Dive into a huge sandbox full of action and customization! Choose from different gamemodes or create you own scenarios in the custom battle editor. Change the rules and the environment, place units, objects or traps, choose your equipment or spectate a battle...
Recent Reviews:
Mixed (10) - 60% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (181) - 81% of the 181 user reviews for this game are positive.
Release Date:
Dec 21, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for the players and the developers! The developers get feedback and can change the game to fit the needs of the players and the players have the possibility to improve the game to improve their own experience.”

Approximately how long will this game be in Early Access?

“Not all planned features are implemented yet and there might be other features, requested by the community, which will be implemented, before the end of early access. The game won't be stay in early access for years, we are talking about 4-6 months until the end of early access.”

How is the full version planned to differ from the Early Access version?

“Of course, the full version will have less bugs and run more stable. One major thing I want to improve is the performance, to allow even larger battles. There will be more content and the gameplay will be improved. How the game will exactly look like in the future depends pretty much on the community.”

What is the current state of the Early Access version?

“At the moment, there are many different gamemodes, content and features in game, but not everything that was planned is in game. The game itself runs quite good, but it needs some polishment and balancing, as well as bug fixes for old and upcoming features. But in general the game is well playable at the moment.”

Will the game be priced differently during and after Early Access?

“This depends pretty much on the state of the game after early acces. For instance, if were will be a multiplayer after the early access, the price will raise a bit to pay servers, etc.
But actually there are no price changes planned.”

How are you planning on involving the Community in your development process?

“As mentioned in previous questions, community feedback is really important and the community will have a strong influence on the direction of development.”
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Recent updates View all (22)

May 14

Alpha 0.30.1 - 0.30.11 Patch notes

Usually small patch notes are only posted on discord, but since Alpha 31 will be published in many small updates instead of one big update, you can find the list of patch notes for the first half of the month below:

(New featues are available since Alpha 0.30.10)

Version 0.30.1 update notes
  • Fixed the terrain editor
  • Fixed fence placement
  • Fixed missing rain in first person
  • You can place floors above stairs now
  • Fixed flying units from CH53
  • Fixed helicopter rotations
  • Fixed a possible workshop error

Version 0.30.2 update notes
  • Fixed non tree areas
  • Fixed that empty vehicles would count as units
  • Fixed crouching passive units
  • Fixed flying units after building destruction

Version 0.30.3 update notes
  • Fixed modular building destruction in editor
  • Fixed that unit saving did not work
  • Added future minigun units
  • Fixed a bug that prevented the playing from shooting in vehicles
  • Fixed missing materials on small stone walls
  • Fixed a bug that prevented players from building a second floor
  • Fixed HUD visual bugs in the gladiator arena
  • Fixed random player rotations in first person
  • Fixed stair walking

Version 0.30.4 update notes
  • Switched wall banner icons
  • Fixed future minigun armored variants
  • Fixed duplicate unit entries in transport vehicles
  • Fixed a bug that caused the play button to not work if logging into steam failed
  • Fixed steam login on MacOS

Version 0.30.5 update notes
  • Increased editor object loading speed
  • Fixed a bug that caused units to not try to walk around units on guard mode and get stuck
  • Fixed that ranged units did not walk towards targets without line of sight

Version 0.30.6 update notes
  • Fixed the missing gatling gun model
  • Fixed horse vs horse movement
  • Fixed tank vs tank movement

Version 0.30.7 update notes
  • Fixed campaign update problems
  • Fixed vehicles after dropping units
  • Added workshop legal agreement message

Version 0.30.8 update notes
  • Improved the way how units exit transport vehicles
  • Improved the drop position for units from planes

Version 0.30.9 update notes
  • Fixed that vehicles were not moving after dropping units
  • Fixed the hostage mode
  • Fixed passive units on ships
  • Fixed some editor problems

Version 0.30.10 update notes
Features & Improvements
  • Added an option for planes to drop bomb carpets and leave the battle
  • Added an option for players to start in drop planes and drop helicopters
  • Added auto saving in a 2 minute interval to the editor
  • Added airdrop settings to filter the equipment in airdrops
  • Selecting the player will show the player settings now

Bug fixes
  • Fixed not working hostages
  • Fixed player rotations in planes
  • Fixed that zombie survival game elements started before the battle started
  • Fixed that bombs didn't deal any damage to CCKWs
  • Fixed that units would target not moving passive units

Version 0.30.11 update notes
Features & Improvements
  • Added clothing items to each faction
  • Added 2 clothing slots to the player and custom unit equipment
  • Added clothing color customization
  • Added weapon attachments to the custom unit editor
  • Added the BBD Revolver (Requested weapon from the winner of the Weekly Map Compeition 26)

Bug fixes
  • Fixed a bug that caused guard towers to be invisible with destruction deactivated
  • Fixed a bug that caused automatic wall factions to be wrong
  • Fixed that the CCKW wasn't able to kill units by running them over
  • Fixed the arena game mode
  • Fixed the weapon attachment problems in the arsenal
  • Fixed that custom units without weapons would not deal damage
  • Fixed a bug that causes a reset of the drop position of planes/helicopters/transport vehicles
  • Fixed a bug that caused some horses to belong to the wrong faction
5 comments Read more

April 30

Alpha 30

Alpha 30 is now available!

Content
  • Added a modern rhib boat
  • Added empty vehicles as placement object
  • Added a WW2 unit transport vehicle (CCKW)
  • Added modular building parts
    • There are wood, stone and concrete parts which snap to each other
    • Each part is destructible and destroying some parts might result in other parts being destroyed
  • Added new passive units
    • Lumberjack
    • Blacksmith
    • 3x hurt unit
    • 2x sleeping unit
    • Scared unit
    • Crying unit
    • Engineer
    • Scout
    • Units that are lying down can be placed on beds and tables

Features & Improvements
  • Formation & line placement
    • Add new placement modes that allow you to place up to 20 default units at once in different formations
  • Added banners to walls to show their owner
  • All siege weapons are destructible now
  • LAV-25 and BTR can now transport units
  • Added an option to copy and paste bomb drop settings
  • Improved some of the tank models
  • Enabled lord equipment for custom units
  • New movement system
    • Most of the development time of alpha 30 was used to develop a new flexible and accessible movement system for the future of the game
    • It provides more information about the classification of a position in the world which means that the AI has more data to work with
    • This opens up new possibilities like a cover point system (alpha 31) and AI improvements (alpha 31+)
  • AI improvements
    • Units are way more likely to find own paths and split up instead of walking in lines
    • Fixed many cases where the AI tried to attack things that it was not allowed to
  • Added an option to set the player start health
  • Added filters to custom unit creator equipment selection
  • Oil barrel 2 explodes now
  • Sand barricades are destructible now
  • UI improvements
    • Load/save panel
      • Selects save name input field automatically
      • Added an option to sort save files by date
      • Improved visuals
    • Improved the editor warning panel
    • Enabled the pause menu in the editor
    • Added a quick access button to update workshop maps to reduce duplicates
    • All custom battle editor panels are placed next to each other now
  • Added an overall game volume setting
  • Added sounds for some transport
  • Implemented a new Steam workshop backend
    • The old backend prevented some changes to the application structure and had some problems (especially on MacOS)
  • New scripting backend for Windows
    • Performance improvements in some areas
    • The game should work more the same on all platforms now
      • A lot of problems got reported, that weren't really replicable because it only happened on some systems
    • Also, this should fix some crashes
  • Added weekly map competition in game submission system in main menu and custom battle editor
  • The winner of the weekly map competition can now choose a content object based on the reward description

Bug fixes
  • Fixed that the battle workshop showed campaigns
  • Fixed that standing vehicles killed units
  • Fixed that you were able to place too many units in drop planes
  • Fixed that destroyed vehicles would continue to move
  • Fixed that some siege weapons moved in guard mode
  • Fixed that hwachas would shoot a random targets
  • Fixed friendly fire bugs
  • Fixed that MLRS vehicles would not do any damage to each other
  • Fixed that traps damaged buildings
  • Fixed that elephants didn't deal any damage
  • Fixed that ships were immune to bombs
  • Fixed the delete player button
  • Fixed the invisible head bug after using a vehicle
  • Fixed missing icons

Next update
Please check out the roadmap

Other
If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server
The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.
14 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

Explore the content from different eras like stone age, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Fight your enemies on the ground, in the air or on the ocean, it's your choice!

Your player can use a very advanced and mixed equipment which will allow dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, healthpacks or ammo supplies.

Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 670+ units in game with 277+ equipment items and place 175+ different objects.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Quad Core 2.5GHz+
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 3000 MB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Quad Core 3.0GHz+
    • Memory: 3 GB RAM
    • DirectX: Version 11
    • Storage: 3000 MB available space
    Minimum:
    • OS: Mac OS X 10.11+ 64bit
    • Processor: Quad Core 2.5GHz+
    • Memory: 2 GB RAM
    • Storage: 3000 MB available space
    Recommended:
    • OS: Mac OS X 10.11+ 64bit
    • Processor: Quad Core 3.0GHz+
    • Memory: 3 GB RAM
    • Storage: 3000 MB available space
    Minimum:
    • OS: Ubuntu 14.04+ 64bit
    • Processor: Quad Core 2.5GHz+
    • Memory: 2 GB RAM
    • Storage: 3000 MB available space
    Recommended:
    • OS: Ubuntu 14.04+ 64bit
    • Processor: Quad Core 3.0GHz+
    • Memory: 3 GB RAM
    • Storage: 3000 MB available space

What Curators Say

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