Train Station Simulator is a station builder and manager game. Create and maintain your dream station! Ride the rails and operate your ultimate grand central empire!
Recent Reviews:
Mostly Negative (10) - 30% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (98) - 69% of the 98 user reviews for this game are positive.
Release Date:
Dec 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A train station's life is full of problems, mysteries and complexity. During the design of Train Station Simulator, our main goal was to let our growing community bring their newly created station to live on a realistic level.

The main goal is not only to play a game but by their user feedback and ideas, they actively participate in the creative process of creating new features and fulfill a dream to have a realistic train station simulation game.”

Approximately how long will this game be in Early Access?

“The final 1.0 release of Train Station Simulator is planned for 2018 Q4. We believe that alongside with the community, we can deliver lots of new contents, features and challenges.”

How is the full version planned to differ from the Early Access version?

Train Station Simulator has been designed to be a realistic station simulation. The basic simulation functions of the game already work with some great fun additions to make it more relaxing and easy to use. We would like to add lots of new features, scenarios, weather-related events, disasters, new graphical content packs, engines, passenger related new functions, new staff types, objects and facilities. The community page will have an active part of the future development of the coming new functions.

We plan to add the following features:

  • Weather-related events: rain, snow, windy weather
  • Disaster modes: train accidents, trees on rails,
  • Thieves, robberies and bomb threat related events
  • Advanced terminal evacuation
  • New staff types: swat team, engineers, train cleaner units, track maintenance service
  • Advanced passenger AI
  • More transportation connections: underground station, trolleybus terminal, parking lot
  • New objects: overpass, underpass, moving walkways, advanced vending machines, recreation area, park, playground
  • New facilities: advanced restaurants, bars and buffets, pet relief area, lost and found, meditation room, nursery
  • More colorful passenger types: children, elderly, disabled, beggers, hooligans, pickpocket, train graffiti artists, distraught passengers, smoking violators
  • Cargo operations
  • In-game tutorial
  • Continental train graphics packages
  • Mod support for all train graphics

What is the current state of the Early Access version?

“The current Early Access version of Train Station Simulator is completely playable and all major station simulation functions are in place.

The current Early Access version (version - 0.7.3.0 - 18 / Feb / 2018) includes the following content*:

  • 50+ different objects to place
  • 25+ types of trains, locomotives, engines and carriages
  • 25+ different staff members in 5 settable categories and an extra 2 categories of shoe-shiners and shop assistants (assistants are part of each cafes and restaurants by default)
  • 20+ types of passengers including vandal persons
  • 15+ types of shops/restaurants and other facilities to place
  • 9 public transportation vehicles
  • 6 doors
  • 5 types of rails: standard, advanced, electric, magnetic, light hiber
  • 5 flooring
  • 4 platform types
  • 3 walls

*Not all content available in all game modes at once.

Main building functions:

All building, placing and zoning features, employee setup and list view, public transportation schedule, train schedule and five day statistics menu work properly. Standard passenger AI has been enabled already: after arrival passengers need to buy their tickets and each individuals have their own indicator for food, drink, bladder, rest and mood that results in different behaviors.

Standard goal:

The main task in Train Station Simulator is to build, operate and expand your station. The more happy passengers you can travel to their destination, the more money player can earn to enlarge the terminal building and create new routes and more advanced facilities.

Developing a station simulation is not an easy task and we are not there yet completely. However, we need to balance new features and create advanced functions and file some bugs or misleading features.”

Will the game be priced differently during and after Early Access?

“The Early Access version starts with an introductory lower price. We plan to raise the price of the game as new and more advanced features will be available.”

How are you planning on involving the Community in your development process?

“Community is a key part of the future development of Train Station Simulator. Our plan is to launch regular updates - once or twice a month - and we invite the community to offer feedback, suggestions and request modifications to help creating a better station simulation.”
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Recent updates View all (45)

July 20

What's behind Train Station Simulator: an insight of making isometric indie games

Hey Guys,

We thought it was high time to show you a few tricks we use during game development that might give you some answers on some facts and concerns about the behavior and cause of different things in Train Station Simulator.



1. An isometric world:

Most of you know that TSS is an isometric game that is the illusion of 3D of a two dimensional world. Basically we can say that the game takes place on a checked paper with open (GREEN) and forbidden (RED) squares the whole time in 2D. You as a player of the game only sees everything happening in a different projection in isometric 3D.

Corridors and tiled areas are open spaces but objects, trains and walls are forbidden (partially) places. As an example let's see how an area of a toilette and some tiled areas look like in the 2D Train Station Simulator engine and in the game:



Enabling another layer will show passengers as blue boxes actively moving around. The white less-than // greater than sign indicates the direction the object is moving towards. Some other numbers indicates certain objects as well in your station like 115 for an interactive monitor or 117 for ticketing machines:



2. Code: "Dead" Backgrounds, "Zombie" mixed elements and "Alive" objects

Most elements in Train Station Simulator are background or active object elements or many elements are both.

As an example flooring are completely background elements, benches are mixed, background and object elements and passengers are objects only. Let me explain this a little more deeply.

During game development we always pay attention to the speed of FPS (Frames the game runs Per Second) a game can run on maximum. Lots of factor has a huge effect on this (code itself, engine used for development, graphical elements at once on the screen and/or in memory, quality of coding and lots of other factors...).

We use some easy techniques to reduce memory and CPU usage. The biggest advantage is the 2D vs. isometric trick I talked in the first point. The other major possibility is using different elements for different purposes as "dead" background elements will not eat up much memory or CPU but "alive" object will:



A. Background only elements: (Dead)
Most flooring, walls, doors, tracks, platforms are "static" elements and are not moving or changing very often. I call them "dead" as these are not moving but sometimes other elements can interact with them (eg.: passengers damage more likely cheap floor and less likely expensive floor).

B. Mixed, Background and Object elements (Zombie)
Most of the interiors to be placed (eg.: benches, machines etc.) are mixed elements. These one have their own rules and functions (eg.: a ticket machine can give a ticket to the passenger or a passenger can use the toilette) so basically we can say that these elements have their own interaction with active objects. These elements cannot interact with each other only with "alive" objects.

C. Object elements (Alive)
Passengers, vandals, staff members, vehicles and trains are active objects in Train Station Simulator. These pieces can interact with A and B types and they can interact with each other as well. For example a passenger can blemish the flooring background only elements, also passengers can sit on a mixed bench element but they feel pretty angry when seeing a vandal passenger destroying machines or missing their train as it leaves the station.

So by understanding the main elements of TSS now you can have a much cleaner picture why there is a limit in the number of passengers (250 right now) or why the map is not much larger. There are other great tricks used in other games where object elements (C) are only active in the view of the game but in TSS it would not be possible as in real world simulation games even if you do not see your passengers they have to continue their behaviors (they are getting more and more tired or hungry and have to catch their trains).


3. The underpass problem: why not possible to move the underpass entrance/exits away from platforms each side or only one side



So past week there were some discussions on the new underpass feature. We planned on request to move the entrance/exit of the underpasses off the platforms but as you might now understand more deeply the mechanism of Train Station Simulator it will easy to understand the cause.

To understand the problem let me introduce a few issues. Train Station Simulator was not designed to be a multi-floored game scene. The "open" // "forbidden" cell system enable "alive objects" to explore around open cells and avoid forbidden cells. The problem is with crossings and the fact that there are no multiple layer levels of that system so it would be difficult to define being on ground level or underground level (Actually we have tried that too but did not work as expected).

So the next image will show how the underpass works: actually if you place an underpass between tracks it will open a corridor for "forbidden" cells so passengers can cross. The illusion that they "disappear" is only a graphical effect to make it more real and train tracks are forbidden cells as trains use different paths for their movements than passengers.



The image shows that it is possible to reach from A-B-C-D each point to each other. But moving the underpass entrance/exit each side one cell off the platform would have resulted situation that may caused series blockage that can be seen on the next image:



In this case "B" would have never been accessed from position "A" as the underpass invisible corridor would block the ground access on the platform.

Well yeah... We know we could have come up with a solution for that but there were no easy solution for this. We could have created another floor database of coordinates but that would have limited the expanding of passenger number so we had to decide which direction to follow.

Well this example clearly shows that adding new features needs lots of attention and enormous time to develop!



Hope you guys enjoyed this short insight of the mechanism of Train Station Simulator. We may create posts like this in the future as well and please continue posting comments and feel free asking questions in the future as well.

Thank you guys!
3 comments Read more

July 16

Patch - Build t435 - LIVE NOW [PUBLIC AND BETA BRANCH]

Hey Guys,

Finally we could have overcome an issue with updating so finally we have released the Build t435 update.

This is a major update containing lots of bug fixes and new features so it may contain some bugs for the first release:

NEW FEATURES

1. Underpasses between platforms
2. Audio Localization: French
3. Graffiti Artists
4. Station Evacuation Button
5. Basic In-game tutorial
6. More transportation: parking lots, disabled person parking
7. More types of passengers: disabled passengers
8. Mobile phone Charging kiosk
9. Settings / Display - Force FULL HD Windowed mode

1. Underpasses between platforms:



Finally we have enabled this highly requested feature so passengers can now cross longer tracks and platforms so no need to go around. This way you guys will be able to build much different station layouts so your passengers will be able to cross easily under tracks if they need to go to a toilette or any other facility nearby.

There was a discussion in one of the update comment sessions about the entrance of these underpasses. We have tested to move the stair entrances off the platforms but that caused some more complicated issues. We will create this week a detailed blog post of the "Insight of developing Train Station Simulator" and you will understand from that post why it was not possible to move the entrances off the platforms.

You can simple demolish the underpasses with the 2x5 demolish tool.


2. Audio Localization: French

Finally we have updated the audio functions for our French users.

3. Graffiti (Artists)



Gratified trains are finally here. Graffiti was is included in a simple way for now in Train Station Simulator. For this first version graffitis are appear on trains sometimes if there are too many vandals present in you station. In future version we may include more animation where you will be able see graffiti artists painting on trains.


4. Station Evacuation Button



We have enabled the Evacuation button on the right of the main down menu. You can evacuate your station any time and an alarm will sound and all your passengers will try to get to the closest emergency door and/or exit.

Right now unexpected threatens will not happen like bomb in a bag or flooding or any other situation but in the future we plan many many unexpected events that will effect your stations life.

If you click the Evacuation button again the alarm is stopped and everything turns back to normal.


5. Basic In-game tutorial


We have enabled a short tutorial with basic tips on how to build your very first train station and how to setup your timetables and schedules. This is more useful for very newbie users and was a highly requested feature for long time.
Right now the tutorial is English only.


6. More transportation: parking lots, disabled person parking


We have enabled some more parking for cars and a disabled only parking spot.


7. More types of passengers: disabled passengers

If you would like to see more disabled passengers in your station you need to place a disabled parking.


8. Mobile phone Charging kiosk

Mobile phone Charging Kiosk is an eye candy so you make your station more colorful with facilities like this. Available in 2000 and 2010 all game modes.

9. Settings / Force FULL HD Windowed mode
In the settings/display you can use the FullHD Windowed mode that will set 1920x1080 window your game field that was requested as a quick fix for several monitor layouts (as the window size is generated from the screen resolution).

You may have noticed that some planned features have been left out from this update (disasters, tram lines). These features were moved back on the list to enable certain more important quick fixes.

Thank you for your help guys, hope to get more fun soon to Train Station Simulator!!
8 comments Read more
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About This Game

Train Station Simulator is a station builder and manager game. Be a creative engineer by planning flooring tiles, building walls and creating emergency routes.

Caring station design

  • Lay flooring tiles, build walls, create corridors, place exit doors and emergency routes.
  • Expand your building to create more room for constructing advanced appliances, facilities, services and a more reliable train system.
  • Creative station design creates a better place for your passengers.
  • Replace old tracks as new and more advanced technologies are invented – all the way to magnetic trains.
  • Form mood-enhancing designs: plants, flowers, open spaces and benches.

Expanding content with constant updates (Updated*: 25/March/2018)

  • 56+ different objects to place
  • 25+ types of trains, locomotives, engines and carriages
  • 25+ different staff members in 5 settable categories and an extra 2 categories of shoe-shiners and shop assistants (assistants are part of each cafes and restaurants by default)
  • 22+ types of passengers including vandal persons and homeless persons
  • 15+ types of shops/restaurants and other facilities to place
  • 10 different cars
  • 9 public transportation vehicles
  • 6 doors
  • 5 types of rails: standard, advanced, electric, magnetic, light hiber
  • 5 flooring
  • 4 platform types
  • 3 walls
*Not all content available in all game modes at once.

Ride the rails

  • Set up bars and cafés and allow them to grow and bloom into successful businesses.
  • Deploy bus, taxi and tram networks to grow your local station to a crowded hub central.
  • The demand for traveling by train is undeniable: open new train routes by selecting combined schedules.
  • Bring your station to life: place local bus stops near tracks scheduled with local trains.
  • Keep your station clean of debris, secure all areas by police officers and never ran a train off the track by employing system engineers.

Creative game play with enhanced features

  • Solve real-life station modeling challenges with enhanced passenger ai movements.
  • Play through 25 different scenarios with different skill levels and timeframe.
  • Track station progress with a comprehensive statistics menu.
  • Follow each of your staff members and analyze all passengers’ behavior.
  • Exciting game achievements, various leaderboards
  • Steam Trading Card

We plan to add the following features

  • Weather-related events: rain, snow, windy weather
  • Disaster modes: train accidents, trees on rails
  • Thieves, robberies and bomb threat related events
  • Advanced terminal evacuation
  • New staff types: swat team, engineers, train cleaner units, track maintenance service
  • Advanced passenger AI
  • More transportation connections: underground station, trolleybus terminal, parking lot
  • New objects: overpass, underpass, moving walkways, advanced vending machines, recreation area, park, playground
  • New facilities: advanced restaurants, bars and buffets, pet relief area, lost and found, meditation room, nursery
  • More colorful passenger types: children, elderly, disabled, beggers, hooligans, pickpocket, train graffiti artists, distraught passengers, smoking violators
  • Cargo operations
  • In-game tutorial
  • Continental train graphics packages
  • Mod support for all train graphics

Hire your staff and manage salaries and working shifts:
Keep your station clean of debris, secure all areas by police officers and never ran a train off the track by employing system engineers. Hire your staff for a more reliable operation. A cleaner station makes passengers happy that increases income.

Deliver more tracks and manage all schedules:
As time flies by your terminal hub starts to expand. Set up restaurants, bars and cafés and allow them to grow and bloom into successful businesses. Open up new building wings and connect all areas with corridors so passengers can easily access all spaces.

Select from campaign modes to endless game play
Train Station Simulator will be shipping with over 25 uniquely designed game modes ready to be played not only for days but weeks and months. The game includes "Campaign", "Ready", "Mission", "Survival" and "Endless" play modes.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP 2
    • Processor: Intel Core 2 Duo 2.4 GHz | AMD: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: Any 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • Additional Notes: Windows 8 and Windows 8.1 might not fully supported. 16:9, 16:10, 21:9, 16:3 supported (Tested: 1600x900, 1600x1200, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2048x1536, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 5760x1080)
    Recommended:
    • OS: Windows 7 (or higher) (64 bit)
    • Processor: Intel Core i7 2.6 GHz | AMD: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: Any 1.5 GB RAM (or higher)
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Windows 8 and Windows 8.1 might not fully supported. 16:9, 16:10, 21:9, 16:3 supported (Tested: 1600x900, 1600x1200, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2048x1536, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 5760x1080)
    Minimum:
    • OS: Ubuntu Linux 14.4
    • Processor: Intel Core 2 Duo 2.4 GHz | AMD: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: Any 1 GB RAM (In Linux version most AMD graphical cards are not officially supported)
    • Storage: 250 MB available space
    • Additional Notes: Currently Ubuntu is the only supported distribution. While the community has been successfully running Train Station Simulator on other distros these are not officially supported
    Recommended:
    • OS: Ubuntu Linux 14.4
    • Processor: Intel Core i7 2.6 GHz | AMD: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: Any 1.5 GB RAM (or higher) (In Linux version most AMD graphical cards are not officially supported)
    • Storage: 500 MB available space
    • Additional Notes: Currently Ubuntu is the only supported distribution. While the community has been successfully running Train Station Simulator on other distros these are not officially supported
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