Build your own ship, explore huge procedural maps, destroy AI ships, and place what's left of them on yours! Shields, lasers, missiles, railguns, spinning saws, spikes and EMP launchers are just some of the ship components that you can get. Over 50 enemy ships and 7 bosses in this early access game!
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Release Date:
Jan 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to give you a chance to play it before it's done, so I can make better design decisions based on your feedback.”

Approximately how long will this game be in Early Access?

“A year or less, if things go according to plan.”

How is the full version planned to differ from the Early Access version?

“The full version will have two more episodes, more special abilities, more ship components/weapons/etc, more gameplay features, better graphics, better music, Linux and OS X support, steam achievements, and perhaps gamepad support and a local multiplayer battle mode.”

What is the current state of the Early Access version?

“The early access version contains the 1st of three episodes, 18 special abilities that can be unlocked throughout a game, 75 different kinds of components to put on your ships, the Roguelike mode, and RPG mode with two difficulties.”

Will the game be priced differently during and after Early Access?

“Prices will be lower (except perhaps for sales) during Early Access, given that buying a game before it is complete is a risk for the user and I believe that prices should reflect that.”

How are you planning on involving the Community in your development process?

“I would like to know what you do and don't like about the game, what you think would be good in the game, and use that feedback to make the game better.”
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Recent updates View all (14)

December 19, 2018

Name change, all new story, random-access bosses, mini bosses, currency, rendering improvements, more!

Name and Story

A brand new name, and a brand new story to go with it. I won't go too much into the reason for the name change, however I think it's a good thing for moving forward. As per the story, it's much more compelling now and a little more serious. The dialog at the start of a new game has been replaced with an introduction similar to that in the new trailer, and the boss dialog has been rewritten and the story generators for missions have been reworked as well.

Bosses and Mini-bosses

You can now fight bosses in any order, provided you destroy the shield generator stations protecting the planetary area that the boss guards first. There's 2 to 6 shield generator stations in the zones preceding the boss area that must be destroyed in order to drop the shield. The shield generators themselves don't do direct damage, however they have a lot of hit points and will rapidly increase the spawn rate of normal enemies until they are destroyed (or you escape).

Also all bosses except for the final one (which has drone launchers), now spawn support enemies that fight along side them, although the actual boss ships have been made a little weaker, boss fights are still challenging and now even more interesting.

Pyramids and Wormhole/Portal

Defeating each boss gives you a pyramid, once you have all 8 Pyramids (you start with 1), you can initiate them with a button click. Currently this triggers the new wormhole animation followed by the "To Be Continued..." screen, however once the second episode is released this will take you to the new star system where that takes place.


Gold (Au) has been added as a crafting element, although nothing is crafted with it, it can be used to purchase components from freight ships as an alternative to trading.

You are award gold for kills, the amount depends mainly on level, at categories of what you destroyed (normal enemies, elite enemies, bosses, stations, etc).

You can also take gold as an alternative to gambling for sets of ship components for completing a secondary mission.

Better ship component models

Many of the ship component models have been improved, especially thrusters. And ship component texturing and normal mapping has been significantly improved as well.

Zone boundaries now shown in parallax background

This makes it easier to know when you're crossing into a new zone with different (maybe harder) enemies.

Shrapnel Fields Improved

Shrapnel fields now slow you down a little less, and their rendering has been improved significantly.


The tutorial has been updated, some more things trigger screen shake, as well some bugs have been fixed, and lots of other smaller tweaks and fixes.
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December 4, 2018

Projectile Juice, Screen shake (optional), Increased max save game slots to 8

A small update tonight, added some extra graphical "juice" and increased the maximum number of save game slots.

  • Added extra particle effects to all projectile weapons except for Railguns
  • Added screen shake back, which can be disabled from the graphics settings menu
  • Increased maximum save game slots to 8 from 4

Some gameplay footage of these changes:
1 comments Read more
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About This Game

Advanced Mechanized Spacecraft is physics based action rogue-like/RPG with 3D graphics. In this game you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.

At this time the 1st of 3 planned episodes, "The Golden Pyramid Portals" is released.

Ship Building

  • Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
  • Over 80 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
  • Multiple configurations for most weapons.
  • Melee weapons, including; Spikes, Pikes, Razor Armour, and Spinning Saws.
  • Articulating pieces like Powered Hinges, Hydraulic Extenders, Sliders, and Chain Links.
  • Modular damage and power system.
  • Sensors that when tripped can activate your weapon & defense systems, cause a set of jaws to close shut, immediately use a special ability, etc.
  • Interactive tutorial to get you started.

Game Modes

  • Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
  • RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
  • Ship building mode: Freely build and test ships without any restrictions, outside of your active games. 8 enemies of varying sizes and types are also available to test against in this mode, these enemies can also be found in the wild during a normal game.

Secondary Missions & Space Stations

As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in. You can either take a set amount of gold for completing a mission, or gamble for a better prize.
  • Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
  • Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
  • Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
  • Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet. You can also use gold to buy items from Freight ships if you don't have what they're looking for in trade.


  • Over 50 AI controlled drone ships to battle and salvage from.
  • Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
  • Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
  • 7 bosses
  • Shield Generation Stations to destroy to get get access to bosses

Blueprints/Steam Workshop

  • Create and test blueprints outside of a save game, and save them to your library.
  • Download blueprints from the Steam Workshop into your library, and publish your blueprints to the Steam Workshop
  • Import/export blueprints from/to your library and your save game libraries, instantly build blueprints in-game if you have the right materials.


  • 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
  • Huge procedural generated maps to explore.
  • 4 page inventory to store extra components and crafting materials.
  • Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
  • Space life forms that spawn between battles and like to examine salvage (and you, if you get too close to them).

Music Credits

  • Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
  • DotStarMoney - 7 tracks

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: 3.0ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 745
    • Storage: 500 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 4.0ghz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64bit Linux
    • Processor: 3.0ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 745
    • Storage: 500 MB available space
    • Additional Notes: *Tested on Ubuntu 18.04 & Fedora 28
    • Requires a 64-bit processor and operating system
    • OS: 64bit Linux
    • Processor: 4.0ghz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 1 GB available space

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