Fay’s Factory is a story-based RPG at heart, with deckbuilding elements on top. Manufacture magic and fight duels. Go on hand-crafted adventures. Investigate, argue and lie. Become a great middle manager or a decent human being.
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Positief (16) - 93% van de 16 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
8 mei 2024
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'This is my passion project, and I've been a solo developer on it for about 4 years now. So far, I’m most proud of the deep discussions on gameplay, story and bugs I’ve had with the players of my demo. I would like to keep the ball rolling, and I consider Early Access the best way to put the game in development in front of people.

I was a little bit wary of launching a story-based game into Early Access. Shouldn’t a story be finished to enjoy it? But recent successes of big narrative-focused role-playing games convinced me that Early Access will help me make the game the best it can be. However, if you are looking for a complete experience and don’t want to participate in the community feedback, I advise you to wait until full release — the game will be waiting for you, don’t worry.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I’m planning to finish the main story in about 12 months. However, I will put quality before speed, and will take the time needed to make everything as good as it can be.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Every detail of the game is open to feedback, from main character design to the little grunts sorcerers make on getting hit with a fireball. I will listen to the players and improve the game accordingly, along with writing new stories and adventures to go on. Overall, the game is feature-ready, and has about a third of content planned for full version.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Almost all of the planned mechanics are ready, including factory-building, fighting duels, talking to characters and completing quests, coping with stress, changing your character and decorating your house. There are usability and accessibility features, including dark mode, optional fixed camera, dyslexia friendly font and variable text size for conversations, and key rebinding.

Content-wise, this Early Access version includes Act 1 out of three, which contains 3 big adventures, 4 side-quests and several smaller errands to complete. In total, that’s about 4–6 hours of gameplay, which represents about a third of the planned content. In the best RPG traditions, the quests are variable and the outcomes numerous, so the second playthrough might be quite different from the first.

There are certainly some bugs, typos and quest logic mistakes. The game features a robust saving system, making permanent saves in important moments, and auto-saving your progress as you go, but please — do save often.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, the price will stay the same.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I talk to the players through my , and I hope it will be a part of every-day development of the game. There are several roles there, depending on how involved you want to be: from “active feedbacker” and “patch notes enjoyer” to a passive “mac version awaiter”. You can also contact me privately through email, and I appreciate everyone doing so.

Inside the game, there is a special tool called Feedback Machine, which collects game info to inform me of bugs, typos, balancing issues, or just your thoughts in the specific moment of the game. It also has a few links to contact me, including Discord and email.

While I can’t make any promises, I will do my best to fix players' broken saves and fix bugs often. I hope to use Steam announcements to write patch notes with every update. I’m also planning to review feedback carefully, and adjust my plans based on it.'
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Over dit spel



Magical industrial revolution is here! Your old job? Obsolete. Time to update the resume, buddy. What’s your past? Looks? Skills? And most importantly, how much are you hoping to make at the company?




Pick and choose departments and engines, each ready to produce its own blend of magic. Go deeper and calibrate every detail to maximize the factory’s potential. Keep the workers happy or productive, but don’t forget — the market cap must go up.




Your sorceress demands the best your factory has to offer! Mass-produce incantations to fight in turn-based duels. Each turn, the fates will deal you a hand of magical elements. Find the most effective way to use them and build out a perfect spell.




The sorcery has just been invented. Everyone, from farmers and workers, to kings and men of means, has a lot to say about this. How will you impact their lives? Use blunt magical force, find unorthodox solutions, or argue with everyone to the death, in an attempt to make sense of the changing world.




Between your adventures, return to the corporate town, decorate your house, kick back beside the fireplace of the local tavern, and recount your feats to anyone who will listen. After all, don't we all deserve some recognition for our hard work?



Early Access Note
Fay’s Factory is my handcrafted, story-based game, with no procedural generation. The game is in Early Access, and the story and a few features are incomplete. At this point, you can get 3-5 hours of adventuring out of it. If you still decide to support the development with your money and feedback, I will be forever grateful. But please, don’t hesitate to wait until the release version — it will be the best one yet.

— egor

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10/11
    • Processor: 2.5Ghz Dual Core CPU
    • Geheugen: 4 GB RAM
    • Grafische kaart: Nvidia GTX 750ti / AMD RX 560
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10/11
    • Processor: 2.8Ghz Quad Core CPU
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GTX 1060 / AMD RX 580
    • Aanvullende opmerkingen: The game supports ultrawide resolutions. On 16:10 and narrower screens, the game will launch with black bars.

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