Long-dead evil god has been resurrected in servitude to a beautiful spaceship crew who, luckily, are too rational-minded to believe in his true nature. Conquering galaxies was all to easy for him but now, to survive, he must conquer their hearts. Oh, and protect them from mysterious invaders too.
All Reviews:
Positive (35) - 91% of the 35 user reviews for this game are positive.
Release Date:
Jun 1, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“X Caeli’s combat is absolutely puzzle-like – you need to understand how to use your limited and constantly shuffled set of equipment to get out of yet another danger. Therefore, it needs to be well-polished to work. If it’s too easy, there’s no need to improvise & experiment and thus, no fun. If it’s too difficult, it may create some dead ends and that’s not exactly fun as well. That's why we’d wish to gather lots of feedback and to apply lots of polish in the process.”

Approximately how long will this game be in Early Access?

“Approximately 3 months.”

How is the full version planned to differ from the Early Access version?

“- The game will feature full Visual Novel content, meaning 60 chapters, each with one unique key illustration inside.
- The game will feature much better combat balance - tougher but at the same time fairer challenge. The balance at this point is already good, but it will get even better.
- More difficulty modes if the players will so desire.
- More waves of foes will be added.
- More various equipment will be added - guns, ships and global abilities.”

What is the current state of the Early Access version?

“The combat is feature complete and fun, but probably requires tuning. Visual Novel is about 16% done – the images are fully drawn at this point but they require assembly & translation. If the game is popular enough, we also promise to provide a steady supply of combat updates even past the EA threshold – ships, guns, enemies, we have lots of ideas and not nearly enough budget ATM.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“I know it’ll sound fresh, but we totally care about balance and how it’s perceived. Keep in mind that our goal is to create a hardcore & thoughtful experience so don’t expect us to cave-in under any hasty complain – we expect the players to git gud and then to contribute.”
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Download X Caeli: The Iron Hand of Love Demo

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Recent updates View all (11)

November 20, 2018

Patch 0.8 is UP!

This patch is quite extensive but there isn't a lot of notes to post here - mostly because it boils down to show, don't tell. Meaning that it's the patch with all the animations we've planned - now the game's screen is anything but static. Enjoy.

Next on our agenda is a vast, step-by-step tutorial mode which will gradually introduce a new player to all the myriad of possibilities that our game does offer. Showing some fanservice in the process too.
2 comments Read more

September 10, 2018

Development Progress & Release Delayed

OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times.

The reason is quite simple - perfectionism. We're just wanting to make animated ships instead of static ones and we're slowly saving the necessary budget for that. Ah, the joys of true indie development. And the woes of wanting to create a true masterpiece.

Outside of that, the game is almost done - the only other thing that demands some polish and reworks is the VN script. It's pretty much done (not in the game, though, as I'm not sure if I want to release it fully in EA) but our artist has recently made lots of additional emotions for all characters. No one really asked him but that's how we roll. They're all really cool only they need to be inserted in the already existing script and it's a simple but totally dull work. Which no one but me can do. Ah, the joys of true indie development. Can't wait for the time when we'll be rich and be able to hire kawaii lolis to perform this kind of work. "Developed by kawaii lolis" - now that's a tag that'll sell your game! Especially if you add a photoshoot of them hard at work in lots of skimpy clothing... Oh, hello, FBI, how are you doing?

Dreadful jokes aside, we're improving project further and further so stuff is good. More or less. Now to replace those emotions...
3 comments Read more
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About This Game

X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience.

It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding.

Features:

- 12 Hours of reading time.
- 72 highly original CGs.
- All VN art is done by one man – our talented ShadowWind.
- 20+ hours of space arcade time with high replayability.
- Innovative gameplay that is like nothing else you've experienced.
- Big tutorial and adjustable difficulty: from casual to extremely challenging.
- Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon.
- Our girls have strong and non-cliche personality.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, General Mature Content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 2 GB available space

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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