Dive into a huge sandbox full of action and customization! Choose from different gamemodes or create you own scenarios in the custom battle editor. Change the rules and the environment, place units, objects or traps, choose your equipment or spectate a battle...
Recent Reviews:
Mostly Positive (15) - 73% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (84) - 85% of the 84 user reviews for this game are positive.
Release Date:
Dec 21, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for the players and the developers! The developers get feedback and can change the game to fit the needs of the players and the players have the possibility to improve the game to improve their own experience.”

Approximately how long will this game be in Early Access?

“Not all planned features are implemented yet and there might be other features, requested by the community, which will be implemented, before the end of early access. The game won't be stay in early access for years, we are talking about 4-6 months until the end of early access.”

How is the full version planned to differ from the Early Access version?

“Of course, the full version will have less bugs and run more stable. One major thing I want to improve is the performance, to allow even larger battles. There will be more content and the gameplay will be improved. How the game will exactly look like in the future depends pretty much on the community.”

What is the current state of the Early Access version?

“At the moment, there are many different gamemodes, content and features in game, but not everything that was planned is in game. The game itself runs quite good, but it needs some polishment and balancing, as well as bug fixes for old and upcoming features. But in general the game is well playable at the moment.”

Will the game be priced differently during and after Early Access?

“This depends pretty much on the state of the game after early acces. For instance, if were will be a multiplayer after the early access, the price will raise a bit to pay servers, etc.
But actually there are no price changes planned.”

How are you planning on involving the Community in your development process?

“As mentioned in previous questions, community feedback is really important and the community will have a strong influence on the direction of development.”
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Recent updates View all (8)

July 2

Alpha 22 - Developer Update

Update delay

Until now the updates were released monthly.
Unfortunately there is a delay with Alpha 22. It's planned to release it between mid and end of July.

What will be included?
  • Medic units (medieval and modern)
  • Grenade units
  • Minigun + unit
  • Molotov cocktail + unit
  • Arena mode rework with settings and more factions
  • WWI/WWII planes and air battles + land bombing
  • New decorative objects and buildings (based on suggestions)
  • Custom zombie units with melee weapons
  • AI improvements
  • Terrain editor improvements
  • Bug fixes
Some screenshots from the current version:








23 comments Read more

May 31

Alpha 21

Alpha 21 is now available



Additions
  • Added Artic Biome with ice instead of water
  • Added a helicopter for the future faction
  • Added a transport helicopter for units (CH53)
  • Added a plane, which will drop units (AC130)
  • Custom units can now be shared in the Steam Workshop

Improvements
  • Custom units can now have up to 100000 health
  • Added an option deactivate dismemberment for custom units
  • Added an option to choose the faction of a destructable object
  • Added an option to deactivate unit despawning
  • Thrown melee weapons will now cause damage
  • Added an arrow, when placing air units in the editor, so that it's easier to place them
  • Updated to .NET 4.6 scripting runtime
    • This will do some performance improvements
  • Updated to a new engine version
    • Improved particle system rendering
    • Improved crash handling
    • Some small performance + stability improvements
  • Added ambient environment sounds for each biome

AI improvements
  • Implemented a priority queue
    • Each unit can now have it's own priorities for targeting units
    • For instance: Anti air tanks will now priorize air vehicles, units with RPGs will priorize vehicles, ...
  • Improved AI targeting process
    • Until Alpha 20, the units would just find any target in a certain radius.
    • Now, units will only find targets if:
      • The target is in the field of view (170 degrees for default units)
      • The target has shot it's weapon or hit another unit with a sword
      • The target is under 5 meters away
      • The searching unit got hurt
    • If there was no target for a while, units will start to look around to find a target
  • Improved the AI behaviour
    • AIs will no longer shoot, if there is an allied unit in the line of fire

Bug fixes
  • Fixed some errors with the units in helicopters and ship cannon units
  • Fixed weather size on large terrains
  • Fixed a bug, that caused ships to not land correctly, so that the units drowned
  • Fixed a bug that caused units to not leave the ship
  • Fixed a bug that caused the on ship unit movement to stop working
  • Fixed a bug that units could walk through wood log walls
  • Fixed a bug that caused rpg units to shoot for no reason
  • Fixed missing vehicle shot sound
  • Fixed vehicle engine sounds while not moving

Balancing
  • Decreased battering ram damage
  • Increased catapult damage
  • Increased AMX and Marksman (anti air vehicles) attack range

Next update
The engine and runtime update for this update took too much time, so that there are many AI improvements left for the next update. For instance, there is a cover system planned, so that the AI will search for cover points in their environment. The new 'Eliminate' game mode was planned for this update, too, but it will be in the next one.
Since there are many suggestions for new buildings and decoration objects, there are many new objects planned for Alpha 22.
For instance, there are WWI/WWII air planes planned.
17 comments Read more
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About This Game

Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

Explore the content from all kind of eras like stone age, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

Your player can use a very advanced and mixed equipment which will allow dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 360+ units in game with 180+ equipment objects and place 65+ different objects.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Quad Core 2.5GHz+
    • Memory: 1 GB RAM
    • DirectX: Version 11
    • Storage: 1500 MB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Quad Core 3.0GHz+
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 1500 MB available space
    Minimum:
    • OS: Mac OS X 10.9+ 64bit
    • Processor: Quad Core 2.5GHz+
    • Memory: 1 GB RAM
    • Storage: 1500 MB available space
    Recommended:
    • OS: Mac OS X 10.9+ 64bit
    • Processor: Quad Core 3.0GHz+
    • Memory: 2 GB RAM
    • Storage: 1500 MB available space
    Minimum:
    • OS: Ubuntu 14.04+
    • Processor: Quad Core 2.5GHz+
    • Memory: 1 GB RAM
    • Storage: 1500 MB available space
    Recommended:
    • OS: Ubuntu 14.04+
    • Processor: Quad Core 3.0GHz+
    • Memory: 2 GB RAM
    • Storage: 1500 MB available space
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