In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
All Reviews:
Very Positive (534) - 93% of the 534 user reviews for this game are positive.
Release Date:
Nov 27, 2017

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Recent updates View all (28)

May 14

Dominions 5.32

This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well.

  • New heroes for Rus, Vanarus, Shinuyama, Man and MA Xibalba.
  • Spell details printed as yellow text
  • Late age Ulm can now summon a limited amount of unique vampires
  • Sneaking commanders have grey backgrounds on Army Setup screen
  • New layout for Host Schedule for network games
  • New layout for Select Nations during network play
  • View statistics in Map Editor
  • Army affecting rituals will now target the largest enemy army if multiple are in the same province.
  • New summons for some of the Japanese nations: Araburu-kami, Omukade, Bakeneko, Tanuki, Okami
  • Oni Generals can command more regular units
  • Bakemono Sho size 2 -> 1
  • Bakemono have mountain rebate
  • Shuten-doji now has invulnerability
  • Kappa has land encumbrance instead of negative land reinvigoration
  • Recruitment rebates now affect the price directly
  • Some heroes got older in later eras
  • Fix for Siren's lure message
  • Forge item screen now remembers the selected item type
  • Burning Mountain site can now only appear in the capital of Phlegra
  • Master of the Games starts with a random heroic ability
  • The detailed Dominion info now takes hostile dominion penalties into account
  • Fix for some bad 3d backgrounds in main menu
  • Try harder to create temporary file
  • Improved Combat Speed info on monsters
  • Plate Hauberk defence penalty -3 -> -2
  • Combining multiple PD rituals didn't work properly
  • Seduction could result in incorrect message when no commander was found
  • Grey Ones got too many eyes when imprisoned
  • Rec Points is no longer capped at 40000 population
  • Bless effects sorted properly
  • Make sure not too many render commands get buffered up
  • Fix for disciple design points after pressing 'r'
  • Pangaea White Minotaur is now a multi hero
  • Fall damage from Wind Ride is now size dependent
  • Perpetual Storm increases map movement cost
  • PD have home province
  • Toad Tribe PD fixed
  • Fire Shield values slightly raised
  • Bane Venom Charm less deadly
  • A mage will refuse to cast communion slave when it is the only caster left
  • Fix for potential double host when using schedule with fixed host times
  • Add/remove pretender 2h files manually on server during network game creation and the game status will be updated accordingly
  • Numbness will no longer affect units with cold res 5+
  • Error messages when trying to cast Twiceborn on undeads and similar
  • Chaos Power, Magic Power, etc. now affects stealth value too
  • A New special troll province
  • A commander's auto spawned units appears in squad with same units
  • Nametype bug fix for new heroes
  • Network game would crash if no nation was selected the first time
  • Chak Muuch Dart Thrower now has a poisoned spear
  • Description and typo fixes
  • Biddyn map fix
  • Stat fixes
  • Site fixes

  • New commands: #reqspellsinger, #reqtaskmaster, #reqseduce
  • New commands: #enchrebate25p, #enchrebate50p
  • New commands: #noreqlab, #noreqtemple, #sleepaura, #startheroab
  • New commands: #bugreform, #reformtime, #springimmortal
  • New event commands: #req_targnomnr, #req_targprophet, #assowner
  • #onlymnr can be used with montags
  • #poisonarmor and #berserk for items didn't work
  • Improved modding error messages
  • #newweapon and #newarmor no longer requires a number
  • Event Modding: delay 0 events will now be resolved in the same turn
  • Event Modding: #delayskip
15 comments Read more

February 12

Dominions 5.29

This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements.

  • Many balance changes
  • Dominion Strength no longer capped at 10
  • Phantasmal Attack now gets archers too
  • Mechanical Militia got more men and an iron fly
  • Phantasmal province defence for Fata Morgana improved with new phantasmal archers
  • Teleporting units can now cross Sea of Ice
  • New look for Wailing Winds and some other battle enchantments
  • Normal Soul Slaying also kills immortals permanently
  • Spell AI improvements
  • Blood globals only use half amount of blood slaves to determine strength
  • Two Bracers of Defence no longer stack
  • Vampire Queen creates vampires once per winter
  • New disciple titles
  • Do not create incorrect status dumps during network host
  • Increased maximum message length
  • Spies can no longer infiltrate own capital when it is besieged
  • Ring of Returning removed afflictions when used
  • Knight who lost both arms lost their hoof attack, fixed
  • --nocrashbox to disable crash dialogue box on Windows
  • --renaming didn't work with --newgame game creation
  • Site searching warning now takes level 4 sites into account as well
  • AI will now longer send mercs to the arena
  • AI got same name for all 3 gods in a trinity
  • Centaur commanders can now equip magic lances
  • Mirror image no longer removed by poison, blood vengeance and similar
  • Scrollbar could not be grabbed at top of army setup screen
  • AI performance improvement
  • AI bug fix
  • Fix for Ritual of Rebirth giving mummies of the wrong size
  • Small bugs now have poison damage only
  • New sound for trampling gelatinous cube
  • Could not see all PD in extreme cases
  • Blood Surge is printed in combat stats
  • Improved castle info for Ulm and Agartha
  • Fateweaving bless effect was not shown
  • Fix for incorrect road on Biddyn map
  • Event fixes
  • Stat fixes
  • Typo and description fixes

Bless Balance Changes
  • Bless Magic Weapons cost 2 -> 4
  • Death Explosion size dependent
  • Swiftness bless, cost 2 -> 3, def +1
  • Frost Weapons bless, cost 5 -> 4
  • Quickness bless, magic scale 1+
  • Larger bless, cost 5 -> 4, no longer incarnate only
  • Fortitude bless, cost 7 -> 8
  • Luck bless, cost 8 -> 9
  • Reforming Flesh bless, cost 7 -> 6
  • Berserker bless, now for non blessed sacreds too

Scale Balance Changes
  • Scale changes: order income 2->3, order resources 2->3
  • Scale changes: growth income 4->2

Other Notable Balance Changes
  • Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper
  • Horde of Skeletons has a lower number of effects
  • Demon Bane easier to make
  • Holy Scourge more expensive
  • Wailing Winds gem cost 1 -> 2
  • Fire Storm 5 -> 3 gems
  • Rigor Mortis 1 -> 3 gems
  • Solar Brilliance 5 -> 3 gems
  • Condor got reduced siege bonus

  • Delay 0 events now prevents following events from happening normally
  • req_monster... uses original shape for both monsters
  • Maximum number of mods files downloaded increased
  • Spell number of attacks 500+ = one extra per two extra levels
  • New monster command: #lanceok
  • New item command: #islance
  • #req_nopath... didn't work
  • Fix for Gigantes being called No Name when using mods
  • Mod and event manual fixes
23 comments Read more

About This Game

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    • OS: 10.12 or later
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4+
    • Storage: 750 MB available space

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