Azusa Online is an open world roleplay driven game, focused in developing the world and story of your character while interacting with other players. Compete in tournaments around the world to earn rights to wear the legendary Olympian armors and help defy gods; Athena, Hades, Zeus and Poseidon.
All Reviews:
Mixed (59) - 69% of the 59 user reviews for this game are positive.
Release Date:
Jan 30, 2019

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Recent updates View all (6)

July 16

Azusa v1.2.1 Horses, Custom Training systems and more!

First fix of 1.2 released! This one is an attempt to bring weekly smaller updates, wich is great for minor additions and bugfixes toward bigger systems! So you probably will see alot of reported bugs fixed here, and also some suggestions! So, if you want to help the game with great ideas and reporting bugs use our discord channel!, keep in mind this is the additions that I managed to add during this week, more of the reported bugs will be added in the next week, those were organized by urgency.

  • Fixed a bug with NPC shops buying infinitely the same object.
  • Fixed a bug where Deadlands map wasnt accessible.
  • Fixed a bug with Demon physical forms, again (this time its fixed).
  • Fixed a bug with people being stuck at Arenas.
  • Fixed a bug with Water Shield Indigo Skill.
  • Fixed some text typos ingame.
  • Fixed some bugs with trial key of Consume type.
  • Fixed some bugs with a few Admin buildable icons missing.
  • Fixed some bugs with trial triggers.
  • Fixed some bugs with perks re-learning.
  • Fixed some bugs with /Pose command

Gameplay Changes:
  • New animals: Horses
  • Horses are now tamable by feeding them wheat.
  • Added new ride system to help during Travels
  • Custom Rides.
  • Changed the way Chamaleon Skill affected the game's screen
  • Every food now stacks in inventory
  • Nerfed Virgo, adding a limit to the Divine Treasure minimal damage to 50.
  • If you die without money, you will now gain 2 coins.
  • Now its not possible to use Angel/Demon teleport while grabbing
  • Nerfed Master x Master training, they now gain half of their master multiplier.
  • Removed Pavo skill from Sixth Sense
  • Changed MapSave, making it slightly faster.
  • Admins can now Build Minimap addons.
  • Added a new trial style, Trial Training where custom trainings can be made.
  • Added new trial damage type: Stamina.
  • Changed RPP needed to obtain Training Mastery, from 10 rpp to 1 rpp
  • Added new command usable in the RP text, typing for example /Pose Meditate in a RP window, will change your character icon_state.
  • Added Clouds in Minimap.
  • Added Trial Copy command, to make it easier for admins to set events.

In-game Roleplays:
Poseidon increased Atlantis morale after sucesfully protecting his lands from an invasion of Hell's most famous Demons, making them retreat, while in English server the Grand Master of Heracles been locking himself in the temple to study and research about the lost relics while Lucien and other guardians continue finding more field informations around the world!

Final Notes:
I would like to thank everyone who have been supporting Azusa and roleplaying in both, english and brazilian servers; meanwhile I will try to focus some time trying to revive our english servers playerbase, with some campaign etc. Whoever have any idea to help with that, feel free to contact me!
Also thanks to our patreons and discord friends that keeps following up the amazing story generated by Azusa RPs!
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July 4

Azusa v1.2.0 New Travel System, Maps, new Armors and more!

This is one of the biggest contents update Azusa have so far, mainly because it also brings the introduction of a completely new gameplay and system. The travel system was re-designed and made to fix a lot of roleplaying issues the game had, toward organizing the characters positionings in the game’s world, without breaking other parts of the game fun, now we won’t have people simply afking for 4 hours to cross the whole world. We need more RP! Not more AFK!
Keep in mind the system was just introduced, and new contents will be constantly added to it, such as vehicles and other methods to travel faster;

  • Fixed a bug with the game’s objects recycle systems.
  • Fixed the bugs with Monkey King skills.
  • Fixed a bug that made people get damage from their own fields.
  • Fixed a bug with field skills disappearing earlier than it should.
  • Fixed a bug with character creation regarding to unlock Angels.
  • Fixed a bug with Demons monster forms offset.
  • Fixed a bug with Lemurians and Kappas Generation Ages
  • Fixed a list of bugs with Grab skill

Gameplay Changes:
  • New Travel System, not based in Afk Time.
  • External Minimap for travel interactions
  • Common Zones, areas for roleplay, resource gathering and events between maps.
  • Custom Common Zones, now can be created by admins at runtime, allowing for huge map expansions, events and trials.
  • Custom Common Zones can be displayed only for players with certain Trial IDs
  • Bumping another player in Minimap will make both stop in the actual Common Zone.
  • Angel and Demon teleport now takes them back to their last Minimap position.
  • Vigor is used as resource in order to travel in the Minimap.
  • Running out of Vigor will make you stop in the actual Common Zone
  • Adventurers Heart perk makes you use less Vigor while traveling in Minimaps.
  • Some small animals drop a vegetable.
  • Trial Keys can now drop from common NPCs, depending on Trial IDs or luck, set by admins at runtime.
  • RPP obtained during NG changed from 10% to 20%.
  • Boosted strength-based damages in melee combat.
  • Removed the multi-keying shields.
  • Remade the Patreon ingame systems.
  • Added a Patreon Window interface.
  • You can now get rid of Grab by pressing directional keys.
  • Perks can now be removed by using 40 RPPs, only usable once.
  • Necromancy usages now check if the player wants to be summoned.
  • Changed the Song Intro volume.
  • Changed the Song Intro starting notes.
  • Sending Admin Help in game sends also a message to Admins at the game discord.
  • Reviewed RP hour system and Solo RP rewarding.
  • Demon monster forms now differs the icon depending on the player level.
  • Removed the Death OOC message for non-Admins.
  • Getting first training method with 5 RPP now also lets you obtain (with luck) the active trainings as well.
  • Event Masters now also have the option to break bones in the Inflict-Effect command for events.
  • Changed Zodiac Aries appearance.
  • Added new Zodiac Guardian armor: Virgo.
  • Added new Marine Guardian armor: Indigo.
  • Added new Earth Guardian armor: Macropus (Kangaroo)
  • Added new Water Guardian armor: Mysticeti (Whale)
  • Added new Thunder Guardian armor: Pavo (Peacock)
  • Added new Wind Guardian armor: Rattus (Rat)
  • Added new Wind Guardian armor: Lepus (Rabbit)
  • Added new Wind Guardian armor: Pantherae (Panther)
  • Added new Earth Guardian armor: Artiodatile (Deer)
  • Added new Fire Guardian armor: Camelus (Camel)
  • Added new Earth Guardian armor: Chamaeleo (Chameleon)
  • Added new Wind Reaper armor: Ignorantia (Ignorance)
  • Removed Old-Man and Dreads from Funders only hairs to public.
  • Added new Male Hair: Emo
  • Added new Male Hair: Soft Emo
  • Added new Male Hair: Long Popular
  • Added new Male Hair: Long Messy Popular
  • Added new Male Hair: Male Braid
  • Added new Male Hair: Straight Up
  • Added new Male and Female Hair: Long Unisex
  • Added new Male Hair: Long Old-Man
  • Added new Female Hair: Clumsy Sides
  • Added new Relic: Sea Helmet
  • Added new Relic: Virgin Helmet
  • Added new Relic: Indigo Helmet
  • Added new Relic: Spartan Helmet
  • Added new Relic: Caim Arms
  • Added new Relic: Tiger Robes
  • Added new Relic: Bear Robes
  • Added new Relic: Pumpkin Head
  • Added new Relic: Glove Claws
  • Added new Relic: Cursed Sword
  • Added new Relic: Laureal Wreath
  • Added new Relic: Tempest
  • Added new Relic: Rhaast
  • Added new Relic: Thunderous
  • Added new Relic: Villetta
  • Roses Relics can now be changed with right click to be worn in the mouth.
  • New Outfit Item: Cigarettes
  • New Outfit Item: Black Swim Gear
  • New Outfit Item: Black Short Glove
  • New Outfit Item: Long Socks
  • New Outfit Item: Long Black Robe
  • New Outfit Item: Stripes
  • Changed Outfit Item: Cape

In-game Roleplays:
Almost 400 years of story passed since the Release! A lot of things happened in both servers, but, Brazilian server have a lot of story progression that can always be readed here. Meanwhile we have been trying to keep English player-base equally active, and recently the Grand Master of Heracles have declared his main goal wich is to restore the Temple of Zeus’ to its former glory, by finding lost artifacts that may have belonged to the temple in the past. Researches and archeological missions have been started!
However darker presences lurks around the ancient city, getting the most advantages of it!
Come join the game and be part of the story!

Final Notes:
First I would like to thank everyone that helped me with this content update, patreons and also the great artists: Arinemaii, AshuraMakyuuseiZoro, Bird of Hermes, JanosAuron, Zorbow.
Thank you guys!
The travel system may be complicated and difficult at start, but keep in mind we are going to have ways to move faster in the minimap! So don’t worry!

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About This Game

Roleplay Driven

The game is completelly designed to allow the player to develop their character into the game's story, while at the same time interacting with other players, and being able to define the future with their actions, and, as time passes, these characters will grow old and pass away, allowing the player to play with their next generations progressively, and experience an exciting timeline.

Players in Azusa can develop their character into being almost anyone, or anything, from a simple baker working in a castle, to an engineer that builds a prosperous city, or even a strong and brave hunter that becomes a Guardian of Olympo, granted with enough powers to protect or destroy the world, or even a retired Guardian that uses his final years to teach and train young guardians to protect future generations!

In Azusa's universe villains are also other players, making it even possible to completely destroy a prosperous city, changing the direction of the game's story!


Since mythological eras, Hades has been trying to turn earth into his realm by killing every creature, however, when evil appears, young heroes wearing the legendary olympian armors, with fists strong enough to cut the sky and open craters on earth, risk their lives to save the world! They are known as Olympian Guardians, and, being backed by the Gods in Olympo, Zeus, Poseidon and Athena, they fight to define the destiny of earth!

These armors were organized in two different tiers: The ordinary guardians, who are based off creatures, showing their roles of protecting the creation, and the golden guardians, whose armors were directly crafted by the gods, and usually fight to protect them. The golden armors are organized in groups: Elites, the one assigned for those who fight for Zeus; Marines, for those who protect Poseidon and the ocean; Zodiac, for those responsible of protecting Athena's Temple; And Princes, for those responsible of keeping order in the underworld.

Each armor has a unique playstyle and set of skills, making the combat be a unique mixture of strategy and real time action, while also assuring that each battle is completely dynamic and unpredictable.

Guardians are picked by "destiny" as they fight in Elemental Arenas that are scattered around the entire world. Kids are commonly sent to train and grow into dangerous zones to, one day, be gifted with one of these legendary armors and, using their cosmo energy, manage to manipulate the armors' elements, developing new techniques and unique builds/playstyle.


After dying, the player in the Azusa world goes to the Underworld, the realm of Hades, which has been redesigned by himself to be a place of suffering and punishment for humans. With the aid of suffering, Hades is able to annihilate all that is good in the souls of those who perished, transforming them into ferocious and ruthless beings called Reapers. Now, wearing the Armor of the Underworld, the Reapers' main goal are to spread death and chaos across Earth.

In other words, a friend long dead may return as a villain trying to kill you and destroy everything he once loved. As the great wars continue, the destruction between nostalgic battles makes up perfect dramatic scenes in this world of Roleplay.

When you finally die, you will descend into Yomotsu Mountain, and find yourself near Hell's Gate.
In the Underworld, information is present for newcomers, explaining how the sections of Hell are and what they are for, with those being numerous jails or prisons.
After crossing the gates of Hell, you will be in the first valley of the first prison. This valley is the edge of the Acheron River, where the indecisive souls spend their eternity trying to cross the river in an infinite loop. There is a way to cross the Acheron River, and it is only through the Raft of Souls. To call the raft, you must drop all the money on the shore and give up your past life. The Soul Raft will then take you to the second valley: Hell's Court.
In this hall you will find the Book of Judgments. Written the names of the dead and their main sin, once you read that book, you will be judged, and then taken to one of the 16 valleys within the 8 prisons of the Underworld.

You will not be able to walk through prisons as a normal soul. You will be there until you become a Reaper or, if you find yourself lucky, you end up being rescued. Every prison has it's own sufferings, and each one of those functions as a training method unique to that area. Once you can master the sufferings and enter the world of nightmares, you will be able to end your agonies by killing your good side. It will be a difficult battle, but if you end up on the winning side, you will return as a Reaper, the main villains of the game, who can roam freely through the prisons of the Underworld.

Character Customization

Create a unique character by customizing your appearance through numerous combinations of hair and clothing, and play with one of the 5 races in the Azusa universe. Not just Humans, you can unlock special races like Angels, Demons, Kappas and Lemurians. The choice is yours!

You have the freedom to develop a perfect match for your playstyle as you can decide the talents your character will have, being able to increase directly each status you gain. However, Azusa's character customization is not limited to the creation window. While you are playing, you will be able to discover many differents training methods, and even be trained by several masters as they will also define how strong your character will be. Your adventure will not only define the history of the world around you, but also the unique attributes of each character.

Civilian, Masters and Fighters

There are 3 main classes in the game, which will define most of your adventure in Azusa. Even though fights and powers are commonly used to set the fate of the world, Azusa's universe is not simply about battles and conflicts. Each one of these classes will define the importance and the role you will play.

The Civilian class holds most traits of utility, tending to have a common lifestyle. Do not think, however, that civilians are determined to be weak, for they too can become powerful Guardians. The civilizans are the only ones able to learn all the civil traits at once, allowing them to be builders, doctors, tailors, barbers etc. And generally they are the richest classes of the game, able to build homes, furniture, create stores and even more!

People in the Masters class are great at training friends or students, as their traits help them increase the status gains of who they are training with. Masters can also develop fighting styles that will increase players' chances of a critical attack, counter-attack, or even a combo of consecutive hits.

Fighters are the ones who have the best fighting potential as their traits increase their talents (How fast they will gain status), but only your style of play will define how strong you really can be!

Each class depends each other. Use the money in game to interact and get help from other players! In addition, each class can learn a single random civil trait, so it is possible to roll a fighter with medical trait, for example.

Training Methods and Ranks

In Azusa, there are many ways to become stronger. You can become one of the most powerful players in the game simply by Roleplay, but there are still several other things you can do to see some progression. Most of these training methods should be learned from other players, mainly players with Ranks.

Ranks are characters with an important global position, such as, but not limited to: The king of a city, a god, a golden Guardian, a hermit living in a forest etc. To become a character with one of these positions you must be responsible and fit that role, leading the history of the game as such. Some of the main functions of these ranks are to teach and train future Guardians, ensuring the fluidity and dynamism of the story.

There are more than 28 training methods so far to be learned, with they being mainly organized in 3 styles: Active trainings, half "afk" (Away from keyboard) training and action training. Action training usually doesnt need to be learned, since they are simply stuff like punching a sandbag or sparing with friends or masters. Active training methods require you to concentrate and reach certain arrow directions. These methods are the most efficient, and the greater your concentration, the greater are your gains. Half "afk" methods are the easiest to use, being the act of your character training alone, not needing the player to constantly pay attention to what's happening at that moment.

The active training methods are organized into three categories: Meditation, Cosmo Charge and Shadow Sparing. You can increase your mastery in these categories while you train a method on them, but there are two different types of active training across these categories, simply called "local training" and "normal training". Local training can only be used in certain areas of the world, like, for example, a method of trying to reverse the flow of waterfalls can only be used near a waterfall, so it is a local training. Local training increases your Elemental Control, and depending on the element of your cosmos, affects the damage of your elemental technique.
So, training in the desert, Asgard, or any of the different biomes in the Azusa world will build your character in different ways!


You can adventure through the many biomes in the Azusa world. Each biome has its own unique possible local training and architecture, and are commonly protected by different gods. There are also different materials in each zone of the Azusa world, so if you are an explorer you can travel and commercialize resources around the world and gain decent profit, learn different architecture styles and of course, fight for the justice or destruction of a region!


Administrators also have the freedom to make custom dungeons, zones filled with challenges, traps, puzzles and unique enemies that protect important secrets or treasures. Some canonical dungeons already exist in the game while others are created as global history progresses, allowing players to discover new places never seen before as they look for treasures that can help them win wars and protect the world.

Relics and Treasures

Relics are objects similar to Armors, forged with a certain amount of cosmo energy inside, turning them into treasures capable of giving someone powers and techniques. Most relics hold a unique utility, others only hold an extra amount of power, but all of them are usually keys to decide a battle, some relics are so powerful that they can even overpower the Guardians' Armors themselves!

However, these artifacts are usually collected by thieves or mythological creatures, and are commonly protected by them in dungeons. However, there are also custom relics made by experienced Lemurians. The relics utility vary in almost everything, from relics able to burn or poison your enemies, to relics that are able to absorb blasts or deflect them. It will all depend on your luck as you explore the game's world!

Time Travel And Custom Gods

The amount of things you can do and change in Azusa's universe is unlimited, thanks to custom gods and time travel, systems that further enhance Roleplay's ability to affect and change history.

With time travel, you can experience situations and events never seen before in other online games, such as going back to a point in the Azusa's base history and find canonical heroes, or even travel back in the distant past and find characters that one day were played by other people. These events can even be influenced or changed by the presence of travelers! However, time travels are very rare events that can affect the future on a grand scale, and when these drastic changes happen, global story is reviewed and a "Time Skip" can happen (Leaps in time of 80 years), sending all players in the actual present to their next generation, where the changes would be applied. It is worth mentioning that the time travel system is a complex mechanic, usually managed by one or more administrators, who, combined with the Roleplay system, allows almost infinite mutability in the development of game history.

These journeys are also used to complement the base story, causing travelers to participate in or assist canonical events, not necessarily resulting real changes in the universe, but rather ensuring that such events have indeed taken place, like, for example, joining the moment that Hades rebelled against Zeus for the first time, ending up perhaps being responsible for the first Great Wars that takes much of Azusa's lore.

Custom Gods is a system that allows for new gods to emerge to further complement the game's history, depending on whether that god can be revived or discovered, as can be created by the players, generating with it a completely new direction for the main plot of this universe.

Trial Systems

Azusa features a system that promotes the interaction between the players, and even motivates them to explore the game's universe and history, developing their characters on the process.

Similar to how tabletop RPG masters lead a campaign, administrators can modify a set of choices, tests, effects, depending on whatever's going on in the story. For example: A player can find a book in a library shelf that mentions the location of a dungeon, and after talking about it in public, a group ends up going to the right place to explore it, and as they may end up falling into a hidden cave, they would go through various challenges, traps, enemies, all depending on the roll of dices, quality of roleplaying and of course, the outcome of it all would be completely dependant on what choices they made on their way through. As a result, administrators are always able to scale up possible adventures along with the events explored by players. The trial system intertwines with several other mechanics like, for example, trials and adventures that serve as training so that young Guardians can learn new methods of training, how to awaken the Sixth Sense, or even trials whose result ends up releasing a new area of the game, with new ranks or gods.

What differs the trial system from other MMORPG quests is that the trials are usually only completed once, with the main function of judging situations whose outcome can completely change the course of the game's history. And, as trials are made and things are going on in history, managers can always create new adventures or challenges that fit the previous results, ensuring the fluency promised by the style of the game focused on Roleplay, allowing the game experience to always be unique, since the adventure can not simply be repeated or undone.

System Requirements

    • OS: Windows XP
    • Memory: 600 MB RAM
    • Graphics: Integrated graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Additional Notes: Internet Explorer 8 or higher required to render the Azusa Launcher
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection

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