Grow, Adapt, Survive! Dinosaurs Prehistoric Survivors lets you play as a dinosaur from juvenile to adult in a dynamically populated open world environment.
All Reviews:
Mostly Positive (19) - 73% of the 19 user reviews for this game are positive.
Release Date:
May 18, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe this is the best way to continue the game forward, as it would help us focus on development and grow a community that would help shape the game forward through feedback and suggestions.”

Approximately how long will this game be in Early Access?

“If everything goes accordingly, this game will be in early access for 6 months, however, if there are significant elements that needed to be taken into account for us to fix, improve, or add, then we will extend the early access period until the problem has been dealt with.”

How is the full version planned to differ from the Early Access version?

“We are planning on including a variety of features at full release, some of these features planned are:
  • 2 game modes, the campaign mode where players will be able to play as a dinosaur and grow from juvenile to adult and the free roam mode where players will be able play as any creature included in the game (except for flying reptiles and small fishes) and roam the world.
  • More creatures.
  • Different classes for campaign dinosaurs, creating different play style and experience from the same dinosaur species with different class.
  • Increased the map size significantly with additional interest points such as swamps, creature lairs that will dynamically change based on the population dynamic, and many more.
  • An additional exhibition mode where players will be able to learn about the creatures and environment in the game.

What is the current state of the Early Access version?

“Most of the core gameplay mechanics have been implemented and will be improved throughout the early access phase. Some of these mechanics includes basic movement, combat, basic AI, and several RPG and survival elements such as experienced based leveling system, skill trees, hunger/thirst meter, resistance, population dynamic, etc.
At its current state the game currently features:
  • 1 playable creature, the tyrannosaurus, which players will be able to play from juvenile to adult
  • 1 game mode, the campaign
  • A basic tutorial mode
  • A working skill tree system
  • A full open world with dynamic population

Will the game be priced differently during and after Early Access?

“The price will be increased for the final release based on the amount of content included in the game at that time. We will not increase the price for the game during the early access period.”

How are you planning on involving the Community in your development process?

“The community will be involved in the development process by submitting feedback and giving suggestions that would help shape the game forward through our steam discussions, community forums, and other social media platforms such as facebook, twitter and youtube.”
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Recent updates View all (22)

March 8

Campaign Update Part 2 - LIVE! (V.0.1.3.0)

Hi everyone,

Over the past few weeks we have been focusing our efforts on a new RPG element for the game, which is the trait and instincts system. Unlike skills where players would need to manually allocate a skill point every time the dinosaur levels up, traits and instincts will have to be earned and they will be allocated automatically when you earn them. Each trait and instinct have different ways of earning and will give out different effects, for example, a certain trait is earned by doing activities during the night, some requires the player to hunt certain dinosaurs, etc.

Due to the sheer number of things, it’s a bit difficult for us to list every detail that have been added for this system, because of this, we are going to just list out the general outline of this element and let you find out for yourselves in the game.

A bit of side note before we get into the general list of things, with the addition of traits and instincts to the game, we have decided to remove the class system for each dinosaur. We do this because the current functionality has enabled players to earn their way to become whichever class they choose to be based on their playstyle. We feel this is much less restrictive compared to the old method where the dinosaur class has been pre-determined in the character selection.

General outline:
• Added instincts and traits, two instincts and five traits for each playable campaign dinosaurs. Each instinct and trait have different effects and different methods of earning.
• Added new instincts and traits UI to the skills menu to help players keep track of their progression and help explain the different effects and earning methods of each instinct and trait.
• Class system removed. Class is now earned through instincts and traits based on the player’s playstyle.
• Highly toxic edible resources will deplete its nutrition when eaten.

Note:
Much of this functionality is still early and will be balanced later on.
2 comments Read more

February 4

Campaign Update Part 1 - LIVE! (V.0.1.2.2)

Hi everyone,

This is the first part of updates that will be focusing on the campaign mode. Seeing the size of the campaign mode, we have decided to do split our updates into multiple parts, focusing on specific elements that would benefit the campaign mode. Doing this will not only reduce the amount of time between public updates, but also helps us focus on specific elements.

It must be noted, however, that differences between updates will not be too significant, coupled this with an additional devlab updates between public updates, the transition from update to update will be much less significant and more gradual.

As was established in our previous devlab branch (Version 0.1.2.1.S.1), this update mainly focuses on refining two major elements which are the AI and Combat system. In addition, three small areas have also been added to the map. At this moment, these areas are still very basic and would be further improved later on.

Combat Improvements:
• Action and reaction system added. The addition of action and reaction system makes combat look and feel more impactful as creatures are either pushed back or moving towards their opponent.
• Added weight and attack power. Weight determines how well a creature could withstand being pushed by others. Attack power determines how capable the creature is in pushing others.
• Added and improved Get-Hit animation. Now when attacked by a heavy attack, creatures will play the Get-Hit animation, making heavy attacks feel more powerful.
• Stationary Attack animations added. Stationary attack animations have been added to better support the new combat system.
• Attack cooldowns added. This helps smoothen attack transitions and pace.
• Movement and non-movement based attacks differentiated. Now creatures will play different sets of animation depending on their movement, so attack animations between moving creatures will be different compared to idle creatures.

AI Improvements:
• AI nutrition needs added. AIs will now grow hungry and look for edible resources.
• AI Roaring improved. AIs will only roar when they are at a certain distance from their opponents.
• AI Attack transitions and switching improved. AI attacks will now be more consistent.
• AI Cower behavior improved. Cowering AIs will now move randomly, making them more difficult to catch and hunt down.
• Significant rotation speed increase. This helps the AI move more fluidly.

General Additions:
• Three small regions added to the map which are the southern swamp, lake, and mountain lake.

General fixes:
• Camera Clipping Fixed. Decrease camera clipping distance with the terrain.
• Toxicity fixed. Highly toxic resources will not deplete health immediately when eaten, instead will deplete health overtime. The higher the difference between the resource toxicity and toxic resistance would result in faster health depletion. Nutritious but highly toxic resources would deplete health longer.
• Increase drinking restore rate. Drinking will now restore more health and regain more thirst stamina.
• Player Input fix. Player input would not be registered when the game is paused.
• Stamina depletion fix. Stamina will no longer deplete automatically when shift is held down while idle, stamina will deplete only when shift is held down while the player is running.
• Map borders and colliders fixed. Now map borders will look more natural and have more accurate colliders.
• Log and wood colliders fixed.
• Spawner region fixed.
2 comments Read more
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About This Game

Description

Dinosaurs Prehistoric Survivors is a Survival game combined with RPG elements set in an open world environment. The world of Dinosaurs Prehistoric Survivors changes as you grow, creatures migrate or go extinct, their behavior changes based on available resources and competition, Corpses decayed overtime, and many more! Giving you unique challenges that test your ability to adapt to the ever changing world. Aside from the world that continuously changes as you grow, Dinosaurs Prehistoric Survivors includes a variety of creatures from the small Chilesaurus, to the mighty Tyrannosaurus, and to the ever lurking Sarcosuchus with each having their own special traits. The creatures of Dinosaurs Prehistoric Survivors are modeled based on real world findings, giving them a sense of realism while also adding educational value to the game.

Core Features

  • Play as a prehistoric creature from juvenile to adult
  • A combination of Survival and RPG elements
  • Full open world with dynamic creature population

System Requirements

    Minimum:
    • OS: Windows 7 or Newer (64 bit Only)
    • Processor: Quad-core Intel or AMD processor, 2.6 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 720 or Equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7 or Newer (64 bit Only)
    • Processor: Quad-core Intel or AMD processor, 3 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or Equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space

What Curators Say

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