Grow, Adapt, Survive! Dinosaurs Prehistoric Survivors lets you play as a dinosaur from juvenile to adult in a dynamically populated open world environment.
All Reviews:
Mostly Positive (14) - 78% of the 14 user reviews for this game are positive.
Release Date:
May 18, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe this is the best way to continue the game forward, as it would help us focus on development and grow a community that would help shape the game forward through feedback and suggestions.”

Approximately how long will this game be in Early Access?

“If everything goes accordingly, this game will be in early access for 6 months, however, if there are significant elements that needed to be taken into account for us to fix, improve, or add, then we will extend the early access period until the problem has been dealt with.”

How is the full version planned to differ from the Early Access version?

“We are planning on including a variety of features at full release, some of these features planned are:
  • 2 game modes, the campaign mode where players will be able to play as a dinosaur and grow from juvenile to adult and the free roam mode where players will be able play as any creature included in the game (except for flying reptiles and small fishes) and roam the world.
  • More creatures.
  • Different classes for campaign dinosaurs, creating different play style and experience from the same dinosaur species with different class.
  • Increased the map size significantly with additional interest points such as swamps, creature lairs that will dynamically change based on the population dynamic, and many more.
  • An additional exhibition mode where players will be able to learn about the creatures and environment in the game.

What is the current state of the Early Access version?

“Most of the core gameplay mechanics have been implemented and will be improved throughout the early access phase. Some of these mechanics includes basic movement, combat, basic AI, and several RPG and survival elements such as experienced based leveling system, skill trees, hunger/thirst meter, resistance, population dynamic, etc.
At its current state the game currently features:
  • 1 playable creature, the tyrannosaurus, which players will be able to play from juvenile to adult
  • 1 game mode, the campaign
  • A basic tutorial mode
  • A working skill tree system
  • A full open world with dynamic population

Will the game be priced differently during and after Early Access?

“The price will be increased for the final release based on the amount of content included in the game at that time. We will not increase the price for the game during the early access period.”

How are you planning on involving the Community in your development process?

“The community will be involved in the development process by submitting feedback and giving suggestions that would help shape the game forward through our steam discussions, community forums, and other social media platforms such as facebook, twitter and youtube.”
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Recent updates View all (13)

September 2

Nature Update - LIVE! (V.0.0.10.12)

Hi everyone, we’re excited to let you know that Version 0.0.10.12 (Nature Update) is now Live!



There is a lot of features being added to this version, especially if you’re comparing it with the previous public build (V.0.0.9.11), however, for some of you who have played the tester’s branch (V.0.0.10.12.S.1), the improvements may not be as significant. Because of this, we’ll be comparing this version with our previous public build (V.0.0.9.11) and the current Beta build (V.0.0.10.12.S.1) for better clarity. Let’s get started:

Compared with previous public build (Compared with V.0.0.9.11):

Major Overhaul:
• Map/Environment. The map has been greatly overhauled, from the addition of weather system, day and night cycle, dynamic shaders, and the inclusion of several new biomes such as the redwood swamps, conifer forest, and more!

Added:
• Weather system. Weather has been added to the game.
• Day and night cycle. Day and night cycle has been added to the game.
• AI Stamina system. AIs will now get tired after chasing a target for a period of time.
• Edible Plants. Edible plants have been added and integrated with population dynamic.
• Carcasses. Carcasses have been added and integrated with population dynamic.
• Plant life report. Population report has been updated and now will be able to report edible plants in the scene.
• Resource trend report. Population report now shows resource trends.
• AI Stats UI, shown when the AI is being tracked by the player.
• Save button (pause menu). Players can now save the game manually in the pause menu without having to quit the game.

Improved:
• Environment Lighting.
• General Shader improvements. Objects will now respond to weather changes, for example, trees will get wet during the rain, and will dry up when the rain stops.
• AI Spawners. AIs will be spawned in more naturally.
• Tracking. Tracking can now be used to highlight both AIs and resources, highlighted AIs will show their stats UI while highlighted Resources will show their resources UI
• Skills menu. The skills menu has been reworked, making it more compact. This still needs a bit of tweaking so will be improved later on.

Fixed:
• Borders and navigation area fixed. AIs will not go through map boundaries.
• Bug while loading fixed.
• Bug when AI dies but still stands up fixed.
• Redwood log collider fixed. Players will not be able to go through fallen redwood logs

Removed:
• Fur Shader.


Compared with tester’s build (Compared with V.0.0.10.12.S.1):

Added:
• Heavy rain and storm added.
• Day and night cycle added.
• AI Stats UI, shown when the AI is being tracked by the player.
• Carcasses. Carcasses have been added and integrated with population dynamic.
• Plant life report. Population report has been updated and now will be able to report edible plants in the scene.
• Resource trend report. Population report now shows resource trends.

Improved:
• Optimization, the game will now run smoother and faster.
• Tracking. Tracking can now be used to highlight both AIs and resources, highlighted AIs will show their stats UI while highlighted Resources will show their resources UI.
• Skills menu. The skills menu has been reworked, making it more compact. This still needs a bit of tweaking so will be improved later on.
• Edible plants integrated with population dynamic.
• AI Spawner system. Increased number of AIs spawned and further alignment with population dynamic, now rare AIs will be rare and common AIs will be more common.

Fixed:
• Resources UI is now disabled by default.
• Redwood log collider fixed. Players will not be able to go through fallen redwood logs.
• Weather volume has been decreased.
• Second island flowers shortened.
2 comments Read more

September 2

Devlog 6

Hi everyone,

Since our devlab branch has been live, we’ve been further refining the environment to make it feel better and more immersive, because of this we’ve added and improved several things.

One of the most notable addition is a day and night cycle. The addition of a day and night cycle makes the scene a lot less static and combined with the weather system, the scene becomes a lot more immersive.



At this moment day and night cycle is only for visuals, hopefully we could integrate this further into the gameplay mechanics.

Aside from the day and night cycle, our weather system is also getting some new stuff. After playing the game for a while, we realized that our current rain is too light, so we’ve added heavy rain and storm to make the scene feel much more dramatic, especially during a chase and combat.

Other than the environment, we’ve also added carcasses into the game. Carcasses, unlike edible plants, are spawned in and their toxicity is randomized when they spawned in, because of this, players need to be cautious before eating a carcass.



The model for this carcass is still a placeholder and will be reworked later on. We’ve also integrated both carcasses and edible plants to our population dynamic, making them change when the player grows, giving another layer of depth to the RPG and Survival element of the game and in order to further extend the integration of resources to the population dynamic, we’ve updated the population report UI, enabling it to show plant life population and resource trend.



Aside from the population report, we’ve also made several UI improvements. The first is a new skills menu. The new skills menu is now more compact and streamlined, making it easier to see changes made when players assigned a skill point.



The second is the addition of an AI stats UI. Much like the player character, the AI relies on several things to survive, such as health, stamina, etc. Because of this we’ve changed the player’s tracking mechanic from highlighting the AI to see the AI’s stats so that players could see its current condition.



And lastly, we’re going to give you a major update for the public branch. That’s right, an update for the public branch will be live in a short period of time. We’ll discuss the features in depth in the update log that we will be posting later on.

The update will be titled: “Nature Update (V.0.0.10.12)”

That’s it for this devlog, and can’t wait to hear your thoughts about the new version when it becomes live! More updates coming soon.
2 comments Read more
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About This Game

Description

Dinosaurs Prehistoric Survivors is a Survival game combined with RPG elements set in an open world environment. The world of Dinosaurs Prehistoric Survivors changes as you grow, creatures migrate or go extinct, their behavior changes based on available resources and competition, Corpses decayed overtime, and many more! Giving you unique challenges that test your ability to adapt to the ever changing world. Aside from the world that continuously changes as you grow, Dinosaurs Prehistoric Survivors includes a variety of creatures from the small Chilesaurus, to the mighty Tyrannosaurus, and to the ever lurking Sarcosuchus with each having their own special traits. The creatures of Dinosaurs Prehistoric Survivors are modeled based on real world findings, giving them a sense of realism while also adding educational value to the game.

Core Features

  • Play as a prehistoric creature from juvenile to adult
  • A combination of Survival and RPG elements
  • Full open world with dynamic creature population

System Requirements

    Minimum:
    • OS: Windows 7 or Newer (64 bit Only)
    • Processor: Quad-core Intel or AMD processor, 2.6 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 720 or Equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7 or Newer (64 bit Only)
    • Processor: Quad-core Intel or AMD processor, 3 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or Equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space

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