You woke up and found yourself lying in a hibernation pod. You have no food, no clothes, no nothing. You can gather resources, craft useful items, build your own home, tame wild animals, fight strange creatures to survive in this dangerous world.
All Reviews:
Very Positive (208) - 86% of the 208 user reviews for this game are positive.
Release Date:
Apr 23, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We hope by releasing the Early Access of our game Keplerth, we are able to hear more ideas and opinions from the Community. Hopefully, with those feedbacks, we can make our game better.
As our game is currently still in development, therefore we apologize for any inconveniences, such as bugs, missing features or misspellings that you may come across in the game. We will work our best to have them resolved as soon as possible, and we are looking forward to your feedback and support.”

Approximately how long will this game be in Early Access?

“We expect that Keplerth will be in Early Access for about 8 to 10 months, and we plan to release the full version in 2019.”

How is the full version planned to differ from the Early Access version?

“In the full version of Keplerth, we expect to include the following contents:

- interaction system between players and NPC (missions, trading, mercenary)
- pets and mounts
- more different types of enemies and bosses.
- more items, weapons, furniture

Other than above, we may add more contents in the game depends on the feedback we receive from the Community.”

What is the current state of the Early Access version?

“The current version of Keplerth is already a highly playable survival sandbox game. It not only contains resource gathering, fighting, crafting, building and farming systems. But it also allows players to explore both on the ground and underground.”

Will the game be priced differently during and after Early Access?

Keplerth is currently set at a lower price point, because we are trying to get as many people as possible to test and comment on our game during the early access. We plan to have a price increase for the game when the full version is released.”

How are you planning on involving the Community in your development process?

“We hope to work closely with the Community, your feedback and ideas are extremely valuable to the future development of Keplerth. We are looking forward to hear your comment and suggestions, as well as any imbalance or bug you found in the game.”
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Recent updates View all (14)

November 16

Announcement

Hello everyone,

We are very sorry that due to our lack of staff and language barriers, we are currently not doing a good job of communicating with our community. However, we do read and record your suggestions and feedbacks as you comment on our steam community. We are still working very hard on our game, and we are now in a very important stage of our development. Also, we would like to report to you about the things that we are currently working on for the game.

1. Create a map system - including GPS positioning, marking and navigation functions. As it has been said before, because the world in our game is infinite, so it will be quite difficult to create a map. However, we have now solved the key technical problems, and the map system is currently still optimizing and testing. But we expect this to be available in our next update.

2. Making plots, stories, and achievements system (including some basic functions of the NPC system) - this is big and important to us as it will determine the future direction of our development, and we are spending a lot of time on this. But, due to the lack of staff, this speed may be slow.

Although our current update speed is slowed down, but our team is still working very hard and efficiently on the game. We hope you can understand and be patient. We promise that no matter what happens, we will never stop developing this game.

Once again, we are very grateful for your support and understanding. Thank you!

Taro Team
4 comments Read more

September 21

Alpha 15 Update: More support for Steam Workshop

Communication:

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro


New Contents:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1517664616
  1. - Add support of Steam Workshop for other types of mod.

  2. - Players can now manage their mods in Workshop bar on the main menu.

  3. - Players can now make some basic and simple mods without needing to know how to program or code.(Through editing Json files, players can create new items, mobs and other resources).

Adjustments:
  1. - Refactored most of the codes for the game, and the codes are no longer encrypted.

  2. - Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.

  3. - Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config.

  4. - Increased drop rate of accessories from chests.

Fixes:
  1. - Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.

  2. - Fixed the bug where the error message might not show up when there is a keybinding conflict.

  3. - Fixed the bug which the glowing effect of light sources might not appear properly.


The progress of our current plan:
  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■■] In-game guidance (included)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■■] Meco Biotech I content (included)

  • [■■■■■] Keybind settings (included)

  • [■■■■■] Support of Steam Workshop for language mods (included)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■■□□□] Weathers system (working on it)

  • [■■□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats(on hold - due to change of plan)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!
6 comments Read more
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About This Game

"You woke up and found yourself lying in a hibernation pod. You have no food, no clothes, no nothing. You can gather resources, craft useful items, build your own home, tame wild animals, fight strange creatures to survive in this dangerous world."

Key features:

- Randomly generated endless world map
- Crafting
- Building
- Farming
- Animal husbandry
- Underground exploration
- Lots of weapons, clothes and constructions
- Lots of creatures, animals, and bosses

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows 7/10
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

What Curators Say

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