Build your own ship, explore huge procedural maps, destroy AI ships, and place what's left of them on yours! Shields, lasers, missiles, railguns, spinning saws, spikes and EMP launchers are just some of the ship components that you can get. Over 50 enemy ships and 7 bosses in this early access game!
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3 user reviews - Need more user reviews to generate a score
Release Date:
Jan 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to give you a chance to play it before it's done, so I can make better design decisions based on your feedback.”

Approximately how long will this game be in Early Access?

“A year or less, if things go according to plan.”

How is the full version planned to differ from the Early Access version?

“The full version will have two more episodes, more special abilities, more ship components/weapons/etc, more gameplay features, better graphics, better music, Linux and OS X support, steam achievements, and perhaps gamepad support and a local multiplayer battle mode.”

What is the current state of the Early Access version?

“The early access version contains the 1st of three episodes, 18 special abilities that can be unlocked throughout a game, 75 different kinds of components to put on your ships, the Roguelike mode, and RPG mode with two difficulties.”

Will the game be priced differently during and after Early Access?

“Prices will be lower (except perhaps for sales) during Early Access, given that buying a game before it is complete is a risk for the user and I believe that prices should reflect that.”

How are you planning on involving the Community in your development process?

“I would like to know what you do and don't like about the game, what you think would be good in the game, and use that feedback to make the game better.”
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Recent updates View all (9)

September 23

Graphics, Gameplay, Optimization Update - Late September '18

First of all, big thanks to Megan for providing me with great feedback and ideas, many of which that went into this update.

I've added a new trailer to the store page, which is also on YouTube here:

Here's the list of updates:
  • Heavy optimizations
  • Particle based explosions
  • More balanced RPG mode gameplay
  • More balanced crafting material drops
  • More metallic/shinier looking ship & asteroid rendering
  • Asteroids now fly through target area and only explode if something collides with them
  • Thruster fire does damage and pushes things away
  • ESC Menu now pauses game
  • Hold shift at (almost) any time to enter quick-pick mode, where edge panning is enabled, left click picks up items, and right click melts them.
  • Number of inventory pages now increases with level, up to 8 pages of inventory to store items in.
  • Long charge weapons no easier to see charge state (Railguns, Torpedo/EMP Launchers, Drone Launchers)
  • Inventory Sort button
  • Inventory auto-repairs when at space stations
  • Can set angular range of power hinges/turrets
  • Laser beams now tapered and do more damage up close
  • Bug fixes and more!

Also if you have ideas or feedback, or would simply like to chat about the game, feel free to join the BlockShip Wars: Roguelike Discord Server:
0 comments Read more

September 8

Environment Update, Linux Steam Release

The main focus of this update is new environmental aspects that make you feel more connected to the environment in the game; The two main environmental elements added are hazards that can either hurt you or can be used by you as traps for enemy ships, and a freight ship system, over 200 freight ships that fly back and forth between nearby stations, react to nearby enemies and battles, and as well can be communicated with and traded with.

Besides the freight ships there have also been numerous optimizations, tweaks, and improvements across the game, and a Linux build! The Linux build has only been tested on the latest version of Ubuntu so far, however should be compatible with most newer graphical consumer focused 64-bit Linux distros. I would suggest you use vendor graphics drivers If possible on Linux.


  • Freight ship system with trading (You can trade lower level items for a higher level item, both which can be found along the ship's trade route. Each freight ship also has a procedurally generated bio.)
  • Shrapnel field hazard/trap (Slows ships moving through them, blocks missiles and component sourced torpedoes)
  • Asteroids (Deals a large amount of AOE damage to ships near them when they collide with eachother. Shields provide good protection against these.)
  • Ion Storms (Massive EMP blasts that knock out shields, and stun ships within their radius)
  • Linux build
  • Overhauled Planet graphics
  • Overhauled EMP/Lightning graphics
  • Explosion graphics improvements
  • Graphics optimizations, and graphics card compatibility fixes
  • Fixed missiles
  • More!

For yet-to-be users, please note that demo version has not been updated yet, however will be updated in the near future with a Linux version as well. Also a Mac build is coming to Steam soon.
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About This Game

BlockShip Wars: Roguelike is an action roguelike/RPG where you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.

Ship Building

  • Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
  • In total 76 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
  • Multiple configurations for most weapons.
  • Melee weapons, including; Spikes, Pikes, and Spinning Saws.
  • Articulating pieces like Powered Hinges and Chain Links.
  • Modular damage and power system.
  • Interactive tutorial to get you started.

Game Modes

  • Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
  • RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.

Secondary Missions & Space Stations

As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in.
  • Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
  • Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
  • Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
  • Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet.


  • Over 50 AI controlled drone ships to battle and salvage from.
  • Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
  • Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
  • 7 bosses


  • 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
  • Huge procedural generated maps to explore.
  • 4 page inventory to store extra components and crafting materials.
  • Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.

Music Credits

  • Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
  • DotStarMoney - 7 tracks

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: 3.0ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 745
    • Storage: 500 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 4.0ghz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64bit Linux
    • Processor: 3.0ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 745
    • Storage: 500 MB available space
    • Additional Notes: *Tested on Ubuntu 18.04 & Fedora 28
    • Requires a 64-bit processor and operating system
    • OS: 64bit Linux
    • Processor: 4.0ghz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 1 GB available space

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