Grab your friends and build and fly your own customisable spaceship. With local and online co-op and hundreds of unique ship components, you must work together to figure out the best way to survive your journey!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Undercrewed is perfect for Early Access, we have a fun stable game that you can play with your friends. The game is multiplayer focused so it is really important for us to see how different people play the game and how everyone works together. This will allow us to get feedback and make a better game for everyone.”

Approximately how long will this game be in Early Access?

“We have already built a lot of the game in a very short period, however we understand that as the game gets bigger the development slows down. We want to make something we are proud of and that you want to play, because of this we are setting a launch date that is 3-5 months away.

The two of us already have a lot of finished games under our belts so we are very experienced at completing games.”

How is the full version planned to differ from the Early Access version?

“The big feature that is missing is the story campaign.

We also need:
  • A full soundtrack
  • Menus (settings, main menu)
  • Quality of life additions
  • Cutscenes
  • Renovation of key pages

We are looking forwards to adding more ships, more enemies, more customisable modules all of which can be influenced by the community.”

What is the current state of the Early Access version?

“The core gameplay engine is very solid and we have excellent netcode for playing online. There is already a lot of content and exciting gameplay. However there is no story campaign.

There is only one mode of play at the moment where you have to survive for as long as possible against waves of enemies. This is good for us as it allows us to balance all the customisations to make a really robust online experience.

  • We have mix and match 4 player Online / Same screen co-op.
  • A huge skill tree
  • An extensive list of customisable modules
  • Steam invite system working so it's really easy to join your friends.

Will the game be priced differently during and after Early Access?

“It's very likely that as development goes on and there is more content added to play we will slowly increase the price. Make sure you get in early for the best price.”

How are you planning on involving the Community in your development process?

“There are a massive number of modules that will be added to the game, we have spent a long time balancing these and making sure they are satisfying however we now need to get the opinions from a wider audience.

We also need to make sure that all the enemies are fun to fight against, all the spaceships are fair and that everything is both understandable for new players and deep for experienced players.”
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Available: Coming Soon!


Recent updates View all (6)

February 13

Undercrewed February Update = Development is going strong!

Greetings Captains!

I want to first sincerely apologise for not putting out more frequent updates, as you are probably aware the game has been delayed, but this is because the game is much bigger and grander than the original concept. I really do want you to get your hands on the game asap but I also want to make sure that it’s the best version it can be and I have included all of the new features.

Development is still going strong and I wanted to show you some of the things I have been working on!

Recent Features

The first feature I wanted to mention might not be a huge feature to some but it’s my absolute favourite feature in the game ONLINE PAUSING! Yep, using some sci-fi future technology I have put the ability to pause into the game even when playing online.

I’ve also been adding some cool events for you and your crew to deal with during the course of the game.

Maintaining the heat levels so you don't freeze up.

Enemy intruders on board your ship.

Gas leaks

I have also added a significant amount of content into the game (enemies to beat, levels to play, objectives to do, rooms to unlock). I’ve been streaming this on Twitch because it’s pretty interesting to watch and I really enjoy chatting and getting feedback while I work.

The progress as it stands:
  • Levels 1-4: 95% complete
  • Levels 5-8: 60% complete
  • Levels 9-12: 40% complete

My current plan is to polish up the levels that are almost finished and release those, this allows everyone to get their hands on the game sooner while I work on the later levels and also gives me feedback that I can use to improve Undercrewed.

Health Report:

>> At the moment the game performs really well (runs on a tiny computer with no graphics card)
>> There are no high priority game crashes that I am aware of
>> I have a huge list of bugs that I am working through including some in the networking
>> I need to put in A LOT of help, tutorials, popups etc.
>> Most features are in the game

Some of the minor things I’ve done just in the last few weeks:
  • Added 50 sounds which was no small task but really brings the animations to life
  • Optimising texture pages
  • Started the tutorial (will likely get replaced with a more interesting one)
  • Some minor menu graphical improvements
  • Some internal performance tools
  • Fixed many bugs
  • Online scores
  • I’ve put endless mode back in the game

I guess there will be a small number of people that have just scrolled down looking for the headline of a release date. You can’t imagine how much time I have spent thinking about the release date and all the things that need to go into it, I worry that it’s a single decision that can break the whole game.

Release Date: Undecided

I do need to post more regular updates because I don’t want people thinking development has stopped or slowed down, but a lot of the cool looking art is already in the game and updates like “I added 4 more options in the setting menu today” don’t seem as impressive. I’m just a lot better at writing code than I am at wordy marketing posts.

I will be starting off this month with a networking bug bash to really make sure you get the best Undercrewed experience.

Lots of Love
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December 20, 2018

Undercrewed Dev Log

Greetings captains!

For more regular updates join our Discord:

Things have been really exciting recently for Undercrewed so I just wanted to give a little progress update.

I forgot to mention to anyone that Undercrewed was put in PC Gamer’s Cool Looking Indie Games to Look Out For.

Most of my time this month has been adding content; New Levels, New Enemies, New situations. I can’t wait to show everyone some of the new things I have put in. A few weeks ago I made my favourite level so far.

I have also spent a lot of time perfecting the tutorial because it’s really important that players have a good first experience.

I wish you all the best Christmas and I will see you all in the new year.

Lots of Love
- David
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About This Game

You are the last 4 survivors on your spacecraft! Can you and your team pilot the ship to its destination? Work together to unlock modules and build a spacecraft that you will take on your voyage. You will have to run around activating modules on the ship so designing efficient layouts is key.

Your local friends can play together at one computer using a keyboard or controllers. There is also online multiplayer, allowing you to connect with those who are not at your house. You can play with a combination of local and online players and even throw in some AI players to fill your team.

In this game you must make real time decisions and prioritise your efforts to help your team, fans of FTL / Lovers in Dangerous Spacetime / Galaxy Trucker / Space Cadets / Artemis will enjoy this!

  • Online play through Steam's invite system
  • Huge unlock tree with ships and modules you can add
  • Customisable spaceships
  • Avoid getting sucked into space
  • Why is everyone a clone? And what is the mission about? Find out story in the campaign

Making a spaceship that fits your play style is key. Some teams will want a ship with loads of guns, some teams will want a tactical ship with lots of flexibility to deal with every situation. Deciding how much of your spaceship you want to dedicate to shields, repair droids or holographic medics will change how you and your team play the game.

It's a tough decision having to pick if you want to have a ship with good stats or use a ship with lots of slots to place modules or even have a ship with a convenient layout where it is easy to get between different locations.

Each player receives skill points that purchase new modules that can be installed onto the ship. There is one huge tree of unlockable content so coordinating with your team to most efficiently cover the skill tree will benefit everyone.

This vast circular skill tree allows you to specialise while still staying flexible. A crew member focusing on weapons might choose to change their path and develop expertise in shields while retaining their progress.

At the end of each skill tree is a brand new spaceship you can unlock that is particularly suited to that area.

Playing with your friends is easy! We’ve made it so your friends can join together through Steams invite system or have multiple people playing at the same computer. You can even mix and match both!

We love gamepads but we know not everyone has one, if you fancy getting much closer to your friends everyone can play on the same keyboard. The whole campaign is designed to be played with your friends so any combination of keyboard, controllers and online play work.

If you don’t have enough people for a full crew our super smart bots can fill in the missing slots, this allows you to play everything single player.

The story starts just as a disaster kills off the crew leaving just 4 people left. You and your team are tasked to complete the mission. Get your team together and get the ship to the end of the journey.

Find out why the whole crew are clones and what the original mission was.

At the end of each level you will have a decision to make that will change future levels. Find out about the story in different ways to other people and replay the campaign to find out the full tale.

Beam Lasers – Life in space can be mean, show them you can handle yourself with these hot hot lasers.

Holographic Medic – Space is dangerous, especially for a ragtag crew of loose-cannons who don’t play by the rules and injuries will happen, In the past we used to train humans to be doctors but this takes too long so why not get a computer to do it for you.

Bridge – Every ship needs a captain, and every captain needs a comfy place to sit.There are plenty of different bridges to choose from, changing the stats of the ship, adding features or giving you other functionality. The captain is going to think they are the most important person, but really they are just pointing where to go and wearing the fanciest hat.

Shields – Using shields will be critical, they block incoming attacks but break under heavy damage. There are various shield types, which can take more damage, cover a larger area, or recover faster, so choose wisely to survive for as long as possible.

Missiles – You know what's better than one missile? Lots of missiles! These weapons track down enemies and do damage in an area. However they take a long time to reload, which does give the bad guys time to wonder whether you might be over-compensating for something.

Space Batteries – Not sure what space batteries are? They are like normal batteries but in space.

Cloning Room – Why use medical assistance when we can just print you out a clone when you die? The most time consuming part is all the paperwork.

Repair Droids – At some point someone’s going to scratch the paintwork on your spaceship, who’s going to go and fix it? Not me! Repair robots are cheap, disposable and you can turn the volume down when they start to complain.

Shell Guns – These weapons will be your main way of attacking, they come in a variety of styles to suit your opponents. Some are more effective at destroying things at range, some are better at getting groups of enemies. We’ve found these to be far more effective than diplomatic negotiations.

Warp Speed – Sometimes you just need to be somewhere else really, really quickly. I’m not running away! It’s a tactical decision.

Energy Room – There are no hairdryers on this ship but too much has been plugged in. Dave down the corridor must have left all the laser guns on again, lucky we brought some batteries to help charge up the energy. He keeps doing this, someone really should tell him.

And over 100 more rooms!

System Requirements

    • OS: >= Windows 7
    • Processor: It runs on this teeny computer I have with no graphics card and a processor literally slower than my phone, I'm sure you will be fine.
    • Memory: 1 GB RAM
    • Graphics: Not a potato.
    • DirectX: Version 10
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Internet connection required for online play

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