Dive into the dynamic and colorful world of Elteria, which everyone can have a hand in creating! Defend your fortifications and capture enemy castles with friends, while mastering numerous skills of several classes to perfection - discovering amazing secrets of these lands on the way.
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Release Date:
Winter 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Elteria Adventures is a largescale game, with game mechanics and social interactions that need to be tested and refined over time. As such, we need feedback from real players, and the earlier we start getting it, the more we can improve Elteria Adventures throughout the development process.”

Approximately how long will this game be in Early Access?

“We’re making maximum use of Early Access to start gathering feedback at an early stage. This means that there is no strictly defined release date for Elteria Adventures quite yet, but at the moment, we expect six months in early access.”

How is the full version planned to differ from the Early Access version?

“At this point in time, Elteria Adventures contains only a fraction of the content (classes, items, locations, NPCs, etc) that the final game will offer. While quality improvements are planned, the most drastic difference between the Early Access and full version of the game will be in the quantity of content.”

What is the current state of the Early Access version?

“The game is playable, but you may experience technical bugs and even the occasional outright crash. Visuals are also not yet polished, so the current graphical state of the game isn’t an indication of its aesthetics upon release.”

Will the game be priced differently during and after Early Access?

“Elteria Adventures is and will remain a Free-to-Play title, but as a group of gamers ourselves, we’re committed to ensuring that it never becomes Pay-to-Win.”

How are you planning on involving the Community in your development process?

“Please don’t hesitate to send us your feedback via social networks, steam community and official site. We will consider player ideas and feedback. Also we plan several events during development and everyone will be able to participate in them:
- PvP tournaments - to try to achieve balance.
- Creative building competitions
- And also fanart and writing competitions
They will give us major input for the development direction.”
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Available: Winter 2019


Recent updates View all (7)

November 2

Change log 0.10.2 b81 -> 0.11.2 b101 (pre-alpha)

Here is a "dry" changelog for Elteria Adventures. We decided to split story posts from the dry changelogs.

Pre-Alpha 0.10.2 b81 -> Pre-Alpha 0.11.2 b101

  • New notification interface
  • Ability telegraphs for other players and monsters now are correctly displayed
  • Implemented basic world regeneration after the destruction of the world by abilities
  • Finalization of the animation system in the engine
  • Added population system: Objects, monsters, chests, etc. now spawn in the world themselves in different places
  • The character now starts without abilities, abilities are obtained by leveling in the character window (C key)
  • All resources necessary for leveling are present in the inventory since creation, this will be removed as soon as it becomes possible to get them using the gameplay methods
  • Added a voxel patch system for a swift world update
  • Added vignette post-effects
  • In the character window, skills can be selected and placed on the skills panel. Clothes and blueprints are also can be chosen
  • Added tips on the ability panel
  • Added voxel damage system. Abilities now do damage to voxels but do not immediately break them, although the exact numbers have not yet tuned. And there is no damage display yet

  • Updated character jump animations
  • Added effect for a block with a sword animation
  • Updated character portraits
  • Updated character animations: run, attack with a sword, attack with a hammer, idle, running with a hammer for a female, basic animations of movement for a female, running with stone hands for the male
  • Added Sword Block ability for Fighter
  • Added Stone Clap ability and slow effect for it
  • Added resistance to negative effects such as pushing and stunning
  • Stone Hands is now switchable ability with CD 1 second
  • Blazing Shot ability simplified

  • Added Hammer Smash ability for the Aster's Crushing Hammer
  • Added ability for Solara's Grace
  • Added abilities for Dark Blade Leonard
  • Added ability for Sir Karst's Armor
  • Added abilities to the Diadem of Willen
  • Added double jump for Sturdy Leather Armor
  • Added Grog's Frenzy's ability - flying sword
  • Updated descriptions, titles and icons for many items

Monsters and flora:
  • Added Plum Octopus
  • Added Large Tentacle
  • Added the Tentacle AI
  • Added tentacle abilities
  • Added the tentacle bush
  • Added the Spring Sunflower
  • Updated the Skeleton animations
  • Updated Beelemo fly animation
  • Updated Nature and Wonder gems animations
  • Updated the round bushes
  • Updated tentacle bush
  • Updated desert biome textures

Bugfixes are omitted due to the closed state of the development.
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September 28

DevUpdate 28 sep 2018: Artifacts

Hello everyone!
Up there is a follow-up to the previous post, the focus of this gif is the blazing fast voxel update time. It used to be about eight times more. Please note, the effects here are not yet synchronized with the faster update.

Currently, we are working on Artifacts. They are a major thing in the game, a huge part of the game time will be spent acquiring artifacts. Previously we had very few of them, and that is one of the main reasons why you still not playing the game! But now, we are reworking the old ones and adding times more!

In Elteria Adventures, artifacts always give you some unique abilities, that is one of our core principles, so for us, it means a lot of work on that mechanics. Models are all ready, but abilities animations and game logic - only partially. This is a lot of work, it's not yet done and it will take some more weeks.

Slots for artifacts are not typical. They are functional, not anatomical. Power Sources usually give powerful offensive ability, armor and accessory - defensive ones. Some abilities are obvious and some are more specialized. At this time we need some foundation, a baseline. Later we will add more bizarre and strange artifacts. We have only started.
Here are some screenshots of artifacts:

There is a total of 5 equipment slots, and last ones are boots and tool. Boots are not our focus at the moment; we only have models for them. (Our 3d-artists are working fast!). And about the tool was told in the previous post.

Here are some pretty gifs of new animations:
  • New sprint animation
  • New melee hits by swords - it will be used a lot!
  • Double jump - ability of the Sturdy Leather Armor, one of the easiest to get Artifacts
  • Block - the new ability for Fighter calling

We mostly have to share the visual stuff. We are putting much effort into the visual part of the game.

If you want us to talk about other things or have questions, please tell us in comments or message us in social networks!

Twitter: @ElteriaGame
Facebook: ElteriaGame
Tumblr: https://elteriagame.tumblr.com
Reddit: /r/ElteriaGame
YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
Telegram: https://t.me/Elteria
Instagram: https://www.instagram.com/ElteriaGame
VK: https://vk.com/ElteriaGame
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About This Game

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.

Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!

Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8/8.1, 10
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8/8.1, 10
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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