Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
All Reviews:
Positive (16) - 81% of the 16 user reviews for this software are positive.
Release Date:
Nov 21, 2017
Developer:
Publisher:

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Recent updates View all (12)

December 5, 2018

Substance Designer Winter 2018 Update



This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use.

Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node!

You can find more details about all the new features in our blogpost.

Added
  • [Graph] Add a Breadcrumb when editing sub-graphs / functions
  • [Graph] Add TAB as a shortcut to spawn the "node menu"
  • [Graph] Node highlighter for parent nodes of selection
  • [Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs
  • [Graph] Connect new node to first visible output of selected node
  • [Graph] Add node 'Badges'
  • [Graph] Add warning on compositing nodes through badges
  • [Graph] Add the possibility to search a node by its name, attributes or UID
  • [API] Allow to create and modify data
  • [API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter)
  • [API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr)
  • [3D View] Switch to cubemaps for the OpenGL renderer
  • [3D View] Export linear hdr image when saving to .exr or .hdr
  • [Bakers] Integrate DXR raytracing technology
  • [IRay] Integrate IRay SDK 2018.1
  • [Engine] SSE (CPU) Engine support for hdr floating point image processing
  • [Engine] Add a command line option (--gpu x) to specify the GPU device dedicated to the Substance engine
  • [Content] New PBR render node
  • [UI] Rework tabs and title bar
  • [Dependency Manager] Prevent updating the dependency list when user actions don't affect dependencies

Fixed
  • [Graph] Crash when instantiating a graph into itself
  • [Graph] Duplicated node is not selected
  • [Graph] computing problem when using a same node instance in 2 different MDL graph
  • [Graph] the Z key should center the view at the scene bbox center
  • [Graph] Ignore colorspace in the connection rules when using material link
  • [Graph] Avoid opening outputs in 3D view when opening a graph in conli
  • [Graph] Paste nodes is slow when "Open newly created node" is enabled
  • [3D view] Assert when drag and dropping a specific mesh
  • [3D view] UV scale enabled option doesn't work on height map
  • [Content] Tri-Planar: Various Issues regarding axis and transforms
  • [Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max
  • [Content] Gradient linear 2 wrong result at low resolution
  • [API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage
  • [API] SDPackage.getChildrenResources() always returns the first element in non recursive mode
  • [API] [Documentation] Enums, structs located in 'generated' folder are not reflected in the documentation
  • [UI] 2D view width should not be constrained
  • [Gradient] Crash when picking on Mac
  • [Explorer] Crash when closing and re opening a graph
  • [Mac] Color picker does not work on multiple screen
  • [Parameters] Spin box on integer parameters doesn't work
  • [Cooker] Crash when creating certain nodes on OSX 10.13
  • [Curve Filter] Keys and control points can end up with a -0.0 or a weird "almost zero" value in the Curve editor
  • [2D View] Position widget are not available for graphs coming from sbsar
  • [PSD] Layer issue after exporting with dependencies
0 comments Read more

October 9, 2018

Substance Designer 2018.2.2

Substance Designer 2018.2.2 is now available.

Fixed:
  • [Content] Shape Shadow does not work correctly when tiling is off
  • [Content] Floodfill to Random grayscale / color doesn't work correctly in some cases
  • [Content] Flood Fill is incorrect in non-square
  • [Content] Flood fill to Color / Grayscale is broken
  • [Content] QuadTransform is jaggy in CPU
  • [Content] Star Shape outputs a "No Tiling" tiling mode
  • [Content] Shape Splatter Blend Color output absolute 32f bitdepth
  • [Content] Shape Splatter Blend Color is long to compute if its format is not set to 32F
  • [Graph] Crash when linking image as Input of a Fx-Map while Iterate properties are displayed
  • [Graph] Timings seems wrong while editing graph in-context
  • [Graph] Random crash when saving graph
  • [Graph] material mode doesn't work with sbsar
  • [3D View] Material assignment is not restored correctly
  • [3D View] Some 3Dview state file settings are not loaded correctly
  • [2D View] Alpha display always displays black
  • [2D View] Display Image to grayscale button does not work for images with alpha
  • [UI] dependency manager spawn on start even when not activated on Mac
  • [UI] Some buttons perform actions even when releasing the mouse outside
  • [API] Crash when trying to keep an array item outside the scope of the array where he comes from
  • [MDL Graph] Node preview is upside down
  • [MDL Graph] Displacement of the preview node is different than in the 3DView
  • [Console] Performances gets very slow when the console contains many message
  • [Console] Qt warnings when launching Designer on CentOS
  • [FX-Map] Crash while deleting links between inputs and FX-map
  • [Functions] Can't set a string type node as output in Function Resource
  • [Preferences] There is no focus in the preferences menu, user can accidentally change a value while scrolling
  • [FX-Map] Input Image Index combobox not updated correctly when adding/removing inputs
  • [Dependencies] Crash when deleting UDIM resources used in a graph
  • [API] SDLocationContext.getCurrentGraph() always return null
  • [Publish] Wrong URL to Substance Player downloading page


0 comments Read more

Reviews

“The issues with this release are so few and far between that it’s getting embarrassing to keep giving Allegorithmic such high scores.”
5/5 – 3D World

“Every year SD becomes more and more enticing for a wide variety of end users”
4/5 – 3D Total

About This Software

Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

You will get updates on Steam up to the end of 2018
Link your account to your Allegorithmic account to get 1 year of update from the purchase date on Steam

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.

Welcome to the community
Substance Designer is the tool on which the best texture artists in the industry rival themselves in a contest of ingeniosity and skill, along with an ever-growing and friendly online community. Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want to learn from the best? Join the more than 100 000 users on Substance Share and donload some of the 1 700+ free assets available to help you in your artistic journey.

List of game engines and tools with direct Substance format support (Substance Designer does not require a compatible renderer and can also export good old textures if needed):

  • Unreal Engine 4
  • Unity
  • Amazon Lumberyard
  • CryEngine
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • Blender (via 3rd party plugin)
  • Modo
  • Houdini
  • Marmoset Toolbag
  • iClone

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OSX 10.10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 16.04
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 16.04
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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