Double Turn is a pro-wrestling party brawler for up to 4 players. Fight in fast-paced local versus matches or challenge foes 1v1 online. Master the simple combat, execute destructive signature moves, and take down your opponent to take home championship gold.
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Release Date:
Apr 12, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're looking for feedback and to build a community of players who want to get involved with the direction of the game. We want to ensure the game is well balanced and start building upon the base of what we have now with fresh ideas, evolving the game into something players really enjoy.”

Approximately how long will this game be in Early Access?

“The game will be in early access for a few months. We're aiming for a full release in late summer 2018, which will give us plenty of time to incorporate feedback from players and expand the game's features.”

How is the full version planned to differ from the Early Access version?

“We are planning to add more versus match types, a solo mode where you can book matches on your own wrestling promotion's tour, and training. The combat and characters will be tweaked and balanced throughout the Early Access period, so expect that to change by launch as well.

Online will be revised and evolved upon throughout early access. It's barebones at the moment with 1v1 through friend invites and first-come-first-served matchmaking in regions. We plan to improve upon matchmaking, add support for gimmick rings (tables, ladders, etc), and overall make the online experience smoother.

We also want to add achievements, custom controls mapping, and an online leaderboard for solo modes, among other things.”

What is the current state of the Early Access version?

“The game is fully playable, and the core combat system is complete. We have 4 characters, 5 stage options, 3 versus match types and 2 solo modes. Online is available in the form of one-on-one versus matches in the standard ring only, however it is fairly new and rough around the edges so expect some instability.”

Will the game be priced differently during and after Early Access?

“We don't plan to increase the price during Early Access. We will likely increase the price after Early Access is finished depending on what new content and features we ship by full launch.”

How are you planning on involving the Community in your development process?

“We will be involved in the community gathering feedback about the combat and balancing, to ensure we can tweak the game and improve it with all the player's ideas in mind. We will also be looking for feedback and ideas for new modes and match types. We have a Discord available for players to talk about ideas, give us feedback, and to do some ad-hoc matchmaking with other players.”
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Recent updates View all (2)

April 30

April Update (EA Monthly #1)

Hey everyone!

The first few weeks of Double Turn's Early Access have wrapped up, and I'm starting to switch gears from mostly fixing issues and putting out fires to starting to build new stuff! Obviously there will continue to be issues to fix and feedback to gather but all the high priority post-launch hotfixes have gone out.

New Patch: v0.15.5

The latest patch went out, and includes some solo/AI balance issues and crash fixes. You can these, other issues, and previous patches on our roadmap.

- Prevent strikes from hitting multiple AI opponents at once
- Fix AI getting stuck at ropes
- Reduce Battle Royal difficulty by increasing all timers by 5 seconds
- Fix memory bloat problems related to the hit vfx causing crashes for some users
- Fix periodic crash when leaving online menu state

Custom Controls Progress

I'm making good progress on the custom controller bindings and better controller support overall. Right now I have a mostly complete build supporting Steam Controller, and in-game binding configs coming shortly after that. The goal is to have a live build with this update in the next 2-3 weeks in mid-May. I will also likely put this on a beta branch so people can try it before its done, later this week or early next week.

Combat balancing

The other update that's planned is some balancing of combat and a few experiments in character-specific "specials" and "passives". Basically the idea is to break the current "all characters play the same" mold with minor differences in play and heat bonuses for certain characters when they do certain things. I had planned on doing something like this, and we've had some discussion on the Discord. Test version of this will also come out on a beta branch in May. This will involve some ongoing testing and balancing so I'll likely stay on a beta branch for a bit, and go live after custom controls comes out.

Double Turn in the Wild!

In case you missed it, Chris Denker aka DenkOps made a video playing Double Turn! Even through all the "Day 1" bugs and early access roughness, it was very fun to watch, so I'm super psyched he played it. If you see any other videos or streams, please let us know! And if you want anyone to cover Double Turn also let us know.

Thats it for now. If you haven't yet, please join the Discord! As we grow I'd like to organize some tournaments, and for now at least get people doing some ad-hoc matchmaking. The more we grow the community the better the game gets!
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April 12

Double Turn - Early Access Available Now!

Excited to share that we pressed the big green launch button and Double Turn is now available on Steam Early Access! We're really excited to have people jump on board, play, and start gathering feedback and ideas from the community.

As an early access release and with a team as small as ours, there will likely be bugs, issues, and problems. We're going to try to address issues as soon as possible and we hope you can keep in mind that we'll do the best we can as soon as we can! If you're not ready to buy into the game until its finished and fully released, thats totally fine. Just wishlist and you'll get an update when we get out of early access, hopefully in a few months. For those of you that do want to get involved now and help us out: Thank you so much! And welcome!

Discord Community

We recommend everyone join our Discord! There we'll be hanging out and you can ask questions, talk to other players, pitch ideas, and hook up for online matches. Given the small size of our player base currently, this is the best place to make sure you have people to play against if you want to play online. Just jump into the "#matchmaking" channel and send a message! We'll also organize tournaments and other community events you can take part in.

Plans & Roadmap

Our ongoing goal throughout early access is to polish the game and fine tune the combat with the help and feedback from all our players. We also have some larger goals and features we plan to add, so we'll keep that information up on our Roadmap Trello Board.

We plan to do smaller weekly patches every week on Mondays to fix bugs and make minor tweaks, although I'm sure we'll miss one here and there. We'll post details about those updates on the steam announcements page. Larger updates will happen every few weeks. You can read more about our plans in the info cards on the roadmap!
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About This Game

Double Turn is a pro-wrestling party brawler for up to 4 players. Fight in fast-paced local versus matches or challenge foes 1v1 online. Master the simple combat, execute destructive signature moves, and take down your opponent to take home championship gold.


  • Brawl in 2-4 player local versus
  • Face opponents online in 1v1 matches
  • Test your skills in solo modes and earn a top spot in Battle Royal and Gauntlet matches
  • Feel the heat of the crowd in a sold-out stadium
  • Take the mantle of one of four pro-wrestlers


Straightforward controls keeps combat fast and fluid. Approachable to play with your friends, with enough variation to dive deep in wrestling mastery. Strike to throw powerful fists and quick elbows, block to defend against attacks, and throw your foe with classic wrestling maneuvers. Takedown opponents with devastating signature moves. Everything you do is to fuel the heat of the crowd. Whether they love you or hate you, keep the crowd cheering and build up enough momentum to best any fighter. Fighting builds heat, heat charges your signature, and signatures get you championships.


The Brawler is a tough-as-nails street fighting heel. Throwing fists and cheap shots, he'll do what it takes to win.
  • Strikes: Punches, Double-Axe Handle
  • Throw: Short-arm Clothesline
  • Signature: DDT
  • Finisher: Chair Shot

The High Flyer is a high flying masked luchadora. This underdog babyface is always determined and ready for a fight even in the face of bigger badder foes.
  • Strikes: Diving Kick, Pele Kick
  • Throw: Hurricanrana
  • Signature: Dropkick
  • Finisher: Moonsault

The Striker deals fierce attacks and is a master of strong style. She is a heel who commands the ring and makes sure her opponents feel the pain.
  • Strikes: Forearm strikes, Elbow Strikes, Spinning kick
  • Throw: Suplex
  • Signature: Jumping knee strike
  • Finisher: Spinning Heel Kick

The Showman is a fan favorite babyface who thrives off the cheers of all of his fans. A goody-two-shoes who will always do what's right and is at the face of the company.
  • Strikes: Chop, Cross-chop, Leg drop
  • Throw: Fireman's Carry Takeover
  • Signature: Powerbomb
  • Finisher: Elbow Drop

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 1536 MB
    • Storage: 200 MB available space
    • OS: macOS 10.9 "Mavericks"
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 1536 MB
    • Storage: 200 MB available space
    • OS: Ubuntu 14.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 1536 MB
    • Storage: 200 MB available space
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