Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
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8 user reviews - Need more user reviews to generate a score
Release Date:
Nov 21, 2017
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Includes 3 items: Bitmap2Material 3, Substance Painter, Substance Designer

 

Recent updates View all (6)

May 12

Substance + Marvelous Designer Contest: David & Diana



We just launched a new fun contest in partnership with our friends at Marvelous Designer!
For the full rules, prizes and detail, head over to our blogpost.
If you have any question or need precisions about the rules, don't hesitate to ask!
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April 12

Substance Designer 2018.1.1

A new bugfix update for Substance Designer is now available.

Fixed
• [3D View] Weird visual artefact with specific AMD GPU
• [3D View] Freeze with specific AMD GPUs
• [3D View][Bakers] Generated normals from .obj have hard edges on UV seam
• [3D View] Crash while computing spherical harmonics
• [Bakers] Can't set resource as "embedded"
• [Bakers] crash when baking
• [Bakers] Baking 2 different versions of a map from UDIM mesh is broken
• [Bakers] crash when switching between contextual and non contextual graph
• [Bakers] Having the same baker twice will make them synchronized
• [Bakers] renaming the $(custom) macro prevents baking correctly
• [Bakers] Refreshing a baked map should blocks the UI
• [Bakers] Refresh All baked maps creates empty resources
• [Bakers] Pressing "Enter" to confirm a parameter value removes the high poly
• [Content] Tile Generator: Rotation Random error when X and Y Amount are different
• [Content] some grunge maps contains ghost instances
• [Content] Cube 3d: using random functions in parameters does not give expected result
• [Content] Fractal noises are not rendered correctly when Non Square Expansion is off
• [Content] Cells 2 and Cells 4 don't behave correctly when Non Square Expansion is off
• [Graph] Updating a sbsar instance creates a ghost graph
• [Graph] Assignment through right click should not display UV tiles sub menu for non UDIM meshes
• [Graph] Republished sbsar is not correctly updated
• [Graph] Nodes not invalidated correctly when resource changes
• [Cooker] Premult alpha blending parameter is not correctly retrieved from sbsar
• [Cooker] levels filter does not clamp values when cooked in a sbsar
• [Cooker] Implicit transform are performed before FX-Map nodes
• [Explorer] Pressing del key on a package asks the user if he wants to delete it
• [Explorer][Bakers] Relocate issue
• [Curve] Random crash when manipulating keys in the curve editor
• [MDL] Gamma Type not correctly set for custom usage
• [Parameters] Crash exposing a parameter with the same identifier as an existing input
• [Properties] Output usage is edited with insensitive case

Changed
• [3D View] Set default range of "Tesselation factor" to [0, 16]

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Reviews

“The issues with this release are so few and far between that it’s getting embarrassing to keep giving Allegorithmic such high scores.”
5/5 – 3D World

“Every year SD becomes more and more enticing for a wide variety of end users”
4/5 – 3D Total

About This Software

Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.

Welcome to the community
Substance Designer is the tool on which the best texture artists in the industry rival themselves in a contest of ingeniosity and skill, along with an ever-growing and friendly online community. Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want to learn from the best? Join the more than 100 000 users on Substance Share and donload some of the 1 700+ free assets available to help you in your artistic journey.

List of game engines and tools with direct Substance format support (Substance Designer does not require a compatible renderer and can also export good old textures if needed):

  • Unreal Engine 4
  • Unity
  • Amazon Lumberyard
  • CryEngine
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • Blender (via 3rd party plugin)
  • Modo
  • Houdini
  • Marmoset Toolbag
  • iClone

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OSX 10.10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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