Worlds At War thrusts the player into the aftermath of an alien invasion. A multi-national ragtag group of surviving fighter pilots and crew man a small carrier-group, roaming the oceans, trying to survive against all odds.
All Reviews:
Mostly Positive (71) - 71% of the 71 user reviews for this game are positive.
Release Date:
Mar 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has reached a point where it needs feedback from you, the players, to help expanding on it and pinpoint priorities, to become the best that it can be!”

Approximately how long will this game be in Early Access?

“It has been in Early Access almost a year. It is still evolving. The expectation is a few months, depending on scope of suggestions in community feedback, that could change.”

How is the full version planned to differ from the Early Access version?

“Current considerations are to add more levels, aircraft, enemies and weapons, but it also depends on what you want to see!”

What is the current state of the Early Access version?

“The game is playable in horde-mode. Visually it is nearly finished, though the UI lacks some polish. Mainly the game needs some more variety, which is where your feedback comes in.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Community feedback is fundamentally important in helping guide the priorities of future development!”
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Recent updates View all (31)

April 11

One Year Recap & Celebration!



While getting the game running with Unreal 4.22, which should bring some noticable performance-improvements, I thought it would be fun to look back over the year in Early Access, and sum up improvements made with Your awesome help and feedback. Thank You for your support!

-Improved 12:9 to 32:9 monitor-support
-Tweaked Menu-looks
-Added unlocks and medals for missions
-Added intro-screen (make sure you have Music on if you turned it off)
-Improved Scavenge Mission in Arctic with a giant deserted oil-rig
-Added scavenge missions on CrashSite and BeachCities
-Added CAP missions on CrashSite and BeachCities
-Enemy fighter drones fly much lower over mothership in the WeakPoints mission
-Update to UE4.21 (please let me know if this causes any new issues)
-Fix so joystick dont multi-trigger missiles
-Random Time-of-Day on some missions
-Dynamic DayNight Cycle (let me know if performance takes too much hit)
-"HordeMode" changed to "Dawn To Dawn" mode
-Bigger Mechs with individually aiming arms that are individually destructible
-VISITORS completely revamped to a WeakPoints type mission
-CameraShake when firing plane-guns
-Corvettes spawn SeekerDrones
-Carriers spawn FighterDrones
-Improved missile-tracking
-Improved ground-attack aircraft Engine-sound
-Added allied plane-functionality
-Added a new furball mission with dogfighting-only
-Improved enemy AI flying
-Added searchlights on the small drones
-Missiles on ground-attack aircraft are lumbering high-damage
-Missiles on the fighter-jet are agile medium-damage
-Fire-rate on ground-attack aircraft corrected and sound tweaked
-Fixed bug with menu sometimes not responding in VR
-A rebalance- and tweak-pass on audio
NEW FIGHTER JET ON CARRIER DECK
-Faster
-More nimble
-4 heat-seeking missiles instead of 2
A-10 CHANGES TO BALANCE OUT NEW JET
-More gun-damage
-Less nimble & higher damage AGM-65 looks heatseeking missiles
-Added VR HandControls support (as in reading their orientation)
(Defaults to OFF, change under MISC settings)
-Tweaked Plane and Helicopter physics
-Fixed bug that left alien ships laying burning on ground for a long time
-Added Set Defaults to all pages of Settings Menu
-Probable fix for the buttons in the menu sometimes not responding
-Fixed bug with frontwheel of plane not turning properly
-New geometry for alien fighter and missile-cruiser (feedback welcome!)
-Missile-cruiser crash explosion fixed
-Fixed the crashing-trail of all alien vessels, it didnt look good on some
Monitor-supprt:
-Including Lens-correction to counter distortion along edges (If you study your other games you will notice how things get enlarged and distorted quite disproportionally along the edges of the screen).
-Stronger LUT color-correction than in VR for a unique look&feel.
-DepthOfField for stonger sense of depth and distance.
-Dont forget to use ALT and Right-Stick to look around, and to toggle straight/nearest-enemy view with C/V.
Tweaks:
Improved character movement (more to do).
Additions:
-Added Alien Drones with a shotgun-style attack
-Added Alien Fighters with a burst-laser turret
-Added Alien Missile Cruisers with double missile-pods but no turrets
-Missile Cruisers have a first pass at new capital ships crashing
New option (under MISC):
Controls Sensitivity
-Defaults to 0.5, previous behavior is equal to 1.0.
-Lower values makes all input slower to reach maximum strength, while still being quick to fall back to 0.
-VR-Reset button now works
-Fixed water on training-level, and added trucks
-Controls less sensitive around center, for better fine-tuning of aim
-Helicopter is easier to manouver at low speed and land
-Enemies more agile
-Improved flight-model for both plane and helicopter
-More readable crosshairs
-Improved colors
-Fixes on training-missions
-Fixed helicopter rockets broken aim
-Improved plane- and helicopter-flight characteristics
-Added heatSeeking missiles instead of bombs on the plane
-Internal- and External LookAtPOI-camera. Toggle by re-pressing internal/external view.
-Look at vehicle from different angles in chase-camera view by holding ALT or equivalent
-Better-looking missile-trails
-Blinking lamps on planes, helicopters and ships
-New airstrip training-level
-New in-air refuel-level
-9 New Training missions
-Fixed stuttering help text
-Fixed missiles not damaging turrets or Mechs
-Improved menu looks and options
-If the game cannot auto-configure your joystick axes, you can manually set them up under MISC in the MENU. This way, the game should support any joystick, throttle or pedal.
-Fixed a couple of bugs with vehicle spawners
-Some smaller art additions
-ScreenPercentage works again
-The pilot can turn sharper, as requested on message-boards
After requests on the message-boards,
The game now supports:
-Logitech Extreme 3D Pro
-ThrustMaster T.Flight Hotas 4
Along with the already supported:
-ThrustMaster Warthog Stick
-ThrustMaster Warthog Throttle
-ThrustMaster T.Flight Hotas X
-ThrustMaster M.1600
-ThrustMaster T.Flight Pedals
-Saitek X-52
-Saitek X-56
-Updated Unreal to 4.20
-Added spectacular Full 3D clouds
-A new level with a ruined city and some enemy ground-units
-Improved mouse-support
(a unique approach to mouse-pitch, you don't have to keep pulling your mouse down to make a loop)
-Mouse default for pitch, roll and fire, instead of keyboard
-Moved the carrier power-ups per community-request
-Fixed soldier-death respawn-bug
-Added Support for Oculus Touch controllers emulating a Gamepad
12 comments Read more

March 6

Update


-Improved 12:9 to 32:9 monitor-support
-Tweaked Menu-looks
-Added unlocks and medals for missions
-Added intro-screen (make sure you have Music on if you turned it off)
-Improved Scavenge Mission in Arctic with a giant deserted oil-rig
-Added scavenge missions on CrashSite and BeachCities
-Added CAP missions on CrashSite and BeachCities
-Enemy fighter drones fly much lower over mothership in the WeakPoints mission
-Update to UE4.21 (please let me know if this causes any new issues)
32 comments Read more
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Reviews

“WOW - This is really War of the Worlds!”
n/a – YouTube Streamer SweViver

“The sense of flying is amazing!”
n/a – YouTube Streamer ParadiseDecay

“Flying around in the fighterjet ... I love it, I really do love it!”
n/a – YouTube Streamer GameTechUK

About This Game

A horde-mode flying-game striking a balance between near-simulation flight-physics and arcade control-simplicity, with some up-and-close action when you are bored with locking on dots on the horizon. The missions are short for a burst of fun. There is no story-line, only different scenarios and objectives. If you enjoy a bit more advanced flying, but hate reading long manuals to get off the ground, this game is for you!

NOTE: There are 2 versions of the game: one that supports both VR and monitors, and a cheaper version that only supports monitors. If you have an ultrawide monitor you will appreciate the fact that this game, unlike most all other games on the market, is not distorted on your monitor!

Available for Arcades on SpringboardVR

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
    • DirectX: Version 11
    • Storage: 16 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 5775 or AMD Ryzen 5 or greater
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 980Ti or AMD Radeon RX 480 or better
    • DirectX: Version 11
    • Storage: 16 GB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.

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