我們把科學變成美味的遊戲數十年來,研究人員創造了衡量認知能力的任務。我們調整了一些這些任務,並做了一些我們自己的,創造認知遊戲。這將使你更聰明!
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2018 年 1 月 5 日
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我們把科學變成美味的遊戲

數十年來,研究人員創造了衡量認知能力的任務。我們調整了一些這些任務,並做了一些我們自己的,創造認知遊戲。這將使你更聰明!

機器翻譯。 英文原文如下

Dual N-Back

證明訓練結果改善了其他大腦活動,包括移動智能。這一結果得到了許多科學研究證實。 “可移動智能對於廣泛的認知任務至關重要,被認為是學習中最重要的因素之一。”可移動智能是指無論先前獲得的知識如何,都能夠推理和解決新問題。它與專業和教育成功密切相關,特別是在困難的條件下。

如何開始

雙N後場遊戲場是一條被劃分成較小的正方形與線的正方形。
在遊戲中,圖像顯示在其中一個遊戲方塊上。
您的任務是找到與上一步(或兩個)的圖像的當前位置的匹配。如果有匹配,請按相應的鍵。音頻信號相同只要聽並嘗試記住以前步驟的字母。

初學者的技巧
您需要了解一些要執行Dual N-Back任務的一些要點。這是一個簡短的提示:
- 每天至少做20分鐘(更好的30-40),以獲得顯著的成果;
- 每周至少5天;
- 如果你在同一水平上停留了兩三個星期,別擔心,不要忘了:
- 增加你的極限如果您在任務中獲得80%的成功,請轉到下一級。不要試圖穩定你已經做得很好的水平。離開舒適區是成長的唯一途徑。

在現實生活中獲得的成果

完成N-Back任務後,許多人報告了許多好處,例如:
更容易制定想法
更好的口頭感知
更快的閱讀,更好的理解
更好的集中和重點
最好的夢想
改善彈鋼琴
所有這些優點(以及許多其他)都來自於真實用戶對N-Back的任務的反饋。

Complex Working Memory (CWM)

複雜工作記憶(CWM)是一種改善工作記憶和移動智能的大腦訓練,目前的實施是基於Jason M. Chein和Alexandra B. Morrison研究“擴大心靈的工作空間”的任務。
簡而言之,這項研究表明,使用CWM任務可以改善工作記憶,認知控制和了解已閱讀的內容。

CWM練習包括記憶/解決任務和需要記住整個序列的階段。練習中的輪數相當於現在的CWM練習水平。
CWM練習中的每一輪由兩部分組成:開始時的決策部分和結束時的記憶部分。
通常在一輪內有4個決策任務,其次是記錄項目。那麼,例如,運動的水平是5,你只需要記住5個元素。
經過所有的回合後,你需要記住所有的元素。
有兩種類型的CWM任務:
空間CWM
2.口頭CWM
解決方案和記住/記住 - 練習的這些部分對於每種類型都是不同的。

Space Task

遊戲旨在改善個人的情節記憶。 情境記憶是當你記住購物幾個小時之後將你的車停在多層停車場的地方,或者你在幾個小時前把你的鑰匙留在家中時所需要的記憶類型。 這是認知功能的一個方面。

Schulte tables

舒爾特表是開發大腦,注意力,注意力,加速視覺搜索的最有效的練習之一。 另外這個練習是閱讀速度最快的練習。 舒爾特表通常由隨機排列的數字組成。 表格中的單元格數目也不同,通常它們是5x5元素的大小。

Anagrams

Anagrams很好地發展思維,速度閱讀和思想速度。 最重要的是在遊戲中找到盡可能多的真正的字謎遊戲。

Mental Math

精神數學是一種用於測試/提高您的心理計算能力的遊戲,執行計算還可以提高您的注意力,工作記憶和處理速度。

Corsi

Corsi Block-Tapping是內存任務的一種變體。最初,它是基於Digit Span任務,但與Digit Span不同,它需要使用Visual Space Memory。 Corsi Block-Tapping任務的任務要求您記住塊的順序和位置,然後按順序單擊每個塊。任務從少量塊開始,長度逐漸增加。測試測量正確序列的數量和最長的序列。
Corsi Span的平均結果是普通人的5-7個街區。通過該試驗的受試者的參與研究表明,隨著序列長度的增加,總腦活動保持不變。因此,雖然人們可以顯示測試的難度,但這與大腦的整體激活無關。

We transform science into delightful games

For decades, researchers have created tasks that measure cognitive abilities. We’ve adapted some of these tasks and made some of our own, creating cognitive games. It makes you smarter!

Dual N-Back

Dual N-Back proven, pass the learning results into another brain activity. This effect has been confirmed by a number of scientific studies.
"Fluid intelligence (Gf) refers to the ability to reason and to solve new problems independently of previously acquired knowledge. Gf is critical for a wide variety of cognitive tasks, and it is considered one of the most important factors in learning. Moreover, Gf is closely related to professional and educational success, especially in complex and demanding environments."

How To Start

The Dual N-Back game field is a square separated to smaller squares with lines (like 3x3 cross-zero game field).
During the game the image is shown in one of the game squares.
Your task is to find a match of the current position of the image to the position shown one (or two) step earlier. If there was a match, press the corresponding match key. Same thing for the auditory letters. Just listen and try to remember the letters from the previous steps.

Tips For Beginners
There are some points you have to know to do the Dual N-Back task right. Here is a short list of tips for you to start:
- do it at least 20 minutes a day (30-40 is better) to have significant results;
- do it at least 5 days a week;
- subvocalizing is bad;
- chunking is not so bad;
- if you get stuck on one level for two or three weeks don't worry, just keep going, but don't forget to:
- push your limits. If you get 80% success rate on the task, move up to the next level. Don't try to stabilize a level you are already doing good. Going out of your comfort zone is the only way to grow.

Real Life Benefits

A lot of people report numerous benefits after doing the N-Back Task, such as:
easier to get a hold of a discussion
better verbal fluency
faster reading with better understanding
better concentration and focus
better dream recall
improvements in piano playing
All these benefits (and there are many others) were taken from the real user feedback on the N-Back task training.

Complex Working Memory (CWM)

Complex Working Memory (CWM) is a brain training exercise that improves working memory and fluid intelligence.
The current implementation is based on the task used for the study "Expanding the mind’s workspace" by Jason M. Cheyne and Alexandra B. Morrison.
In short, the study demonstrates the success in using the CWM task to improve working memory, cognitive control and understanding of what has been read.

Overview

The CWM exercise consists of the remembering rounds and the recall stage. The number of the rounds in an exercise equals to the current level of the CWM exercise.
Every round in the CWM exercise consists of two parts: the Decision making part at the beginning and the Remembering part at the end.
There are usually 4 Decision tasks in one round that are followed by an item to Remember. So, for example, it the exercise level is 5 you'll have to remember 5 items in total.
After all rounds passed there is a Recall stage where you have to recall all the remembered items.
There are two types of the CWM Span Task:
Spatial CWM
Verbal CWM
The Decision and Remembering/Recall parts of the exercise are different for each type.

Spatial CWM

On the Decision stage of the Spatial CWM you'll have to make a decision whether the displayed figure is symmetric on the Y axis. (Symmetric means its left part is its mirrored reflection of the right part)

Verbal CWM

On the Decision stage of the Verbal CWM you'll have to make a decision whether the displayed characters form the correct word.
If the word is spelled correctly press the Yes button (or correspondent key on the keyboard). If not - press No.
On the Remembering stage of the Verbal CWM you are shown the alphabet letter. Remember the letter on every round.
On the Recall stage you have to recall the letters in the order they appeared (by clicking the cells in the grid).

Space Task

Game aimed at improving an individual’s episodic memory. Episodic memory is the type of memory required when you have to remember where you parked your car in a multi-storey car park after going shopping for several hours or where you left your keys in home several hours ago, for example. It is one of the facets of cognitive functioning.

Schulte tables

The Schulte table is one of the most effective exercises for developing the brain, attention, concentration, speeding up the visual search. Also this exercise is the most popular exercise for the development of speed reading. Schulte tables usually consist of randomly arranged numbers. The number of cells in the tables is also different and most often they are the size of 5x5 elements.

Anagrams

Anagrams very well develop thinking, speed reading and speed of thought. The main thing is to find as many true anagrams as possible for the time set in the game.

Mental Math

Mental Math is a brain game for testing / improving your mental skill calculations.
We do calculations in the mind and improve your attention, working memory and processing speed.

Corsi

Exercises Corsi is the implementation of the Corsi Block-Tapping test.
Corsi Block-Tapping is a variant of the memory task. It was originally based on the Digit Span task, but unlike Digit Span, it requires the use of visuo-spatial memory.

The process of the Corsi block tapping task requires the subject to observe the sequence of blocks, and then repeat the sequence back in order. The task starts with a small number of blocks and gradually increases in length up. The test measures both the number of correct sequences and the longest sequence remembered.

This number is known as the Corsi Span, and averages about 5 for normal human subjects. An fMRI study involving subjects undergoing this test revealed that while the sequence length increases, general brain activity remains the same. So while humans may show encoding difficulty, this is not related to overall brain activation. Whether able to perform the task well or not the ventrolateral prefrontal cortex is highly involved. Corsi blocks tasks with a normal forward order requires support from the visuospatial skech pad, but not from the phonological loop. When the sequence to be recalled becomes longer than three or four items, central executive resources are used.

Fastest

Fastest is a reaction rate test.
Knowing your reaction speed, it can always be compared with other people. This is necessary in order to properly organize their training. If suddenly the reaction rate began to fall, then urgently increase the number of exercises to improve the reaction speed. You may not notice how fast the reaction starts to fall. This often happens with many athletes. Look, a huge number of athletes performed with success, and then somehow slipped unnoticed to bad results. And no one can understand what happened. It seems that the physical form is good, but there are no results.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 x64\x32 or later. Older operating systems are not supported (and do not work).
    • 處理器: An Intel Pentium 4
    • 記憶體: 512 MB 記憶體
    • 顯示卡: 128 MB
    • DirectX: 版本:9.0
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: OS X 10.7.5 x64
    • 處理器: intel core i3
    • 記憶體: 1024 MB 記憶體
    • 顯示卡: 128 MB
    • 儲存空間: 500 MB 可用空間
    建議配備:
    * 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
      最低配備:
      • 作業系統: ubuntu 14.0 x64
      • 處理器: intel core i3
      • 記憶體: 2048 MB 記憶體
      • 顯示卡: 512 MB
      • 儲存空間: 500 MB 可用空間
      建議配備:

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