Batch 17 is a story focused, online multiplayer third person shooter with Campaign, PVP and Coop.
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Release Date:
Jan 23, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Batch 17 is trying to do something a little different with our PVP, and we want feedback to find out the parts you like, and the parts you hate. All our efforts now are making the game playable and fun, and as such we feel the game is a better candidate for Early Access.”

Approximately how long will this game be in Early Access?

“Batch 17 has undergone a massive rewrite over the last few months to move towards procedurally generated content. As such we continue to add content and fixes on a weekly basis. We expect to stay in Early Access for another 4-6 months from this point. (June 21st)”

How is the full version planned to differ from the Early Access version?

“The most current version only has one complete level. The final game will have at least 4.”

What is the current state of the Early Access version?

“After several months of feedback on the game, we feel very confident this version is welcoming to new players, and enjoyable to play. There are still some bugs - being worked every single day, but there's a ton of content to find, and with a procedural system for leveling, loot, and AI encounters, there's hours and hours worth of farming and encounters to play through.”

Will the game be priced differently during and after Early Access?

“We reduced the price for the game for early access - to entice more players to have fun and give us their valuable feedback. This game is designed for the community after all. When the game is released fully - we expect to put a price tag on the game, commiserate with player feedback.”

How are you planning on involving the Community in your development process?

“Our discord channel is always monitored by the devs. Additionally we involve the community through our twitter, facebook, and mailing list. If anyone has a question - we definitely encourage them to reach out to us on discord, we are literally always on!”
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Recent updates View all (3)

January 31

Finding yourself lost or without direction?

You've been heard loud and clear!

Hey guys, this is Ben the lead dev/owner over here. I want apologize for folks having no idea what on earth to do in the game when they log in. This feedback has come in from all over and I completely agree with all of you, the game feels empty and directionless when you log in for the first time.

Unfortunately, we kinda did it on purpose and it was a bad call.

Before I explain, let me show you a map of our Jungle level as it is in game, right now. (And since launch)

When we did our beta, we mostly had the super structure in the far right, with almost none of the structures outside of that deserty area. Because of this, feedback (as I interpreted it) was people loved the exploration aspect of the game. (In hindsight, this was probably not the correct interpretation)

Fast forward towards launch, and we're finishing the questing system. (In its obvious rudimentary form) We added so many NPCs, and so many quests, and so many new structures in the span of a week, the beta testers literally had no time to provide us feedback on how organic anything felt. And to be honest, our beta testers had been on the project so long, the game probably felt completely natural to everyone, because no one was seeing it with fresh eyes.

I had wrongly assumed that the exploration aspect of the game was an enjoyable aspect, when in reality, it is a huge hindrance to anyone unfamiliar with the game.

Here we are today. We have heard the complaints loud and clear that the game lacks direction and any clear indication of what to do or why. There have certainly been other complaints levied at the game, and for the record, we value all valid criticism.

Lets be honest, not a whole lot of you bought this game, so its our responsibility to you guys to help you feel justified in your purchase. We really want to make a game you guys enjoy.

Now to the positives!

We have a lot of things we're doing right now, for an upcoming release to address some of these particular concerns around direction:

1. In game map
2. More linear play for newer players, with open areas for high level and PVP players
3. More separation between PVE and PVP zones
4. Easy, clear transportation to high level zones/PVP areas (no more unmarked teleporters!)

We'll be rolling these features out over the next few weeks, (in addition to other features) but in the meantime, I've included the map above, so that for any new players, rest assured there's more to the game than the starting area!

If this is a productive dialog, I would like to do frequent, informal updates here in addition to our standard bug fix reports, and patch notes.

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January 27

Launch Notes + Game Controls

I must apologize for the fact we have yet to get our menu system functioning that will allow you to change or even just view the basic controls. I hope this image helps you guys.


Launch Notes:

This has been a long time coming... and while our launch version isn't perfect by any means we are proud to release to you today Batch 17 in Early Access. Over the coming months you can come to expect at least 2 updates to our game every week. Be they big changes or small it is important to us that this community see the game evolve at a rapid pace.

The following is a short list of the things you can do in Batch 17 (As of right now)

- PvP (Grouped or not)

- PvE (Put our AI to the test so that we can find ways to improve their behaviors)

- Explore our Jungle map


Don't forget to take advantage of the terrain and our natural cover system where you need only walk up to a wall or short object for the chracter to protect themselves.


Known Issues:

- Players do not see each others armor as they collect gear from Boss encounters

- Some AI not animating correctly

- May be some FPS drops when a lot of AI are present

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About This Game


In Batch 17, you play as an un-named cloned soldier who wakes up in the middle of a violent resistance against the organization which runs the mining colony you protect. "Born" without any ability to speak, but with memories of your previous life, your quest for answers leads you to the resistance, where you learn that not only are you not alone, but that there is something very strange about this remote outpost. Led by a shadowy leader who seems to have a vested interest in you, fight through a variety of levels and environments to piece together the mystery of who you are, and the significance of the 17th batch of clones.


Batch 17 is more than just a standard multiplayer player vs player game, Batch 17 incorporates various multiplayer ideas from other games and brings them into one great experience.

Instances in batch 17 are full versions of the entire campaign and world. Only your character stays the same regardless of what instance you play in. As the development progresses, we will be implementing Guild Halls, Base Building, and many other awesome perks for your personal instance.

By introducing this container form of instancing, we can allow you flag individual Universes (or instances) as player vs enemies only, COOP only or PVP Invasion (Coming soon!)

In Progress

Personal Instances:
As an Early access game - players immediately have access to online instances - and will have personal instances enabled once we have enough feedback on our PVP servers. As soon as we have solid numbers on our public pvp instances, we will enable personal instances and PVP invasion.

We currently have 35 NPCS with 200 total quest steps which will account for hours of play. Our questing system is in its infancy - and may have bugs, but is functional - and always improving.

Regional Events:
The developers have the ability to spawn as many enemies of any type as we want, anywhere on the map. The developers of Batch 17 actively play and enjoy the game - and interacting with the world we created is half the fun - so expect crazy things! This system is functional - and requires developer intervention, but we plan to pass this functionality on to our games Ambassadors (the public!) at some point.

Playable Worlds:
The game will currently launch with one full playable level, and we have 3 more (Ice world, Desert World and the Machine) in late stages of development - so new maps will be released on a regular basis.


PVP Invasion: Personal instances are currently disabled as we launch - so we can establish good figures on bandwidth requirements and server scaling. As soon as we've got some numbers under our belt, this will be re-enabled. This feature is already code complete, but we have no idea how to scale our servers appropriately - and there are huge implications to getting that wrong.

System Requirements

    • OS: Windows 7
    • Processor: I5
    • Memory: 8192 MB RAM
    • Graphics: GTX 750
    • Storage: 6000 MB available space
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