X Caeli is a unique fusion of logic, arcade and roguelite, all spiced up by a sexy and witty Visual Novel. Its fierce combat will throw supreme and diverse challenges at you and only through intricate manipulation of foes and cunning combos you will be able to prevail. It's brutal but fair.
All Reviews:
Positive (34) - 91% of the 34 user reviews for this game are positive.
Release Date:
Feb 1, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“X Caeli’s combat is absolutely puzzle-like – you need to understand how to use your limited and constantly shuffled set of equipment to get out of yet another danger. Therefore, it needs to be well-polished to work. If it’s too easy, there’s no need to improvise & experiment and thus, no fun. If it’s too difficult, it may create some dead ends and that’s not exactly fun as well. That's why we’d wish to gather lots of feedback and to apply lots of polish in the process.”

Approximately how long will this game be in Early Access?

“Approximately 3 months.”

How is the full version planned to differ from the Early Access version?

“- The game will feature full Visual Novel content, meaning 60 chapters, each with one unique key illustration inside.
- The game will feature much better combat balance - tougher but at the same time fairer challenge. The balance at this point is already good, but it will get even better.
- More difficulty modes if the players will so desire.
- More waves of foes will be added.
- More various equipment will be added - guns, ships and global abilities.”

What is the current state of the Early Access version?

“The combat is feature complete and fun, but probably requires tuning. Visual Novel is about 16% done – the images are fully drawn at this point but they require assembly & translation. If the game is popular enough, we also promise to provide a steady supply of combat updates even past the EA threshold – ships, guns, enemies, we have lots of ideas and not nearly enough budget ATM.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“I know it’ll sound fresh, but we totally care about balance and how it’s perceived. Keep in mind that our goal is to create a hardcore & thoughtful experience so don’t expect us to cave-in under any hasty complain – we expect the players to git gud and then to contribute.”
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Download X Caeli: The Iron Hand of Love Demo

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Recent updates View all (10)

September 10

Development Progress & Release Delayed

OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times.

The reason is quite simple - perfectionism. We're just wanting to make animated ships instead of static ones and we're slowly saving the necessary budget for that. Ah, the joys of true indie development. And the woes of wanting to create a true masterpiece.

Outside of that, the game is almost done - the only other thing that demands some polish and reworks is the VN script. It's pretty much done (not in the game, though, as I'm not sure if I want to release it fully in EA) but our artist has recently made lots of additional emotions for all characters. No one really asked him but that's how we roll. They're all really cool only they need to be inserted in the already existing script and it's a simple but totally dull work. Which no one but me can do. Ah, the joys of true indie development. Can't wait for the time when we'll be rich and be able to hire kawaii lolis to perform this kind of work. "Developed by kawaii lolis" - now that's a tag that'll sell your game! Especially if you add a photoshoot of them hard at work in lots of skimpy clothing... Oh, hello, FBI, how are you doing?

Dreadful jokes aside, we're improving project further and further so stuff is good. More or less. Now to replace those emotions...
2 comments Read more

July 25

Patch 0.71 and New Public Demo

It's a minor update. Well, compared to the grand scale of pervious update anything would look small.

- Fixed lagging when the game was played for a long time.
- Fixed keyboard issues with swapped "ghost" weapons.
- Minor Balance Changes - more basic energy Regen for the player and many underused pieces of equipment have gotten a hefty discount.

And the biggest news are that yes, now X Caeli demo is refreshed with all new mechanics and, unlike the prevous one, it also features some Visual Novel elements.
2 comments Read more
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About This Game

X Caeli is a unique fusion of logic, arcade and roguelite, all spiced up by a sexy and witty Visual Novel. Its fierce combat will throw supreme and diverse challenges at you and only through intricate manipulation of foes and cunning combos you will be able to prevail. It's brutal but fair.

You're battling the waves of incoming foes in the style of old arcades. At the beginning of each fight, you're given a randomly generated assortment of starfighter equipment - you need to outfit your ship (actually called "Throne" - protagonist is a deity so his armaments are theologically flavored) so you can counter the advances of one of the game's 40 waves of enemies. The process feels similar to making an RPG build.

Each wave of foes tries to do their own thing - some flood the screen with so much projectiles that it's almost impossible to dodge so you need to build sturdy. X Caeli is euro-shmup inspired so you don't die from the first hit. Some return to you all the damage you cause so you need to act gently. Some don't even care about destroying you and instead just try to run for the win, forcing you to go in with your guns (aka "Powers') blazing. Each wave is a puzzle to be solved and there are no clear-cut answers.

There are 12 Powers (weapons) in the game, each with completely different main and primary shooting modes. You can also enable EX modes for those, modifying their utility in varying ways. There are 6 Virtues (main stats, providing basic bonuses and enabling EX modes), 10 Acts (traits with global modificators), 5 Thrones, 5 Dominions (protective shields) and 4 Souls (powerful and slowly recharging tools). All the equipment is vastly different from each other and there are many rarely seen options there. This gives the combat tremendous replayability.

There's also a soft match-3 element. All enemies are colored and, upon their death, they harm all adjacent foes of the same color. You are not obliged to fight in this fashion and its effectiveness depends on your build - some can easily ignore it, some profit a lot. Some armaments are color dependent, dealing damage to the foes of specific colors or protecting you from their attacks. It's yet another angle to take when fighting the foes.

The story happens in-between the combats and is centered around an ancient & very evil stargod Caelum who is forced to protect a spaceship full of beautiful babes. That's not something he's used to be doing, but life is not always fair. Our story is as devoid of cliches as possible - it's definitely not another visual novel. We have a nostalgic 90-s inspired art, our girls are actually in their twenties and they behave accordingly, our protagonist is neither high school kid nor a loli. We're especially proud of our art's composition because every picture is something that you will not see anywhere else. The plot is absurdly comedic and ends with the romance, of course.

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, General Mature Content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 2 GB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.
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