OrbusVR: Reborn is a ground-up rework of OrbusVR, the only MMORPG designed exclusively for room-scale virtual reality. It includes a re-imagining of the original game, with gorgeous hand-painted visuals, new enemies, new dungeons and raids, new classes, and much more.
Recent Reviews:
Mixed (67) - 56% of the 67 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (687) - 79% of the 687 user reviews for this game are positive.
Release Date:
Apr 23, 2019
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (42)

May 13

Patch 10.84 Notes

A new patch is going out this afternoon with a number of bug fixes and quality of life improvements. In detail:
  • The Ranger’s weak spots should now appear in front of spell effects.

  • King Sweetie Apples should now be much easier to harvest.

  • The Auction House will now correctly show the symbol for Runesmith Tiles to make it easier to identify.

  • We will only show a re-roll confirmation if you try to use a shard on an equipped item (before the confirmation would show but nothing would happen if you clicked accept.)

  • Icons for the very rare overworld drops and the Defend the Realm crown have been updated.

  • Randel’s location has been moved to be more obvious to new players.

  • Music and SFX have been updated in several zones.

  • The size of Runemage missile explosions has been reduced by around 50%.

  • The position of the notification that appears for successful Runesmith tile procs has been shifted downward, and the performance of those notifications has been increased.

  • Fixed a bug where the empty bottle by the Alchemy Station could activate sticky grip, causing issues.

  • Made chests a little easier to open overall.

  • Fixed an error which was happening sometimes with Voice Chat.

  • If you are disconnected from an active Battleground game and you re-login while the game is still going on, you will now be placed correctly back into that game.

  • When you leave a matchmade instance (e.g. from a Dungeon Queue), you will now be returned to your original party, or no party if you were not in a party when you joined the queue.

  • A few of the pulls in the Sewer Dungeon were re-worked to be less severe in high level shards.

  • Fixed a potential bug which could cause the Lich King to get stuck in a loop.

  • Grogon boss eggs and hatchlings will no longer count toward shard trash completion percentages.

  • If you die while PvP is enabled, you have a short period of time (currently 5 minutes) to disable PvP while you are in a safe zone.

  • Fixed a bug which could cause Warriors to teleport up high in the air after sword rushing to friendly targets.

  • Fixed a bug which would cause weird issues when attempting to swap the position of a max-stack item with another stack of the same item in chests.

  • If you press the “do cast” button twice in a row, once to submit a cast and again to actually cast the spell, and the spell verification hasn’t returned yet from the server, you will auto-cast that spell as soon as the verification does arrive.

  • Fixed the Arcane Explosion pillar to show the correct spell.

  • Fixed a bug with not being able to slide/teleport around a small area on the Airship docks.

  • Cloth Bravery gear will now correctly drop in the Overworld, not dungeons.

  • Sunfish, Bass, and Catfish are now easier to catch in general.

  • Dram rewards will now be given to shard activators who don’t get gear drops.

  • Resiliency (-1% Crit Damage) will no longer apply to incoming heals.

Thanks!
4 comments Read more

May 10

Launch Retrospective and What's Coming Next



OrbusVR: Reborn launched a bit over two weeks ago, and since then we've seen a re-invigoration of the OrbusVR community, with many new and returning players joining us to play the game. We set new records for most concurrent players at launch, and the game continues to bring in lots of fresh faces every day.

Since launch we've been listening to your feedback and putting out patches multiple times per week to address bugs, add requested quality of life features, and just generally keep improving the game to make it even better. I wanted to take a moment to sketch out a quick roadmap for where the game is going over the next couple of months and what the community has to look forward to as we continue to add new content to the game.

(Quick note: we just pushed out Patch 10.83 fixing some more issues and adding some new quality of life features.)

June 11th: Raid Beta



Above; early work-in-progress on the Ruins of Guild City Raid

Beginning June 11th, we will have the Ruins of Guild City Raid available to beta test. During this time, you will be able to play the Normal Mode version of the Raid to help test boss mechanics and fights. We're still deciding exactly how this will work, but either we will bring back the Beta Launcher and copy over current game data to a development server, or we will offer it as a queue option in the live game, but like a Battleground nothing you do in the instance will be saved when you exit.

The Ruins of Guild City Raid will feature 5 new bosses with fun and challenging mechanics for 10 player groups. The Normal Mode version of the Raid will be tuned such that most players in OrbusVR who reach max level can complete it given a bit of effort, it should be possible for pick up groups to defeat it, etc.

Barring any major issues, the Raid will launch out of Beta and live for all to play on June 25th.

June 11th: Explorers League Outposts

In addition to the Raid Beta on June 11th, we'll be launching the beginning of a piece of new content based on your feedback. We've heard from many players that they miss the old Orbus overworld's sense of exploration, with multiple areas to visit and an over-arching questline. Although we provided a series of Lore Quests in Reborn, many players want something that takes them through the whole game from 1-30 in a cohesive fashion.

Your heroic efforts to aid Highsteppe and reclaim the realm have not gone unnoticed, and the Explorer's League has begun making plans to take back the desolate wastelands and battlefields of Patreayl one outpost at a time. With this patch, a series of camps have been established by the League throughout the realm, and they are requesting your assistance to bring supplies and aid, as well as to defend, these camps as they begin to rebuild.

Each camp will have a series of quests (like those from the original game/the lore quests from Reborn) to complete, and along the way you will begin to unlock things such as Apprentice Smiths at each camp, with future content leading to actual rebuilding of the camp itself into an outpost. All of this will also begin to tie in to an extension of Randel's questline, allowing us to provide further quests in the overworld and tell another part of the ongoing story.

Note that the June 11th patch will be the first phase of the release of this content, with further content coming every few weeks until the entire questline is implemented.

July 9th: Hard Mode Raid

Two weeks after the launch of the normal Raid, we'll launch the Hard Mode version, which will feature significantly higher tuning as well as some other surprises to challenge groups of players who really want to test themselves.

In addition to these major content releases, you can expect additional minor patches in-between with quality of life fixes as well as some work on balancing tanking and healing ahead of the release of the Raid Beta. There's a lot to look forward to coming up for Reborn, and we're glad to have you with us!
3 comments Read more

Reviews

“...I can assure you that there is not a game out there for VR right now that gives you more bang for your buck than OrbusVR.”
The VReviewer

“Products like OrbusVR are positioned to break ground in the VRMMO genre, and hopefully help convince fence-sitters that the tech is real, and it’s pretty damn amazing.”
LevelCapped

About This Game

OrbusVR: Reborn is a ground-up rework of OrbusVR, which was originally released into Early Access December 2017. OrbusVR is the only MMORPG designed exclusively for room-scale virtual reality. It features everything you love about an MMO: a huge open world, over a hundred hours of quests following an intriguing story, interesting lore and characters, dragon pets, five-player group dungeons, world bosses, voice chat, player trading, fishing and crafting, and more! Plus you'll be part of a world brimming with thousands of other players.

  • 100+ hours of content, including new weekly missions in addition to Main Story quests
  • 8 unique classes: Ranger, Musketeer, Warrior, Runemage, Shaman, Paladin, Bard and Scoundrel
  • NEW dynamic scaling system, allowing veteran and new players to quest together
  • 4 major five-person dungeons, each with unique enemies and bosses with interesting mechanics
  • Improved monster AI for more challenging combat
  • Revamped open world PvP and NEW Battlegrounds
  • In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world
  • Dedicated collaborative development process with a hands-on development team that cares about your feedback
  • Dragon pets, cosmetic capes, achievements, and much more!

Buy Once, Play Forever
OrbusVR does not have a required monthly subscription fee! Once you've bought the game, you are able to play it as much as you'd like without paying us another dime. We don't have any "Pay 2 Win" in-app purchases or loot boxes, either. Ongoing revenue is provided via an in-game cosmetic with items such as mounts and cosmetic pets for sale. Our ongoing business strategy is to release yearly expansion packs that will cost an additional fee to unlock that new content, similar to other "Buy to Play" MMOs.

Combat
The combat of OrbusVR has been designed from the beginning to take advantage of room-scale VR. That means instead of just mashing buttons on an ability bar, you actually have to hone your physical skill to become more effective at combat.

For example, there's no tab-targetting for Rangers, who have to actually aim and hit targets with their bow. And for the Runemage, your ablity to cast spells is determined by how quickly and precisely you can draw the ancient symbols of runespeak. Whether you're looking for an up-close-and-personal, physically demanding melee role, or a more planned-out approach to combat via the musketeer's orbs, you'll find that combat in OrbusVR is unlike any other MMO you've ever played.

Relax
When you're ready to put down your sword for the day, you've got some great options available to kick back and relax. Fishing is a great way to pass the time and earn a little dram while you're at it. Just pull up a chair and see what fish are biting at Kingsport Lake. Maybe you'll break your record?

When you finish with that, you can enjoy your own personal Player House, where you can craft potions and age them in your cellar, patiently waiting for the right moment to use (or sell) them. Finally, be sure to spend some time enjoying the company of your pet dragon, who's always interested in what treats you might have for them to munch on.

VR Support From the Beginning

OrbusVR has been designed from the ground-up for desktop VR systems. As such we have full support for 180-degree (front facing) and 360-degree tracking setups. We've also got all kinds of great options for locomotion, including Teleport and Sliding, as well as the ability to customize your forward direction, smooth and snap turning, and even dual-joystick support for strafe/move and turn at the same time!

Note that for the absolute best experience, we do recommend a 360-degree tracking setup.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-4950 or AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 or AMD Radeon R9 290
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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