Slap City is a streamlined platform fighter with characters and locations from the Ludosity universe! Slap your way through multiplayer modes like Battle and Slap Ball either locally or online!
Recent Reviews:
Very Positive (56) - 98% of the 56 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (97) - 97% of the 97 user reviews for this game are positive.
Release Date:
Mar 5, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Slap City is a game built with the fighting community in mind, starting already with the limited Alpha and community building in 2017. Early Access is the natural continuation of that, allowing us to reach a broader audience through Steam while still perfecting game balance and adding features.”

Approximately how long will this game be in Early Access?

“Our current plan is to be in Early Access for 8 months.”

How is the full version planned to differ from the Early Access version?

“We intend to exit Early Access with at least 8 playable characters, a singleplayer campaign and much improved online ranking and matchmaking. And of course a tonne of more content overall.”

What is the current state of the Early Access version?

“Currently we have
* 5 playable characters and 12 arenas.
* Local and online multiplayer with rudimentary matchmaking and ranking
* Slap Ball mode”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Involving the community is the entire point of having Slap City in Early Access! We have already started building a community for this using Discord where we have open and direct discussions about how to improve the game with our players. Once we're in EA we'll also use the Steam forums heavily for this.

We also have tools built into the game to easily send in replays and other analytical data which helps us quickly identify problems, or just look at really cool combos our awesome community have come up with =)”
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Recent updates View all (7)

May 18

Slap City 0.8.2

Slap City 0.8.2
-The one with Besiege Castle Man!

General
-DirectX 11 is now supported by the game
-The game now natively recognizes the common MAYFLASH GameCube Controller Adapter in its PC mode
-Fixed issue where for some players characters and other things were invisible if stood still
-Getup rolls can now be activated with the secondary stick
-Fixed issue where characters could gain an incorrect amount of speed by dashing in super-quick succession
-Characters can now drop through platforms from shield by pressing special
-Respawn invulnerability is now 90 frames long (down from 120) and runs out immediately if the character initiates an attack
-Holding down on the control stick now never grabs edge
-Edge grab hitboxes are now a little more lenient
-Renamed the Dash button to "Clutch", due to it's variety of non-dash uses
-Dpad can now be set to press Clutch
-New option "Set Simple Controls" in controller config activates all tap options and unbinds Strong and Clutch
-Previously undocumented usage of the clutch button here explained:
--Hold clutch to force lightshield
--Hold clutch to suppress fastfall
-Characters can now walljump from holding edge by pressing clutch
-Characters can now extend moonwalks once per moonwalk by pressing clutch
-Characters can now tech and Dash-Cancel with Clutch
-Introduced momentum reversal on selected moves; during any of these moves, press the clutch button to flip character and horizontal velocity
-Assigned clutch button in default configs:
--Keyboard, right ctrl
--XInput, left bumper
--GameCube, L
-Remaining jumps are now indicated by wings on the right side of player arrow
-Clutch button press is indicated by option symbol on the left side of player arrow
-Added controller config menu inside Controllers menu
-Added "Training" button to mode select
-Stage select now prefers picking a random stage that is different from the stage most recently played
-Smack the Crystals is now playable as a standalone mode

Online
-Accepting an invite via Steam Overlay now forces the game to the online menu
-Create lobby menu now shows values for defaults
-Match manager now prefers picking a random voted stage that is different from the stage most recently played
-Avatars and status of people in lobby is now visible at the bottom of the online character select screen
-After loading, but before starting, loading status of other players is now overlayed on player info
-You can now send pre-defined messages while on the online character select screen
-Fixed issue where steam avatar colors were washed out due to difference in color format
-Ping is now determined with more precision

Ittle Dew
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
-Changed Fair hitbox size on the ice ring from 1.0 to 0.75 and shrunk the particle effect to compensate

Masked Ruby
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial (only during the startup)
-Changed Dair damage from 2 to 3 (9 damage total)
-The crouching state now has a floorbrake of 15 instead of Ruby's usual 65

Jenny Fox
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
-Changed run acceleration from 60 to 80
-Changed dash (run start) animation so it feels better
-Dtilt can no longer be jump canceled after frame 20
-Changed Dtilt DI from 1.0 to 1.3
-Changed Nair base knockback from 110 to 130
-Changed Nair knockback gain from 2.2 to 2.3
-Changed Nair hitlag from 1.0 to 0.8
-Changed Dthrow knockback gain from 2.8 to 2.6
-Changed Dthrow hitstun from 0.75 to 0.85
-Changed Dthrow damage from 16 to 11
-Changed aerial Nspecial air control from 0.0 to 1.0
-Changed Nspecial axe throwing frame from 10 to 30
-Changed Nspecial axe hitstun from 0.3 to 0.4
-Nspecial can now angle the axe upwards by holding the Special button until at least frame 8, indicated by a slightly different animation
-Changed the ledgeattack animation and its hitboxes
-Tweaked the end of the Fstrong animation (does not affect hitbox positioning)

Ultra Fishbunjin 3000
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Air strong
-Changed weight from 125 to 120
-Changed dash speed from 15 to 14
-Changed air acceleration from 80 to 40
-Changed Nair base knockback from 100 to 160
-Changed Nair knockback gain from 2.0 to 1.5
-Changed Nair SDI from 1.0 to 2.0
-Changed Nair hitlag from 1.0 to 0.6
-Changed Nair hitstun from 1.0 to 0.7
-Changed Bair active frames from 16-20 to 17-20
-Changed maximum Finisher horizontal recoil from 20 to 10
-Removed the hitboxes on Fishbunjin's elbows on Nspecial
-Removed Fspecial attack superarmor (previously frames 5-9)
-Changed Uspecial superarmor frames from 0-20 to 8-16
-Uspecial now travels 10% shorter vertically

Princess Remedy
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial
-Changed Fair hitbox size from 1.2 to 1.0

Business Casual Man
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
-Changed air acceleration from 70 to 80
-Changed air speed from 12 to 13
-Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
-Changed Jab minimum stun frames from 16 to 20
-Changed Fstrong base knockback from 120 to 180
-Changed Fstrong knockback gain from 2.3 to 2.2
-Changed Fstrong Sell damage multiplier from 2.5 to 2.0
-Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
-Changed Dstrong money gain on hit from $15 to $20 ($140 total)
-Changed Fair knockback gain from 2.0 to 2.5
-Changed Fair Sell damage multiplier from 2.0 to 1.6
-Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
-Changed Uair hitlag (first three hits) from 0.4 to 0.8
-Changed Dair hitlag (first four hits) from 0.4 to 0.8
-Changed Dair total move length from 45 to 40 frames
-Embiggened the Fspecial hitbox
-Changed Fspecial active frames from 22-26 to 20-26
-Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
-Uspecial now gains $50 on hit
-Changed Dspecial superarmor start frame from 12 to 6
-Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
-Finisher attack at $1000 now spawns cards predictably
5 comments Read more

May 4

Slap City 0.8.1

Music menu, bug fixes, tweaks and more!

General
-Added music select option for offline matches
-Fixed issue where watching a replay would save a broken duplicate if replay auto-save was enabled
-Fixed issue where it was possible to taunt and crouch before a match started

Online
-Fixed issue where Arcade Game Over screen would be overlaid on top of online play
-Default quick search is now "anything". If you have played online previously, this will not overwrite your settings.

Stages
-It should no longer be possible to throw characters through the wall in Healing Mode
-It's now easier to score with a Sticky ball in Golf Stadium (extended the scoring areas into the walls)

Jenny Fox
-Changed Nair base knockback from 90 to 110
-Changed Nair hitstun from 0.9 to 0.8
-Changed Dthrow knockback angle from 30 to 40
-Changed Dthrow base knockback from 140 to 180
-Changed Dthrow knockback gain from 3.0 to 2.8
-Changed Dthrow hitstun from 1.0 to 0.75
-Changed Dthrow DI from 1.2 to 0.8
-Changed Dthrow SDI from 1.2 to 1.5
-Accidentally reduced Dthrow's hitstun too much while tweaking it sorry about that we'll fix it in the next patch

Ultra Fishbunjin 3000
-The Fspecial attack now only flashes Fishbunjin's body with the superarmor color while he actually has superarmor (frames 5-9)

Princess Remedy
-Changed Dthrow knockback gain from 2.5 to 2.8
-Changed Uair DI from 1.2 to 1.5

Business Casual Man
-When using Uspecial to fire yourself into the ground, you no longer gain brief invincibility from standing, rolling, or attacking from the downed state
-Changed Ftilt hitstun from 0.9 to 0.8
-Changed Dtilt base knockback from 130 to 140
-Changed Dtilt knockback gain from 2.1 to 2.2
-Changed Dtilt DI from 1.1 to 1.3
-Changed Dtilt SDI from 1.5 to 2.0
-Dthrow no longer slips off edges
-Changed Nspecial base knockback from 110 to 140
-Changed Nspecial hitstun from 0.9 to 0.8
0 comments Read more
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About This Game

Slap City is a streamlined platform fighter with characters and locations from the Ludosity universe! Slap your way through multiplayer modes like Battle and Slap Ball either locally or online, or take on a bunch of single-player challenges!

Play with up to four players locally or online with a variety of game modes, options, and computer controlled opponents, or play for points in online 1 on 1 ranked battles.
Save replays of your greatest moments!

Want a break from fighting? Try Slap Ball! (Note: there will be no breaks from fighting.)
In this team-based game mode, players slap the ball into the opponent's basket to score. The more the ball gets juggled in the air without touching the ground, the more points it'll be worth, allowing for some serious plays and comebacks. Don't forget to rest near your goal to recover some damage, or each hit from your opponent will soon send you several laps around the court!

Here's a quick look at what is already implemented, and what is coming in the updates ahead!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) or later
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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