Build your own ship, explore huge procedural maps, destroy AI ships, and place what's left of them on yours! Shields, lasers, missiles, railguns, spinning saws, spikes and EMP launchers are just some of the ship components that you can get. Over 50 enemy ships and 7 bosses in this early access game!
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Release Date:
Jan 1, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to give you a chance to play it before it's done, so I can make better design decisions based on your feedback.”

Approximately how long will this game be in Early Access?

“A year or less, if things go according to plan.”

How is the full version planned to differ from the Early Access version?

“The full version will have two more episodes, more special abilities, more ship components/weapons/etc, more gameplay features, better graphics, better music, Linux and OS X support, steam achievements, and perhaps gamepad support and a local multiplayer battle mode.”

What is the current state of the Early Access version?

“The early access version contains the 1st of three episodes, 18 special abilities that can be unlocked throughout a game, 75 different kinds of components to put on your ships, the Roguelike mode, and RPG mode with two difficulties.”

Will the game be priced differently during and after Early Access?

“Prices will be lower (except perhaps for sales) during Early Access, given that buying a game before it is complete is a risk for the user and I believe that prices should reflect that.”

How are you planning on involving the Community in your development process?

“I would like to know what you do and don't like about the game, what you think would be good in the game, and use that feedback to make the game better.”
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Recent updates View all (5)

March 30

Hydraulic Extenders & Sliders, Shipwrecks, 20 new and changed enemy ships

Hydraulic Extenders & Sliders

Two new types of articulating components, 3 sizes of each.

Hydraulic extenders consist of a long beam with a smaller one inside, that extends and retracts when bound keys are pressed. There are two modes that can be set on any of these; Normal (Two distinct key binds, one for in and one for out). Pump (One key press automatically pumps in & out, useful to construct a stabbing weapon)

Sliders consist of a long beam with a small cube in the metal that slides either way along the length of the beam. It has similar modes and controls to Hydraulic Extenders. Useful for both mounting melee weapons and projectile weapons.

Some of the new & updated enemies using these components

"Pumper"



"Little Spider"



"Menacing Feeler"



"Spider"



"Menace"




Salvageable Shipwrecks & Persistent Salvage

Now when you start a new game (or load a game for the 1st time after downloading this update), around 250 shipwrecks will be spawned around the map.

As well, now any ship components you leave anywhere on the map will persist for an indefinite amount of time.

Miscellaneous Changes

  • You can now regenerate the procedural background for the game you are in from the Graphics settings menu.
  • You start off with some crafting materials when you create a new game, as well as extra components in your inventory.
  • Graphics optimizations, some fixes for AMD GPUs, and numerous graphical tweaks
0 comments Read more

March 19

MAJOR UPDATE: UI Overhaul, Background setting overhaul/optimization, New music, Dangerous & Elite enemies, more!

This update has been in the works for a while, and I'm excited to finally publish it!

List of Updates

  • The UI has been redone to be faster, cleaner and give a more space oriented aesthetic.
  • The background setting has been redone to be in outer space. As pretty as the procedural terrain was, it was not interactive, distracted from the gameplay, and used up too many GPU cycles. This new outer space setting fits incredibly with the new music in this release, as well as with the graphical style of the UI updates, and is considerably faster to render.
  • All new music by Zamaster and DotStarMoney
  • New particle effects and thruster smoke trails
  • "Dangerous" & "Elite" enemies: Stronger versions of the normal enemies colored Blue and Yellow, as well as being higher level they have more speed and a higher special ability charge rate. A great source to farm higher level components, especially in Rogue mode
  • Balancing to some of the late game weapons: (Torpedoes and Railguns do less damage, Size 2 miniguns do more)
  • Maximum of 100 energy gain per second on all ships (player & enemy). Some bosses are a little weaker as a result. You can still place more power cores than you need on your ship, but they won't actively generate power unless other power cores are destroyed or disabled first.
  • Two new late-game enemies: "Meal worm" and "Spider"

Some of the new UI


An "Elite Brute II"


Space background


Explosions
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About This Game

BlockShip Wars: Roguelike is an action roguelike/RPG where you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.

Ship Building


  • Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
  • In total 76 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
  • Multiple configurations for most weapons.
  • Melee weapons, including; Spikes, Pikes, and Spinning Saws.
  • Articulating pieces like Powered Hinges and Chain Links.
  • Modular damage and power system.
  • Interactive tutorial to get you started.

Game Modes


  • Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
  • RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.

More


  • 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
  • Huge procedural generated maps to explore.
  • 4 page inventory to store extra components and crafting materials.
  • Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
  • Over 50 computer controlled enemy ships to battle against, and 7 bosses.

Music Credits


  • Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
  • DotStarMoney - 7 tracks

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 3.0ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 745
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 4.0ghz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 1 GB available space
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