Dive into the dynamic and colorful world of Elteria, which everyone can have a hand in creating! Defend your fortifications and capture enemy castles with friends, while mastering numerous skills of several classes to perfection - discovering amazing secrets of these lands on the way.
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Release Date:
Winter 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Elteria Adventures is a largescale game, with game mechanics and social interactions that need to be tested and refined over time. As such, we need feedback from real players, and the earlier we start getting it, the more we can improve Elteria Adventures throughout the development process.”

Approximately how long will this game be in Early Access?

“We’re making maximum use of Early Access to start gathering feedback at an early stage. This means that there is no strictly defined release date for Elteria Adventures quite yet, but at the moment, we expect six months in early access.”

How is the full version planned to differ from the Early Access version?

“At this point in time, Elteria Adventures contains only a fraction of the content (classes, items, locations, NPCs, etc) that the final game will offer. While quality improvements are planned, the most drastic difference between the Early Access and full version of the game will be in the quantity of content.”

What is the current state of the Early Access version?

“The game is playable, but you may experience technical bugs and even the occasional outright crash. Visuals are also not yet polished, so the current graphical state of the game isn’t an indication of its aesthetics upon release.”

Will the game be priced differently during and after Early Access?

“Elteria Adventures is and will remain a Free-to-Play title, but as a group of gamers ourselves, we’re committed to ensuring that it never becomes Pay-to-Win.”

How are you planning on involving the Community in your development process?

“Please don’t hesitate to send us your feedback via social networks, steam community and official site. We will consider player ideas and feedback. Also we plan several events during development and everyone will be able to participate in them:
- PvP tournaments - to try to achieve balance.
- Creative building competitions
- And also fanart and writing competitions
They will give us major input for the development direction.”
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Available: Winter 2019


Recent updates View all (8)

November 30

FAQ: November 2018

Hi! Today I'm answering on some of the primary questions about the game.

Q: When is Elteria Adventures going to be released?
A: Our release schedule is split into several stages: closed alpha (two months), closed beta (one month), open beta (one-two months). The latest timeline for release is May 2019, for beta - March 2019. We are dreaming of starting a closed beta in late February.

Q: What genre is Elteria?
A: Imagine a 3D Terraria with a huge, open world, a mix of PvE and PvP, and a story to tie it all together.

Q: How is the construction in Elteria different from Minecraft?
A: For one, Elteria offers a variety of different block sizes and shapes, allowing for greater creative freedom.
Another huge feature in the works is our blueprint system that will allow players to share premade objects and place them immediately rather than having to build everything piece-by-piece each time.

Q: So I’ve built a house. Now what?
A: Aside from a general feeling of coziness and protection from outside threats, a player’s home building possesses certain special features.
Only player housing buildings will allow for the construction of crafting tables and furnaces used in the creation of artifacts, potions, and various specialized building blocks.
Player homes will also be able to house portals to friends’ home buildings or to other worlds altogether. They’ll also provide temporary buffs and even reduce death penalty times.
Meanwhile, cities and fortifications will help players in their fight for resources.

Q: What if I just want to log in and fight?
A: One of the milestones on our roadmap is the introduction of session-based instances where players will be free to obliterate the game world and other players using the characters they’ve developed in the persistent game world.

Q: Is Elteria online-only? Does it have a single player mode?
A: Yes, Elteria is a strictly online game, and no, Elteria is a multiplayer game at its core. Even the storylines in Elteria are built to be explored by groups of players.
Some locations in the world of Elteria are meant to be tackled by certain group compositions. Likewise, groups comprised of multiple different callings are more effective than redundant characters in a group together.
A single player can only equip four combat artifacts, but a group is likely to need a greater variety of artifact abilities in order to bring down a particular boss or fully explore a certain zone.
Furthermore, the game won’t allow a single player to build an entire settlement alone. Building up a fortress or a town will require players to group up and work together.

Q: When can I play Elteria?
A: We’ll be testing the game internally throughout the alpha stages, though we might hand out some access keys during that time to a select few supporters. The earliest mass testing will happen during our closed beta.

Q: How much will the game cost?
A: We want to keep Elteria free to play, so we’ll be relying on support from players through in-game microtransactions. However, we’re doing our best to avoid any pay-to-win nonsense.
Our in-game store will feature character skins based on calling, special construction blocks that stand out visually from the base set, additional interior design objects for player housing, emotes, and potentially voice packs to further help players make their characters stand out from the crowd.

Q: How can I support Elteria right now?
A: The simplest way is to help spread the word by following our social media accounts and sharing our posts. And don’t forget to add Elteria to your wishlist on Steam!
We’re also open to suggestions and feedback, so feel free to reach out to us with whatever ideas come to mind.
Oh, and we’re on the lookout for an experienced Java programmer, so if you or someone you know has the chops and might be interested in bringing a new game world to life, let us know.

Q: What are the system requirements for Elteria?
A: The Elteria alpha, unfortunately, requires a high-tier gaming PC with a Ryzen 7 level or higher tier CPU, a GeForce GTX 680 equivalent or higher graphics card, and at least 4 GB of RAM.
We’ll be optimizing the game as we move forward, however, which will bring the requirements down quite a bit.

Q: What’s the intended feature set for the release version of the game?
A: Players will be able to build, destroy, explore, solve platforming puzzles, fight monsters, run away from monsters, die at the hands of monsters, and even play as monsters.
You’ll have a choice of calling and a set of abilities. You’ll be able to gather resources and gems, lose gems upon death if you aren’t careful, and use the resources you gather for a variety of purposes, including crafting artifacts.
Additionally and in no particular order, you’ll also be able to: rewind time three seconds into the past, dance, fly, jump from mushroom to mushroom, grow trampoline mushrooms to jump on, construct portals to visit your friends’ home zones, participate in player-versus-player combat, trade with other players, explore dungeons, fall victim to traps in said dungeons, fire a railgun, die horribly by falling off the edge of a floating island, explore the Elteria storyline, wait in anticipation for an upcoming bugfix, experience party wipes when trying to take down a world boss, complain on the forums about wiping on a world boss, learn more about Elteria lore, listen to the Elteria soundtrack, dig, avoid digging, eat apples, design the interior of your home building, water your carrots, and exchange goods for services with a bunch of weird rabbits.

Q: What can early alpha testers do in Elteria currently?
A: Build stuff, sometimes. Explore our vast world of floating islands in the sky. Have the game crash with a NullPointerException. Relaunch the game. Get a feel for the platforming puzzles we have planned by jumping from platform to platform without a care in the world like a frolicking fairy. Fight monsters, run away from monsters and die in combat with monsters. Seethe with anger at the 30-second death penalty debuff. Pick out a calling and compile a set of abilities. Gather gems. Gather resources (some of them). Use artifacts to soar into the sky. Use trampoline mushrooms to fall into death pits. Player-kill like it’s 1999 in Ultima Online. Lose your gems upon death. Die again to a sprung trap. Make NPCs fight each other for your entertainment. Figure out where you’re going based on the alignment of stars and planets in the night sky. Fire a finger-railgun of sorts. Fall off the edges of islands and die. Learn more about Elteria lore. Enjoy parts of the Elteria soundtrack. Dig, or don’t, we’re a game, not a cop. Drink mysterious liquids out of weird jars. Do everything over again after a server wipe. Then do it again. Complain about only getting 29 FPS in the mountains. Send us bug reports. Watch in frustration as the game crashes without so much as an error message. Wait for the next bugfix patch.

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November 2

Change log 0.10.2 b81 -> 0.11.2 b101 (pre-alpha)

Here is a "dry" changelog for Elteria Adventures. We decided to split story posts from the dry changelogs.

Pre-Alpha 0.10.2 b81 -> Pre-Alpha 0.11.2 b101

  • New notification interface
  • Ability telegraphs for other players and monsters now are correctly displayed
  • Implemented basic world regeneration after the destruction of the world by abilities
  • Finalization of the animation system in the engine
  • Added population system: Objects, monsters, chests, etc. now spawn in the world themselves in different places
  • The character now starts without abilities, abilities are obtained by leveling in the character window (C key)
  • All resources necessary for leveling are present in the inventory since creation, this will be removed as soon as it becomes possible to get them using the gameplay methods
  • Added a voxel patch system for a swift world update
  • Added vignette post-effects
  • In the character window, skills can be selected and placed on the skills panel. Clothes and blueprints are also can be chosen
  • Added tips on the ability panel
  • Added voxel damage system. Abilities now do damage to voxels but do not immediately break them, although the exact numbers have not yet tuned. And there is no damage display yet

  • Updated character jump animations
  • Added effect for a block with a sword animation
  • Updated character portraits
  • Updated character animations: run, attack with a sword, attack with a hammer, idle, running with a hammer for a female, basic animations of movement for a female, running with stone hands for the male
  • Added Sword Block ability for Fighter
  • Added Stone Clap ability and slow effect for it
  • Added resistance to negative effects such as pushing and stunning
  • Stone Hands is now switchable ability with CD 1 second
  • Blazing Shot ability simplified

  • Added Hammer Smash ability for the Aster's Crushing Hammer
  • Added ability for Solara's Grace
  • Added abilities for Dark Blade Leonard
  • Added ability for Sir Karst's Armor
  • Added abilities to the Diadem of Willen
  • Added double jump for Sturdy Leather Armor
  • Added Grog's Frenzy's ability - flying sword
  • Updated descriptions, titles and icons for many items

Monsters and flora:
  • Added Plum Octopus
  • Added Large Tentacle
  • Added the Tentacle AI
  • Added tentacle abilities
  • Added the tentacle bush
  • Added the Spring Sunflower
  • Updated the Skeleton animations
  • Updated Beelemo fly animation
  • Updated Nature and Wonder gems animations
  • Updated the round bushes
  • Updated tentacle bush
  • Updated desert biome textures

Bugfixes are omitted due to the closed state of the development.
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About This Game

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.

Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!

Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8/8.1, 10
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8/8.1, 10
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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