to improve the existing features, which include Soldier Customization System, Town System, Event System, Dialogue System, Combat AI, and World Map Faction AI.

At the same time, we will continue to add features that have not yet been added, including the companion system, companion AI as generals, the game ending, character creation, difficulty options, achievement system, and game tutorials. At the same time, balance game, polish and optimize.

Finally, we will organize our modding tools, such as map editor, gun editor, and tools for editing game data, etc. We will also write detailed tutorials on how to properly make and install mods.


The detailed list is as follows.

- Improving the Soldier Customization System (using medical items and equipping special props such as grenades and first aid kits)

- Optimize and balance the city system, add vassal auto-management function and balance public events.

- Optimize the Combat Command System: Add more combat commands and formation.

- Add tactical items such as binoculars.

- Companion System: Companions such as Anna can be recruited in the city or captured through combat. You can put them in your squad as soldiers, or you can let them lead their own army and become generals/vassals of you. Each companion has different attributes of skills, some are suitable to remain in the ranks as snipers, some are suitable for managing towns, and some are suitable for leading their own army. At the same time, we will also add particular dialogue to each NPC. Conversation with companions will be unlocked based on your relationship with them, which can be gained by talking with them or giving them gifts.

- Dialogue System: We will improve the existing dialogue and add more exciting content.

- Campaign Ending: When the player unifies the mainland, the game will come to an end. Player' companions will also have corresponding ending dialogues.

- Game Beginning Background Story: Here the player needs to decide their initial points and equipment through the form of question and answer.

- World Map Faction AI: We will make the AI actions of other faction in the world more rational and purposeful.

- Difficulty Options

- Achievement System: TBD

- Game Tutorials: At present, we intend to add encyclopedias and pop-up UI tutorials to the game.

- Map Editor: To add and modify combat maps.

- Gun Editor: To add and modify guns and accessories.

- Localization: TBD
73 comments Read more
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Reviews

“This is a neat looking FPS / strategy / RPG hybrid, with several Steam reviewers drawing parallels between it and Mount & Blade.”
PC Gamer

“Freeman is like a mix of Mount & Blade and Total War with a shooter part like in Arma 3”
GameStar

“It has already met my Mount & Blade expectations and is making ground towards Jagged Alliance in its own enthusiastic way.”
Strategy Gamer

About This Game

Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.

The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and eliminate your rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy.

The game's innovative combat system blends tactical FPS with real-time strategy, allowing you to command an army, plan for tactics in the God view, while immersing in the intense firefight as a foot soldier, in the first person perspective.

Features:


  • FPS meets Sandbox Strategy Game
Start your career with almost nothing, you must make money, recruit soldiers, loot villages, fight bandits, attack territories and dominate the world. The game is a combination of challenging action and a wider strategic theater.


  • Shooter and Real-Time Strategy
Experience the unique combat system which blends real-time strategy with tactical first-person shooter. You are expected to strategically plan the movements and tactics of multiple squads in addition to having to be an eagle-eyed sharpshooter and possessing catlike reactions.


  • Realistic Combat Simulation
The game is about realism. Killing 100 enemies with only a pistol is not possible. You will be challenged by highly intelligent AI that is capable of advanced tactical maneuvers such as flanking, surrounding and even fake retreating, almost like what you would experience in real combat. Only carefully planned tactics, equipment and cooperation between squads can bring you victory. Are you up to the challenge?


  • High Re-playability
The random nature of starting points, enemy AI and objectives will make every battle feel different and challenging. There is no linear gameplay: You have the freedom to decide how to progress in the game, who to fight, what equipment and squads to use and how to dominate the world.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 3210M CPU
    • Memory: 4 GB RAM
    • Graphics: 4 GB VRAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i7 4790k CPU
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Storage: 6 GB available space

What Curators Say

83 Curators have reviewed this product. Click here to see them.

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