OrbusVR: Reborn is a ground-up rework of OrbusVR, the only MMORPG designed exclusively for room-scale virtual reality. It includes a re-imagining of the original game, with gorgeous hand-painted visuals, new enemies, new dungeons and raids, new classes, and much more.
Recent Reviews:
Mixed (52) - 57% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (690) - 78% of the 690 user reviews for this game are positive.
Release Date:
Apr 23, 2019

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (43)

May 24

Patch 10.86 is Live

Hey folks, we have another patch today adding quality of life features and fixing some remaining bugs.

  • The Relocation Anchors have been added to many other class items, as well as player avatar items including your tool slots and your Player Compass.
  • When accepting a Mission via the Mission Credits system, you will now get any mission for which you have reached the minimum level, regardless of if you have previously completed it. If you get a mission you have not previously completed, you will get full rep credit for it rather than reduced credit, but it will still spend a credit.
  • When accepting a Mission via the Mission Credits system, you must now turn in the mission on the same class which you accepted it.
  • There is a new menu option which can be used to disable the Grip to Autorun feature.
  • Inventory control buttons (such as destroy, use, etc.) now look more like buttons.
  • You can no longer use Teleport Pillars or Mage Portal spheres if you are currently in combat. It never really worked before and could cause a desync.
  • Fixed some minor miscellaneous bugs which could cause crashes on the server-side.

2 comments Read more

May 13

Patch 10.84 Notes

A new patch is going out this afternoon with a number of bug fixes and quality of life improvements. In detail:
  • The Ranger’s weak spots should now appear in front of spell effects.

  • King Sweetie Apples should now be much easier to harvest.

  • The Auction House will now correctly show the symbol for Runesmith Tiles to make it easier to identify.

  • We will only show a re-roll confirmation if you try to use a shard on an equipped item (before the confirmation would show but nothing would happen if you clicked accept.)

  • Icons for the very rare overworld drops and the Defend the Realm crown have been updated.

  • Randel’s location has been moved to be more obvious to new players.

  • Music and SFX have been updated in several zones.

  • The size of Runemage missile explosions has been reduced by around 50%.

  • The position of the notification that appears for successful Runesmith tile procs has been shifted downward, and the performance of those notifications has been increased.

  • Fixed a bug where the empty bottle by the Alchemy Station could activate sticky grip, causing issues.

  • Made chests a little easier to open overall.

  • Fixed an error which was happening sometimes with Voice Chat.

  • If you are disconnected from an active Battleground game and you re-login while the game is still going on, you will now be placed correctly back into that game.

  • When you leave a matchmade instance (e.g. from a Dungeon Queue), you will now be returned to your original party, or no party if you were not in a party when you joined the queue.

  • A few of the pulls in the Sewer Dungeon were re-worked to be less severe in high level shards.

  • Fixed a potential bug which could cause the Lich King to get stuck in a loop.

  • Grogon boss eggs and hatchlings will no longer count toward shard trash completion percentages.

  • If you die while PvP is enabled, you have a short period of time (currently 5 minutes) to disable PvP while you are in a safe zone.

  • Fixed a bug which could cause Warriors to teleport up high in the air after sword rushing to friendly targets.

  • Fixed a bug which would cause weird issues when attempting to swap the position of a max-stack item with another stack of the same item in chests.

  • If you press the “do cast” button twice in a row, once to submit a cast and again to actually cast the spell, and the spell verification hasn’t returned yet from the server, you will auto-cast that spell as soon as the verification does arrive.

  • Fixed the Arcane Explosion pillar to show the correct spell.

  • Fixed a bug with not being able to slide/teleport around a small area on the Airship docks.

  • Cloth Bravery gear will now correctly drop in the Overworld, not dungeons.

  • Sunfish, Bass, and Catfish are now easier to catch in general.

  • Dram rewards will now be given to shard activators who don’t get gear drops.

  • Resiliency (-1% Crit Damage) will no longer apply to incoming heals.

4 comments Read more


“...I can assure you that there is not a game out there for VR right now that gives you more bang for your buck than OrbusVR.”
The VReviewer

“Products like OrbusVR are positioned to break ground in the VRMMO genre, and hopefully help convince fence-sitters that the tech is real, and it’s pretty damn amazing.”

About This Game

OrbusVR: Reborn is a ground-up rework of OrbusVR, which was originally released into Early Access December 2017. OrbusVR is the only MMORPG designed exclusively for room-scale virtual reality. It features everything you love about an MMO: a huge open world, over a hundred hours of quests following an intriguing story, interesting lore and characters, dragon pets, five-player group dungeons, world bosses, voice chat, player trading, fishing and crafting, and more! Plus you'll be part of a world brimming with thousands of other players.

  • 100+ hours of content, including new weekly missions in addition to Main Story quests
  • 8 unique classes: Ranger, Musketeer, Warrior, Runemage, Shaman, Paladin, Bard and Scoundrel
  • NEW dynamic scaling system, allowing veteran and new players to quest together
  • 4 major five-person dungeons, each with unique enemies and bosses with interesting mechanics
  • Improved monster AI for more challenging combat
  • Revamped open world PvP and NEW Battlegrounds
  • In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world
  • Dedicated collaborative development process with a hands-on development team that cares about your feedback
  • Dragon pets, cosmetic capes, achievements, and much more!

Buy Once, Play Forever
OrbusVR does not have a required monthly subscription fee! Once you've bought the game, you are able to play it as much as you'd like without paying us another dime. We don't have any "Pay 2 Win" in-app purchases or loot boxes, either. Ongoing revenue is provided via an in-game cosmetic with items such as mounts and cosmetic pets for sale. Our ongoing business strategy is to release yearly expansion packs that will cost an additional fee to unlock that new content, similar to other "Buy to Play" MMOs.

The combat of OrbusVR has been designed from the beginning to take advantage of room-scale VR. That means instead of just mashing buttons on an ability bar, you actually have to hone your physical skill to become more effective at combat.

For example, there's no tab-targetting for Rangers, who have to actually aim and hit targets with their bow. And for the Runemage, your ablity to cast spells is determined by how quickly and precisely you can draw the ancient symbols of runespeak. Whether you're looking for an up-close-and-personal, physically demanding melee role, or a more planned-out approach to combat via the musketeer's orbs, you'll find that combat in OrbusVR is unlike any other MMO you've ever played.

When you're ready to put down your sword for the day, you've got some great options available to kick back and relax. Fishing is a great way to pass the time and earn a little dram while you're at it. Just pull up a chair and see what fish are biting at Kingsport Lake. Maybe you'll break your record?

When you finish with that, you can enjoy your own personal Player House, where you can craft potions and age them in your cellar, patiently waiting for the right moment to use (or sell) them. Finally, be sure to spend some time enjoying the company of your pet dragon, who's always interested in what treats you might have for them to munch on.

VR Support From the Beginning

OrbusVR has been designed from the ground-up for desktop VR systems. As such we have full support for 180-degree (front facing) and 360-degree tracking setups. We've also got all kinds of great options for locomotion, including Teleport and Sliding, as well as the ability to customize your forward direction, smooth and snap turning, and even dual-joystick support for strafe/move and turn at the same time!

Note that for the absolute best experience, we do recommend a 360-degree tracking setup.

System Requirements

    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-4950 or AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or AMD Radeon R9 290
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows 10 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

What Curators Say

27 Curators have reviewed this product. Click here to see them.

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