Mechanic Miner is a 2D construction/survival game with mechanical steam-powered machines and physics. Gather resources, kill monsters, acquire new technologies and use your imagination to build crazy mechanical devices to conquer any challenges in your way.
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February 27

Early Access Release

February is almost over and as many of you know and have been waiting for, this was the months we planned to go into Early Access on Steam. Unfortunately, due to a series of events we’ve chosen to postpone the Early Access release once again. We understand this must be very disappointing and infuriating, but with the time at hand we are simply not able to create a version of Mechanic Miner that we believe meets the standards which an Early Access game should have.

In the following I’ll explain why we are delayed and how we intend to reach Early Access.

What we have been doing until now
A few months ago (December 2018) we released the lootification patch for Mechanic Miner. Unfortunately, this patch was 2 months delayed which meant that everything else was pushed 2 months including the release of v.0.5.0 (the Early Access version).

During the last couple of months we have also spent a great deal of time working on multiplayer, which is also partly the reason why we’re delayed. Fortunately, we have come a long way, and we suspect that a test version of multiplayer will be ready for testing in the near future. Multiplayer is a feature that absolutely needs to be available on or before Early Access release.

To save some time, we decided to stop developing on Mod-support and start developing on v.0.5.0 (and multiplayer in parallel). Consequently, this means that Mod-support won't be implemented before Early Access. For those who are very excited about Mod-support, don’t worry we’ve already come a long way with it and we want to implement it shortly after Early Access release.

Early December we started working on the revamp of act 1; one of the biggest changes coming in v.0.5.0. The plan was to have this done late January, leaving us with only a few weeks to polish the game (which we later found was not enough time).

Now we are at the end of February, and are just finishing up the revamp of act 1, while still trying to get an overview of what’s actually missing before Mechanic Miner is ready for Early Access.

Another reason for the delay is funding. Unfortunately, developing a game is not free and for a long time we have been looking for a publisher for financial aid. This has been a long and slow process which did also consume a lot of time. Time that could have been used on developing the game. Fortunately, we recently got funded by the Danish Film Institute, which will allow us to develop on Mechanic Miner for quite some time without worrying about funding.

Polish is important!
Although multiplayer and funding is on track, we concluded that the few weeks we had scheduled for polishing was simply not enough.

Obviously, polishing is extremely important, and we truly believe that Mechanic Miner is in dire need of a great shiny polish before being called Early Access worthy. Currently there are a lot of issues that needs to be resolved during the polish-phase.

First and foremost, there are all the bugs. We currently have over 100 bugs recorded, while many of these are small, the sheer number of bugs means that a player regularly stumbles upon bugs, which we believe greatly reduces the fun of playing. This has to be fixed.

Another issue Mechanic Miner is currently struggling with, is the first impression and onboarding of new players. Looking at our alpha testers, we see a lot of new players only spend approximately 1 hour in the game. Although Mechanic Miner has a depth that allows players to construct unique and creative contraptions, understanding the game mechanics is just too much of an inconvenience for new players which means many players simply give up before reaching the “fun part”. We believe this is a major problem, a problem we’re already working on resolving.

Final notes
Pushing the Early Access release will provide us with the necessary time needed to polish the game properly and have a working multiplayer feature ready. In other words: Releasing a version of Mechanic Miner of much higher quality, thus much better suited as an Early Access game. Furthermore, reaching this goal should be much easier now that we are financially secured for some time. We’ve chosen not to set a specific date for Early Access release yet. When we have gotten the complete overview of what’s missing, we’ll announce a date - we suspect this announcement should arrive in March.

Feel free to comment below. If you want to help us improve Mechanic Miner you can sign up for the closed alpha on our homepage or join our Discord.
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December 20, 2018

Patch Notes v.0.3.1

Patch Notes:

• Tweaked the amount of fuel drained from the modules when used with a weapon.
• Added a small visual cooldown indicator on the Cannon.
• Fixed a bug where the AND-gates looked like NOT-gates in the construction panel and in the inventory.
• Fixed a bug where a module would drain fuel everytime the player went through an instance with a module.
• Fixed a bug where the player was unable to lift parts/blocks/contraptions if a Wrot was nearby.
• Fixed a bug where the visual indicator of fuel running from a module to a weapon would be missing if the the module (or connected parts/blocks) were damaged.
• Fixed a bug where the Telescopic augmentation for the Piston would use Iron instead of Nickel.
• Fixed a bug where Sawblades only would do damage if they were rotation in one specific direction.
• Fixed a bug where the water was slightly above the actual terrain-water.
• Fixed a bug in the tutorial where the terrain in the crash site would have the wrong collision.
• Fixed a bug in the tutorial where the i was possible to place the Belts at the wrong places when building the vehicle.
• Fixed the vertical bumps in the cave in the tutorial.
• Fixed a bug where deleting/recycling planks in the tutorial would return all four color-resources.
• Fixed a bug where loading a Story Mode game would (re-)play the intro cutscene.
• Fixed a bug where the congratulation-box wouldn’t appear when the player had finished act 1.
• Fixed a bug where the terrain in the Deep Cave sometimes would have invisible ground.
• Fixed a bug where the calculation of drop chance and drop rate depending on the depth level was wrong.
• Fixed a bug where enabling fly-mode when dead would revive the player.
• Fixed a bug where the terrain inside multimine sometimes would be broken in the area around the entrance/exit.
• Fixed a bug where the game would crash if you skipped tutorial.
• Fixed a bug in the tutorial where placing the bridge and frame for the tutorial-car would only cost 1 plank.
• Fixed a bug where the framerate would drop a lot if you died from the flux barrier.
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About This Game

Mechanic Miner is all about designing, building and constructing steam-powered machines in a 2D pixel art world with physics. Gather resources, kill monsters, acquire new technologies and use your imagination and wit to build crazy mechanical devices to conquer any challenges in your way.

In Mechanic Miner you can construct any kind of machine of your own design - and any kind of machine can be simulated by the game's physics engine - and of course, designs can be shared with your friends through Steam Workshop. Build a catapult, a submarine, a battle tank or a air balloon - Mechanic Miner has over 50 different parts and building blocks for you to play around with, and we’re constantly adding more. Get creative, get better, build more advanced stuff and become a mechanical mastermind to conquer any challenges that may lie ahead.

In story mode you’re stranded on a strange and forbidding planet, where survival is made difficult by hostile animals and plant life. From your home world you did bring a multitool, which is able to craft any kind of machine part - provided the requisite raw materials can be found. Relying solely on the technology you brought, you set out to explore a whole world.
But the road isn't paved with ease. You will face bosses, waves of monsters and the harsh obstacles offered by the environment surrounding you will show no mercy. To survive and advance the storyline you must acquire the necessary steam-powered technology, that will allow you to delve deeper into the diverse biomes of the planet, and perhaps, ultimately, discover the means to escape.

In creative mode you can let out your inner mechanic shine. With unlimited resources at your disposal, immortality and the ability to fly, you can create anything - only your imagination is the limit. Creative mode is great for those who just wants to let their creativity flow without anything stopping them, and with the blueprinting tool you can easily make a copy of your creations and recreate them in story or survival mode (TBA) if you have the resources for it.

  • Explore randomly generated open worlds with both sandbox and story driven mode/play.
  • Gather a variety of useful resources.
  • Construct your own unique mechanical steam-powered machines and devices with only your imagination as the limit.
  • Test your mechanical constructions versus monsters and bosses, will you survive?
  • Create blueprints of your mechanical constructions, use them later or share them with friends and prove who’s the mechanical mastermind.
  • Acquire new technologies with the experience / level-based progression system.

Mechanic Miner is still in development and there is so much more to come including survival mode and multiplayer/co-op. In addition to that we have so much more planned:

  • More acts in the story mode
  • More technologies
  • More monsters and bosses
  • More challenges
  • More fun!

System Requirements

    • OS: Windows 7, Windows 8, Windows 8.1, Windows 10 64-bit
    • Processor: Core i3 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 400 series and newer, AMD Radeon HD 5000 Series and newer
    • Storage: 400 MB available space
    • Additional Notes: OpenGL version: 4.4

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