Discover a strange but exciting world, where computers were smuggled through the Iron Curtain and Hungarian engineers, still under Soviet pressure, started developing world-famous video games released by companies such as Activision, Epyx, Commodore, Konami, Virgin, Sony, etc.
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Data de lançamento:
28 jun. 2017
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Aviso: Moleman 4 - Longplay (Deluxe Edition) já não está disponível na Loja Steam.
 

Análises

“I was touched by it. It was fascinating and it lifted my spirits.”
Louis Castle, co-founder of Westwood Studios

“It's a very fun and very creative way of telling a story.”
Chris Taylor, founder of Gas Powered Games

“Its strength is that it's passionate. It was very powerful and very informative.”
Ian Livingstone, co-founder of Games Workshop

Vídeos Steam

Este conteúdo só está disponível por stream online. Podes encontrar mais informações acerca disto no artigo sobre vídeos por stream no Steam.

Acerca deste vídeo


In 1983 video game development began in Hungary on an industrial scale still under the Soviet influence. While in the Western nations at that time we can only speak of handfuls of bedroom developers in Hungary on behalf of Novotrade already more than 150 people were developing games for Commodore 64, ZX Spectrum and other types of computers. Due to the Iron Curtain the computers used for developing several times had to be smuggled in through the borders. Despite the difficulties posed by the circumstances as early as 1983 the Hungarian developers evinced such a high level of technical brilliance that even Jack Tramiel, the legendary leader of Commodore, decided to pay a visit to Hungary to meet with them.

As far back as 1984 the British newspaper The Times reported that ’’Western computer stores are clearing room on their shelves for Hungarian products...” Hungarian developers released such world-famous games as the ’Scarabeus’ ('Invaders of the Lost Tomb') for instance which probably was the very first 3D image-tear free, first person labyrinth game to appear on C64. Or there was the 'Impossible Mission II'. And as it turns out the Hungarians are to be thanked for the creation of the 'The Last Ninja' too. Eidos’ later president, Ian Livingstone, too, started to develop his first video game with the help of Hungarians. What’s more, it’s quite possible that the first video game developed in Europe and released in Japan as well was the Hungarian ’Traffic’ which Sony released for MSX in 1986.

Hungarians developed games for Nintendo’s console as well with no official development kit at their disposal that no one in the world, let alone Nintendo, could comprehend how they actually managed to pull off. The Hungarian games were released by companies such as Activision, Epyx, Commodore, Konami, Virgin, Sony, etc.

According to SEGA in the middle of the 90s Novotrade running under the new name of Appaloosa Interactive became the biggest independent studio for game development at the time. During these years Hungarian developers have produced such world-famous games as 'Ecco the Dolphin', 'Adventures of Batman & Robin', 'Star Trek: Deep Space Nine - Crossroads of Time', 'Contra: Legacy of War,' 'Lost World: Jurassic Park', etc.

Conteúdo extra

11 vídeos, 282 minutos
Ao comprares Moleman 4 - Longplay (Deluxe Edition), receberás o seguinte conteúdo extra:
Moleman 4 - Secret Level
Conteúdo extra
8 minutos
The agent discovers a secret level in the system where they hid information about independent developers working at home making text adventures.
Subtitles: English / 日本語 / Español / Français / Deutsch / Português (Brazil)
Moleman 4 - 90s Expansion Pack
Conteúdo extra
9 minutos
The agent takes a look around for any other documents from the nineties. He found numerous cases where motivated high school kids started to develop games.
Subtitles: English / 日本語 / Español / Français / Deutsch / Português (Brazil)
Moleman 4: Ian Livingstone interview
Conteúdo extra
27 minutos
Interview with Ian Livingstone, co-founder of Games Workshop, co-author of the Fighting Fantasy books, later chairman of Eidos, who secured such major franchises as Tomb Raider and Hitman.
Moleman 4: David Bishop interview
Conteúdo extra
25 minutos
Interview with David Bishop, former producer of Andromeda Software, later head of design at Virgin, senior game designer. Worked on games like Dune, Disney's Aladdin, The 7th Guest, Plants vs. Zombies and more.
Moleman 4: Dominic Wheatley interview
Conteúdo extra
26 minutos
Interview with Dominic Wheatley co-founder of Domark, later CEO of Eidos, CEO of Catalis SE.
Moleman 4: Mark Cale interview
Conteúdo extra
10 minutos
Interview with Mark Cale co-founder of System 3, producer of games like The Last Ninja, Bangkok Knights, Myth.
Moleman 2 - Demoscene: The Art of the Algorithms
Conteúdo extra
90 minutos
Moleman 2 is a documentary about the Demoscene subculture. A demo can best be understood as a spectacular animated music video which is usually a few minutes long. And yet it's something entirely different from a traditional video.
Subtitles: 13 languages
Moleman 2: Sir Garbagetruck interview
Conteúdo extra
42 minutos
Sir Garbagetruck. American coder, organizer, who has moved to Europe.
Moleman 2: Sceners from Poland
Conteúdo extra
29 minutos
Interview with Borys, Fei, Hakon and Voyager.
Moleman 2: Xtrium interview
Conteúdo extra
11 minutos
Interview with xtrium from France.
Moleman 2: BTS - Recording voice-over
Conteúdo extra
5 minutos
Behind the scenes video: Recording voice-over for Moleman 2 - Demoscene.
Starring: Gábor Csépai, Gargaj.
init_data: 0.0643, render: 0.0248

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* A partir de 1 de janeiro de 2024, a aplicação Steam irá apenas funcionar no Windows 10 e em versões mais recentes.
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    • Notas adicionais: Banda larga de 5Mbps para 540p ou 3Mbps para 360p.
    Recomendados:
    • Sistema Operativo: Mac OSX 10.10+
    • Processador: Intel Core i3 (ou superior) ou AMD equivalente recomendados para reproduzir em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 500 MB de espaço livre
    • Notas adicionais: Banda larga de 12Mbps para 1080p ou 8Mbps para 720p.
* A partir de 15 de fevereiro de 2024, a aplicação Steam deixará de funcionar com jogos de 32 bits e no macOS 10.14 ou em versões mais antigas.
    Mínimos:
    • Sistema Operativo: Linux Ubuntu 12.04 ou mais recente, SteamOS 2.20 ou mais recente
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 200 MB de espaço livre
    • Notas adicionais: Banda larga de 5Mbps para 540p ou 3Mbps para 360p.
    Recomendados:
    • Sistema Operativo: Linux Ubuntu 12.04 ou mais recente, SteamOS 2.20 ou mais recente
    • Processador: Intel Core i3 (ou superior) ou AMD equivalente recomendados para reproduzir em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 500 MB de espaço livre
    • Notas adicionais: Banda larga de 12Mbps para 1080p ou 8Mbps para 720p.

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