Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!
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Recent updates View all (6)

July 23

Patch Notes 0.6.8.4 - Questing Begins



This update has taken a little longer to get out since I changed the graphics back end to lwjgl3. There are still some bugs and edge cases we are working through so be sure to me know on discord if you run into any problems. The questing tab has been added to this build and the first few quests have been added to the game. There is a lot of work to be done in this area but, as always, your feedback is greatly appreciated.

If you have some time and can take a quick two quest survey... please be sure to go {LINK REMOVED} and fill it out. I'm looking into changes to how spells are built as well as future content development.

Here are the current patch notes, and as always i'll be available on Discord if you have any feedback or if you run into any bugs.

0.6.8.4

• Bug: Fixed an issue where the map wouldn't position correctly in full screen
• Updated to lwjgl3
○ This is a big change and I expect for there to be issues.
○ The build is funky on OSX at the moment. It is being run directly through java, but it is now possible to use fullscreen as long as you are using the correct resolution to match your screen.
• Bug: Fixed a case where the game wouldn't alt - tab correctly
• Bug: Fixed a case where chunk updates would be spammed multiple times
• Bug: Fixed issues where block updates would update out of order so the client terrain would be incorrect
• Added new quest tracker to the game (In inventory menu or 'J' to open)
• Bug: Fixed several input bugs with the lwjgl3 switch
• Added Item Based Quests
• Changed Recipe for Advanced Crafting Table
• Added Introduction Quests
• Bug: Fixed an issue with hotbar auto swap with the chat open
• Added some sleep checks to the client terrain thread to reduce cpu usage when not being used
• Bug: Fixed an issue where the background wouldn't appear in the soul biome
• Reworked texture handling for "oversized" blocks so they all maintain similar resolutions
• Added corrupted brickwork block
• Added corrupted blocks block
• Added corrupted soul squares block
• Added corrupted soul stone bars block
• Added corrupted soul square brick block
• Added new dungeon generation to the soul biome
• Added new boss Venalees
• Added an icon for Cracked Ectoplasm Stone
• Added planticus bud material item
• Heal has been moved to a nature spell
• Added apprentice wizard robe helm
• Added apprentice wizard robe chest
• Added apprentice wizard robe legs
• Added apprentice wizard robe boots
• Bug: Fixed an issue where the windows build script wouldn't work correctly
• Bug: Added an installs step to install a nvidia profile to disable threaded optimization for Spoxel automatically. Threaded optimization was causing Spoxel to appear to have performance issues even though it had high fps.
• Bug: Wires have been revamped and will now connect correctly
• Power support has now been added to wires and will now pull power
• Some caster AI now checks for LOS before cast
• Removed the ability to stack handles for pickaxe speed
• Added Rune of the Glass Cannon
• Added Rune of the Barbarian
• Added Rune of the Deft Fingers
• Added Arcane Torrent Bracers
• Added Bracer's of Archery
• Added lucky strikes ring
• Experimenting with a new slime look
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June 30

Patch Notes - Mapping the World



It is finally here! After the poll we ran on discord it became very obvious on what the most requested feature for Spoxel was... the map! I've also made some pretty drastic changes in the back end of Spoxel to improve performance. As always, be sure to hop on Discord if you run into any issues.

Patch Notes 0.6.8.3
• Added the dispel rune
• Bug: Fixed an issue with spell research not working correctly
• Bug: Fixed an issue where osx wouldn't close spoxel correctly
• Simplified a gui based collision check to improve performance
• Added a map to the game (default 'M' key to open or in the menu)
○ Has waypoints
○ Ability to zoom and pan
• Bug: Fixed an issue where entities would temporarily disappear and reappear
• Added a model for the spellbook (can be used in advanced crafting)
• Added a model for the Archmage spellbook (can be used in advanced crafting)
• New Archmage spellbooks now grant 5% spell mana usage reduction
• The mana charged trait is now available for armor and boosts your mana pool by 50 mana
• Added a corrupted feather
• Added a purified feather
• Added Double Jump Trait (use a purified feather on advanced crafted boots)
• Added Windstone Necklace which gives double jump
• Added rose seeds
• Added daisy seeds
• Daisies now drop… daisies instead of dissolving into thin air
• Replaced icons for roses and daisies
• Added an elven hilt
• Bug: Fixed an issue where using torches in your offhand would remove your mainhand weapon
• Bug: Fixed an issue where using a mana potion in your spellbook would remove the spellbook
• Reworked how position updates are done in multiplayer for better syncing
• Added a flag to skip launcher
• Bug: Fixed an issue where you couldn't place blocks in a space because another entity was predicted to be there
• Bug: Fixed a text spacing issue on the loading screen
• Bug: Fixed an issue where removing a wall behind a multiblock would remove the foreground block and cause weird errors
• When in the inventory menu you can now hit the hotbar keys (0-9) to swap whatever item your mouse is over with the corresponding hotbar slot
• Reworked how I track what collidable blocks we are touching and their callbacks. This needs lots of testing (IE Rope)
• Streamlined how visual effects are tracked internally for better performance
• Bug: Fixed an issue where the bone spike ability required an arrow to function
• Reorganized the client terrain handler to better handle chunk and block updates without impacting the rendering thread. This would commonly spike processing time as you moved around the world when terrain was loaded.
• Holding left CTRL and clicking on an item in basic crafting now opens the help page
• Changed the mobs that spawn in the surface tower to orc scouts
• The necromancer dungeon now spawns Necrotic Skeletons
• Added enchanted bones to the drop table (used in padding and found in the necro dungeon)
• Added frosty bewitched cloth
• Added bug silk
• Changed angelic padding icon
• Added enchantment dust
• Corrected Recipes for all padding types (not all ingredients are available yet outside of creative)
Redid the checkbox marker so it is confusing
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About This Game

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!



Combine different materials and items to create different weapons and armor with unique traits and abilities.



Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.



Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and Later
    • Processor: Intel Core i3
    • Memory: 1 GB RAM
    • Graphics: Card capable of Shader Model 2.0
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Card capable of Shader Model 2.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or Greater
    • Memory: 1 GB RAM
    • Graphics: Card capable of Shader Model 2.0
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or Greater
    • Memory: 2 GB RAM
    • Graphics: Card capable of Shader Model 2.0
    • Network: Broadband Internet connection
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i3
    • Graphics: Card capable of Shader Model 2.0
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i5
    • Graphics: Card capable of Shader Model 2.0
    • Network: Broadband Internet connection
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