Inspired by RPG map in "Warcraft III" , the core gameplay is plunder resources from enemies. This game is not only a simple thief, but also a test of the collocation between the various defensive towers, as well as a balance between the defense tower injury and the enemy's blood volume.
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Bemærk: Den sidste opdatering fra udviklerne var for over 7 år siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“A number of free activation codes are given to players who like this type of games to get more user feedback. Continue to improve the game details and add new content.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Two months”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“During the experience period, the game is reformed according to the opinion of the user. Fix the known BUG and set the difficulty level of the game.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Tend to be stable and have a more complete game content. Fewer bugs, close to the full version of the UI and sound effect.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Price will not change when we leave early access.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Promote the game to improve the popularity of the game.”
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achievement

A new map will be added in the future, and the advanced defense tower will be unlocked in the new map.
Coming soon!

Om dette spil

GamePlay:

The game consists of two parts and a combination of defense and escape. "Exterminate all the monsters" VS "Help the monster to escape".
The whole process consists of 32 rounds, each round "defense" and "escape" play, two play through to the next round.
(Because many players do not like to be forced to become monsters, the current version is the default choice to skip the escape mode.)

You don't have to destroy all the creatures in the "Tower Defense". After each round of play, Hp will be auto reset.
You don't have to save all of the same kind in the "escape" game, and of course it will lose some "energy".

Each kind of turret has its own unique effect, through the collocation of various turrets to get the best defense.
Each kind of monster has its own unique attributes, using the properties of the turret to combat monsters.

The core of the game is "energy absorption". (similar to "thieves", "plunder"). That is, the attack of the defense tower will draw energy from the monster, and accumulating energy can build more defense towers.
(it's hard to defend if you have not enough energy.)

Features:

  • You don't want this games is so hard? Cheat code is "greedisgood". (open the console by press the 'Enter' key in the game)
  • You only want to play "defense" part? The author's channel help you skipped the "escape" part directly.
  • Automatic archiving after failure, reset the current round, relayout.

Operation Description:

God's angle of view ___WASD mobile perspective; the mouse roll adjustment height; click land to build tower; click the tower to view the property or upgrade.
The monster visual angle ___WASD walks; the mouse controls the direction; 'shift' key control accelerates; E, R, F key use skills.
Esc key to call setup interface, small keyboard '+' and '-' signal to adjust the speed of the game.

Systemkrav

    Minimum:
    • Styresystem: win7
    • Processor: I3
    • Hukommelse: 512 MB RAM
    • Grafik: Intel(R) HD Graphics 530
    • DirectX: Version 9.0
    • Diskplads: 512 MB tilgængelig plads
    Anbefalet:
    • Styresystem: win10
    • Processor: i5
    • Hukommelse: 2048 MB RAM
    • Grafik: GT640
    • DirectX: Version 11
    • Diskplads: 1024 MB tilgængelig plads

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