Allow me to welcome you to the land of the vikings. A land where you can build a village full of silly vikings, each with their own weird and quirky traits!
All Reviews:
Positive (43) - 81% of the 43 user reviews for this game are positive.
Release Date:
Jan 5, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because of you, my friend. You are our most valuable asset when developing this game. Without you guiding and hating on us, we'd be like Odin without Hugin and Munin: dumb, lost and out of our minds!

Currently, the game has a strong foundation, but not much else. We have all the systems in place to build a great game, but without player feedback we are stumbling in the dark; in the end, we want you to play the game, so the best way to ensure we are heading towards Valhalla is to let you guide us there!”

Approximately how long will this game be in Early Access?

“We hope to have the game out of early access before the end of 2018, but of course it's hard to predict, maybe the community comes with a bunch of awesome ideas, that will take time to implement, so the real answer is - when the community and us are happy with the game!”

How is the full version planned to differ from the Early Access version?

“The full version will include many, many more hours of gameplay. While most of the content is up for debate, as we wish to build the game together with the community; we do have a few things that can be expected:
  • More viking traits that will change the way they act
  • More buildings and props to decorate your village with
  • More environmental factors such as water, animals and flora
  • Difficulty settings, random generation settings and of course mod support!
  • Your idea here?

What is the current state of the Early Access version?

“In the game you can currently build a small viking village with a functional city-building toolset, and vikings will be strutting around with some basic personality traits. (both of which will be continuously be improved upon during early access).

I'd estimate we're 30% done, and we are looking for your help to determine the next 70%.
The game is in early access - but it bears saying again - THERE WILL BE BUGS and we will squash them without mercy, but it will take time. So we ask you to have patience with us.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to gradually increase the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“This is the most important question.
The way we involve you, our player, into the development of the game, is by doing one thing, and one thing only:

We will listen.
Every time you have feedback.
Every time you hate on us, or the game.
Every time you love something.
Every time you found a bug.
Every time you have an idea.
Unconditionally we will lov.. LISTEN *ahem* to you, and together we can build this game into the giant northern Jörmungandr it deserves to be!”
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Recent updates View all (15)

September 25


So i've been meaning to make this announcement for a while. I've finally decided to just do it.


Both me and danny are completely burnt out and stressed out of our minds.

We have tried for so long to just survive, and kept releasing sub-par patches and slowly tried to ramp up production. But after very long discussions we have decided that this is the wrong way to go.
Things are simply too slow. We want to get back to the super high tempo that we had before we burnt out. To do that we have decided that things need to get slow, before they can speed up.
We have decided to stop working completely until january 2019 and put all of our attention on resting and healing. In january we will resume operations, and hopefully we will feel much much better, and can start kicking ass again.

So i can already imagine all the hate comments and negative reviews, but we have decided to come to terms with it, and have accepted the consequenses.

Thank you, and I hope for your understanding.
Simon and Danny.
19 comments Read more

June 26

Relics and bug fixes - 0.5.3


Today we are sending you a small update with a small teaser.. Relics! Along with some much needed bug fixes and tweaks. We hope you enjoy!

Added 2 relics...
Added falling snow
Added Snow footstep sound
Day sign now animates in and out

Bug Fixes:
Farming works again! (kind of..*)
Dragging vikings is no longer choppy
Trying to select a farm is now much easier
UI should no longer cut outside of the game screen
Camera should no longer focus on the viking from underground
Made fixes to trees so they should no longer fly up in the air or become invulnerable
Day time is now saved
Date is now saved
Fixed false homeless bug
Guards now level up when breaking up fights
Uncommon resources are now saved

* Keep the shapes simple people, we’re still improving it!

Bush regen rate increased
Increased chance of food poisoning
Increased damage of food poisoning and curses

And if you have ideas for what cool new stuff we should work on, check this out:

And of course: Talk to us! (we bite gently)

/Daniel Perlman and Simon Ulander

2 comments Read more
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About This Game

The technical definition of the game is: A sandbox survival village-builder with randomly generated terrain and Sims-like AI villagers (that's a mouthful).
But really, Mind the Vikings is supposed to be a more personal take on a genre that oftentimes focuses on building giant anonymous cities. We want you as the player to interact with each and every viking in a unique way, get to know them, and build an amazing viking village with them!

Your feedback is crucial:
We are always changing our path to victory, and with your feedback we'll change many times again, but to give you an idea of what the future might look like, we created this:

System Requirements

    • OS: Windows 7
    • Processor: Intel® Core™ i3 or AMD FX-6300 with at least 2 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 560/Radeon HD 6850
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: It's a work in progress, that means required minimum specs will change during development, when we add stuff, it will rise, as we work on performance, it will hopefully decrease.

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