Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Clay-like materials can be manipulated to create 3D assets on both the desktop and within a VR environment.
All Reviews:
Positive (30) - 80% of the 30 user reviews for this software are positive.
Release Date:
Apr 16, 2018
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kanova is a new VR enabled sculpting application from Foundry. Before we go too far with the development we'd appreciate more user input into how the features are implemented. Do you enjoy creating with new 3d mediums? Click that buy button (it's FREE) and provide us with your honest and constructive feedback. We appreciate the support of the Steam community during this very early phase of Kanova's development.”

Approximately how long will this software be in Early Access?

“We anticipate the Kanova early access program to run for a period of 6 months. At which time we will make the decision to go forward with a commercial product or go back to the R&D Lab to come up with another more suitable product idea.”

How is the full version planned to differ from the Early Access version?

“Kanova 1.0 will contain as many of the prioritized user-requested enhancements and bug fixes that we can squeeze in. If we reach the end of the early access period and don't have a suitable product we may choose to extend or go back to the R&D Lab to come up with another more suitable product idea.”

What is the current state of the Early Access version?

“The current Early Access version of Kanova supports sculpting in VR, on the desktop, or both using a variety of brushes. It is possible to use Kanova without any VR equipment.

The Kanova Early Access version supports pen input on the desktop, in addition to mouse and keyboard. For VR input, Kanova Early Access supports HTC Vive & Oculus Touch controllers.

Currently, there is not support for Windows Mixed Reality.

The Early Access release may contain some bugs (we recommend saving your creations regularly!). Performance is not yet fully optimized: it's reasonable in most cases, but we're still improving it.

Feature Highlights
• Editing scenes using Kanova in desktop mode and within the VR environment
• Selecting different modeling tools
• Creating multiple layers
• Sculpting and painting in color
• Exporting to Sketchfab format”

Will this software be priced differently during and after Early Access?

“Upon completion of the Early Access program there will be a price increase.”

How are you planning on involving the Community in your development process?

“We appreciate the support of the Steam community during this very early phase of Kanova's development. Your feedback will be applied to our decisions to continue the product development process and finalize the feature set.”
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Use Kanova

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Recent updates View all (12)

August 20

Foundry's Kanova | Live Stream 6, 'Alligator Snapping Turtle and Siggraph Wrapup'



Kanova is improving by leaps and bounds! Last week Foundry released improvements to B5 including the following:

https://steamcommunity.com/games/730550/announcements/detail/1718572585293627434

Join us at 12:00 PM PST for a timelapse of the latest development sculpt, an alligator snapping turtle and a discussion of all the great stuff we saw at Siggraph 2018.

https://youtu.be/WLNuvwdsKQQ
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August 3

Kanova 1.0v1b5

Kanova 1.0v1b5 is now live!

The big change in this version is a dockable UI for desktop. The tabs we had in previous versions are now all separately dockable panels (in fact some of them have been split into several dockable panels). The main advantage to this is that you can keep several of the panels visible at once so that you don't need to keep tabbing back and forth while sculpting. It gives you a lot of freedom to find a layout you're comfortable with; and however you arrange the panels, Kanova will remember the layout next time you start it up.

Besides that there's another big memory saving when loading files that were created in older versions of Kanova (b2 and earlier); and some improvements to do with vertex-colored models. There are also some bug fixes. The full release notes are below.

We're looking forward to hearing what you think!

New features

  • Dockable widgets for the desktop!
    • Each of our old tabs is now a separately dockable panel (in some cases, e.g. the Scene tab, it’s been split into several separate panels). The panels can be freely docked along any edge of the screen, popped up in a separate window, or - if you like - grouped together as tabs.
    • For example you can have the sculpting tools, layers and material panes all visible at the same time so there’s no need to switch back and forth between them while sculpting.
    • The View menu lists the panels and lets you toggle them on or off, so you can easily hide the things you don’t use regularly.
    • The position, size and hidden/shown state of each panel is saved on exit, so they’ll come back exactly where you left them next time you launch Kanova.
  • Remove unnecessary data at load time
    • Sculpts done with versions of Kanova prior to b3 could end up keeping a lot of data in memory (and on disk) for empty regions of space. We now detect and remove this unnecessary data at load time.
    • For sculpts created in Kanova 1.0v1b2 and earlier, this can potentially give a very large memory saving (in one test model, it reduced the memory usage by 3 GB!!), however it won’t have any effect on sculpts created with Kanova 1.0v1b3 and later.
  • Support for reference models with vertex colors
    • Previously we only supported reference models with UVs and a single diffuse texture. Now we have per-vertex colors as an alternative to that.
    • You can load OBJ files with vertex colors (the same format as we export).
    • As a result you can now load an exported OBJ back in as a reference model, whether or not it has vertex colors.
    • Reference model layers with vertex colors can be saved as part of your Kanova .dfm file too.
  • The OBJ exporter writes proper layer names to the file instead of auto-generated unique names.
  • Progress bars for long running operations, including:
    • Exporting to any of the supported file formats (STL and both OBJ variants).
    • Loading a reference model.

Bug fixes

  • Autosaves use the latest version of the file format (currently v8) rather than an outdated version (v5).
  • The “OBJ with vertex colors” exporter was not writing out vertex normals.
  • Pressing Ctrl+Z on a new scene removed the default sphere.

Known bugs

  • Drawing a stroke, undoing, then switching layers can sometimes cause a crash.
    • This was present in b4 was well.
  • "Cleanup Layer" only works when you have DF3DMesh selected as your meshing algorithm.
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About This Software

Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Unlike other tools on the market, Kanova can be used in pure VR form, for creative exploration, or as a hybrid/VR desktop application. Artists can further refine and develop creations by exporting to Foundry's 3D content creation platform, Modo and Modo indie.

Sculpting in VR completely changes artists typically approach creating 3D objects. Freeing them from learning technical tools and terminology and allowing them to intuitively sculpt 3D objects in a natural fashion. The simplified nature of Kanova's interaction means that it appeals to first time users to 3D as well as seasoned artists and industry professionals, giving each a unique tool from which to create 3D artwork.

Feature highlights include:
  • Editing scenes using Kanova in desktop mode and within the VR environment
  • Selecting different modeling tools
  • Creating multiple layers
  • Sculpting and painting in color
  • Exporting to Sketchfab format

The Kanova User Guide provides details on the features available and how to access them using the Kanova desktop application and from within the VR environment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or equivalent AMD processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or equivalent AMD processor
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Storage: 2 GB available space
    • Additional Notes: VR hardware is optional. Pen input is supported.

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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