Fay’s Factory is a story-based RPG at heart, with deckbuilding elements on top. Manufacture magic and fight duels. Go on hand-crafted adventures. Investigate, argue and lie. Become a great middle manager or a decent human being.
Toutes les éval. :
positives (16) - 93 % des 16 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
8 mai 2024
Développement :
Édition :

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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« This is my passion project, and I've been a solo developer on it for about 4 years now. So far, I’m most proud of the deep discussions on gameplay, story and bugs I’ve had with the players of my demo. I would like to keep the ball rolling, and I consider Early Access the best way to put the game in development in front of people.

I was a little bit wary of launching a story-based game into Early Access. Shouldn’t a story be finished to enjoy it? But recent successes of big narrative-focused role-playing games convinced me that Early Access will help me make the game the best it can be. However, if you are looking for a complete experience and don’t want to participate in the community feedback, I advise you to wait until full release — the game will be waiting for you, don’t worry. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I’m planning to finish the main story in about 12 months. However, I will put quality before speed, and will take the time needed to make everything as good as it can be. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Every detail of the game is open to feedback, from main character design to the little grunts sorcerers make on getting hit with a fireball. I will listen to the players and improve the game accordingly, along with writing new stories and adventures to go on. Overall, the game is feature-ready, and has about a third of content planned for full version. »

Quel est l'état actuel de la version en accès anticipé ?

« Almost all of the planned mechanics are ready, including factory-building, fighting duels, talking to characters and completing quests, coping with stress, changing your character and decorating your house. There are usability and accessibility features, including dark mode, optional fixed camera, dyslexia friendly font and variable text size for conversations, and key rebinding.

Content-wise, this Early Access version includes Act 1 out of three, which contains 3 big adventures, 4 side-quests and several smaller errands to complete. In total, that’s about 4–6 hours of gameplay, which represents about a third of the planned content. In the best RPG traditions, the quests are variable and the outcomes numerous, so the second playthrough might be quite different from the first.

There are certainly some bugs, typos and quest logic mistakes. The game features a robust saving system, making permanent saves in important moments, and auto-saving your progress as you go, but please — do save often. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« No, the price will stay the same. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I talk to the players through my , and I hope it will be a part of every-day development of the game. There are several roles there, depending on how involved you want to be: from “active feedbacker” and “patch notes enjoyer” to a passive “mac version awaiter”. You can also contact me privately through email, and I appreciate everyone doing so.

Inside the game, there is a special tool called Feedback Machine, which collects game info to inform me of bugs, typos, balancing issues, or just your thoughts in the specific moment of the game. It also has a few links to contact me, including Discord and email.

While I can’t make any promises, I will do my best to fix players' broken saves and fix bugs often. I hope to use Steam announcements to write patch notes with every update. I’m also planning to review feedback carefully, and adjust my plans based on it. »
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À propos de ce jeu



Magical industrial revolution is here! Your old job? Obsolete. Time to update the resume, buddy. What’s your past? Looks? Skills? And most importantly, how much are you hoping to make at the company?




Pick and choose departments and engines, each ready to produce its own blend of magic. Go deeper and calibrate every detail to maximize the factory’s potential. Keep the workers happy or productive, but don’t forget — the market cap must go up.




Your sorceress demands the best your factory has to offer! Mass-produce incantations to fight in turn-based duels. Each turn, the fates will deal you a hand of magical elements. Find the most effective way to use them and build out a perfect spell.




The sorcery has just been invented. Everyone, from farmers and workers, to kings and men of means, has a lot to say about this. How will you impact their lives? Use blunt magical force, find unorthodox solutions, or argue with everyone to the death, in an attempt to make sense of the changing world.




Between your adventures, return to the corporate town, decorate your house, kick back beside the fireplace of the local tavern, and recount your feats to anyone who will listen. After all, don't we all deserve some recognition for our hard work?



Early Access Note
Fay’s Factory is my handcrafted, story-based game, with no procedural generation. The game is in Early Access, and the story and a few features are incomplete. At this point, you can get 3-5 hours of adventuring out of it. If you still decide to support the development with your money and feedback, I will be forever grateful. But please, don’t hesitate to wait until the release version — it will be the best one yet.

— egor

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10/11
    • Processeur : 2.5Ghz Dual Core CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GTX 750ti / AMD RX 560
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10/11
    • Processeur : 2.8Ghz Quad Core CPU
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GTX 1060 / AMD RX 580
    • Notes supplémentaires : The game supports ultrawide resolutions. On 16:10 and narrower screens, the game will launch with black bars.

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