One day, Jimmy looked inside.
Recent Reviews:
Very Positive (19) - 94% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (98) - 94% of the 98 user reviews for this game are positive.
Release Date:
Aug 7, 2018

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Recent updates View all (12)

November 1

11/1/18 Update

Hey, it's November, so I thought I'd update the game to address all of the minor issues that have cropped up since the last update. Some of these are bugs and some are quality of life issues. Thanks for playing Jimmy!

-Analysis skill description is now clearer.
-Sacrifice now works as intended.
-File size cleaned up a bit.
-"Ghosts" in Rainbow Park are no longer interactable. They also remain transparent after leaving a building.
-Marvelous Cannon now functions as intended.
-The mysterious vending machine that sometimes hovers over the entrance of the Iron Flamingo is no more.
-Ms. Robin's Shop in Ashby's is back to selling the appropriate items upon first getting there.
-Reverting to Jimmy when you enter a battle as a flying monster will no longer cause Jimmy to walk in place after the fight.
-If you use Psyche on the Totem in Heart Prison, it will now properly cancel its mind control.
-Instant death attacks should now consistently work on Jimmy; they also can no longer be defended through by guarding.
-Spring-Loaded Shades now give counter stance the appropriate cooldown.
-The receptionist in the credits will no longer magically change.
-Using the Marvelous Teleporter when it's raining will not make it rain on Mr. Marvelous anymore. He's been through enough.
-Followers will no longer reset the turn when they summon a new creature.
-The "Power of Positivity" puzzle in the World's Library now makes its intent clearer.
-The animation for Soul Sparks will now just play once for the entire party.
-Added a line that bissects the puzzle in a certain blue cave that makes the intent a little clearer.
-Fixed various typos.
4 comments Read more

October 11

10/11 Improved Economy, New Manual, Bug Fixes

I've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. Consumable item prices are a lot cheaper now, and there's a new manual in Shinryu that's worth checking out. Thanks to everyone who've found Jimmy and been spreading the word. I know that Jimmy hasn't been viral or anything, but everyday I've been elated with the general reception it's been getting. Anyway, here's the list of changes:

-Consumable item costs are now much more reasonable (about halved starting with the latter half of the second continent).
-Added new manual only available in Shinryu for $5,000: Adrenaline Shot. It's an instant 10% revive that costs 35 mp and has a six-turn cooldown.
-Balanced Equation is now actually a balanced equation (I think). Give me a break, it's been a long time since chemistry.
-Leaving the hotel in Calm Valley prior to talking to Lars will no longer result in a mysterious duplicate Lars outside.
-Roughhouse now costs $3,500.
-Mecha Super Balls now do 1,000% luck-based damage. They also don't work with Andrew's Analysis skill, and this is reflected in their new description.
-There should no longer be any random encounters after finishing nightmare locations (until you reenter the dungeon).
-In Dark Dungeon, the game will no longer freeze when canceling out of panning the screen on a few specific locked spaces.
-The boss of a certain school will now only do a regular attack or regular magic attack for the first turn of the fight.
-The terminal status effect should now consistently work as intended.
-Joker's instadeath now works on Jimmy.
-Aurora Temple should be significantly less wonky.
-The game should no longer lock up for some people just getting to the Iron Flamingo.
-Added a small bit of dialogue before the scrolls in Secret Meridian that addresses a narrative inconsistency.
-Various typos and other small things have been addressed.
4 comments Read more

About This Game

Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki.

The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.

-Full-length Japanese-style RPG.
-Classic turn-based combat with some modern sensibilities.
-A big emphasis on exploration.
-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.
-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.
-A story for adults delivered from the perspective of a child.
-Unspeakable horrors.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 300 MB available space
    • OS: Mac OSX 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: Compatible OpenGLR
    • Storage: 400 MB available space

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