Third Person Perspective arcade game. Defend your base against hordes of aliens intent on taking over our Solar System.
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Uitgavedatum:
12 feb 2018
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Two minds are better than one, or in my case most minds are better than mine. This is the first computer game I have written and I like to do things well. I recken your ideas could help make this game bigger and better.

Being so close to the game it really is difficult to see it properly. I would also have to admit to having a few grey hairs so I would love to hear the thoughts of the less chronologically challenged.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Oh! I should say 4 or 5 months, let's not hang around too much.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Bigger and Better! I may add features and Levels, as long as they fit with the core mechanics.

I would be interested in ideas for new levels and see what people think of some of the shooting and targeting mechanics. I had toyed with the idea of implementing a two player co-op mode, but for that there would have to be considerable interest. Also power ups are a possibility either to health or weapons but to be honest I need to find out what people actually think would be good to add.

I Need your IDEAS

'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'There are currently 8 fully playable levels with all of the core mechanics and features that are listed in the main game description implemented. Compared to modern games it may feel a little bare bones with not that many extra power ups and weapons.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. Depending on how many new features and levels we add the price will increase moderately.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I shall use both my auditory and visual senses to engage with the community!'
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Third Person Perspective arcade game. Defend your base against hordes of aliens intent on taking over our Solar System.


When I was a lad, games were real games. TV was violent, with plenty of swearing and stereotyping and - most importantly - "THINGS EXPLODING". Computer graphics weren't quite as good, but we made up for it with our imaginations! But now you have to imagine no longer. The past has come back (for better or worse). Sol Galactic Defender is the old arcade shooter brought up to date with even bigger technicolour EXPLOSIONS.
Forget the stress balls, shooting things is far more stress relieving, especially when they explode. And as aliens aren't real, it is also politically correct - as well as morally acceptable!

Now with added BASE, "feel dem explosions" (Woofer recommended).

Third Person Perspective arcade game. Defend your base against hordes of aliens intent on taking over our Solar System.
Key Features:

Main Key Features:



*Shooting "Despicable" Aliens which explode with great panache!

*Different alien weapons including homing missiles.

*Retro game HUD and player life mechanic

*1980s Arcade Game shooting mechanic.

*Original Music Score and Sound FX.

*Sounds Optimized for woofer speakers.

*Extra lives and Base lives power pills.

*8 levels located on different planets in our solar system.

*Glossary of Aliens

*Interesting Information about each planet!

General overview


As the player, you have a Hover tank and 3 lives. You shoot missiles which take time to reach their target. This is meant to simulate the old 2D arcade shooters. Your movement is restricted to an area around your base which normally has destructible defences on the periphery.

Various Aliens attack in waves, firing missiles at you, your base and defences. Different aliens have different attacks, some of these home in on you, some on your base. To counter these, you have flairs to confuse their targeting computers.

You must defend your base which has a number of lives (except on level 1). On some levels there are also shield bases. These provide the power for the shields around your base, if destroyed the shield drops and your base may be attacked. Different aliens have different weapons. Some of these will target you some your base.

On most levels the player shooting mechanism is confined to a single plane. This means that if an alien jumps you can no longer shoot him. On higher levels this mechanic is removed and I experiment with different variants of the shooting mechanism. This is one of the things I would like to get feedback on, and experiment with during the early access.

On level 6 I introduce a wave mechanic for the floor, i.e. your floating on a sea of very hot water. In this level there is an auto targeting feature, which is toggle on and off. This works on some aliens but not others whom have "STEALTH"

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem: Vista
    • Processor: Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: AMD Radeon HD 7xxx or Nvidia Geforce GTX 680
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: windows 10
    • Processor: Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 970
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Woofer recommended
    Minimum:
    • Besturingssysteem: 10
    • Processor: Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: 2012 mac. AMD Radeon HD 7xxx or Nvidia Geforce GTX 680
    • Opslagruimte: 1 GB beschikbare ruimte
    • Aanvullende opmerkingen: Graphics card must support Metal.
    Aanbevolen:
    • Besturingssysteem: 10.2.6
    • Processor: Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 970
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Woofer recommended
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.

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