RECHARGE COMPLETE is a third/first person shooter featuring a hard-strutting jet-packing android created to destroy job-stealing robots! Blast enemies with homing missiles, lasers and EMP grenades! Jet pack, boost and skii your way through peril. Be the robohero you were made to be!

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Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“I came to Early Access to see if there is any interest in RECHARGE COMPLETE and it's continued development! I need to continue working on the game for some months but I cannot deny that this is impossible without help. It would be great to receive help from players as I know they would care about the game like I do.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“8 months.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“I have done my best to maintain the scope of RECHARGE and have planned for:
  • Three different environments/worlds
  • At least three levels in each world
  • Unique enemy types and structures

As of this writing assets in development include:
  • Sound effects
  • Terrains
  • Indoor and outdoor scenes
  • GUI and HUD graphics
  • Enemy and weapons models
  • A library of animations

¿Cuál es el estado actual de la versión de Acceso anticipado?

The current build features:

  • Four levels among three worlds
  • Interactive structures
  • Enemies with varying aerial and ground attacks
  • First and third person views
  • Dynamic movement abilities like "skiing", flying and boosting

¿El precio del juego será diferente durante y después del Acceso anticipado?

“Yes, there will be a modest price difference between the Early Access version and the Final version.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“I plan on reviewing feedback and input from the community as part of my daily routine and updating regularly to keep communication alive with players!”
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Acerca de este juego

RECHARGE COMPLETE is a small game I am making in GODOT engine, as of this writing it has been in development for three months!
It is a third/first person shooter with an emphasis on action, mobility and energy management. You play as RECHARGE, a hard-strutting jet-packing android enhanced with anti-gravity technology who was created to save humanity from job-stealing robots!

As RECHARGE you will need to :

  • Acquire new weaponry along your journey
  • Disable devious installations in the remote wilderness
  • Sabotage enemy factories
and most importantly
  • Take back control of the newly completed space elevator!
However...

Can you defeat the evil bots and fulfill your destiny without running out of power?


Jet-packing, boosting, surviving enemy attacks and completing maps requires energy. You can recharge this energy by picking up precious batteries or killing enemies and taking theirs! You can also recharge with magnetic skiing, a method of boosting across terrain which only works on the ground but recharges energy instead of expending it.

Blast enemies with homing missiles, lasers and EMP grenades!
Jet pack, boost and skii your way through peril.
Be the robohero you were made to be! RECHARGE COMPLETE!

Requisitos del sistema

    Mínimo:
    • SO: 7, 8, 10
    • Procesador: 1.50 GHz Quad Core CPU
    • Memoria: 4 GB de RAM
    • Gráficos: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: These specifications are based on early developer builds and are subject to change.
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