Driving tractors is fun! Experience the excitement of country life and cultivate your fields with huge machines. Gather in the harvest, feed your animals with it and get the cycle of food production going.
Recent Reviews:
Very Positive (52) - 86% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (285) - 71% of the 285 user reviews for this game are positive.
Release Date:
Jun 9, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have built a solid technical basis but need more time to finish the remaining work with the help of your community feedback.

We have already implemented numerous wishes for improvement from the community and have fixed many reported bugs. At the same time we’re aware that the game still needs some love and time until the final version.

We will introduce more crop variety and the according machines into the game in the future and improve the management area. The simulation of the plant growth needs more balancing. The multiplayer aspect is also of great importance to us which we want to finish until the final version.”

Approximately how long will this game be in Early Access?

“The Early Access is estimated to last until Q4 2019.”

How is the full version planned to differ from the Early Access version?

“We’re starting with the maize cycle, which contains all required functions and machines necessary for growing and harvesting maize. In addition we have an employee system that can take on most of the work steps like transportation for example. More crop variety and machines, optimization of the AI as well as the following points will be added in the course of the Early Access phase.

  • More variety in crops, animals, machines and brands
  • A story including voice acting
  • Cultivated grassland including the required machines
  • Grain farming including the required machines
  • The management aspect will be extended considerably
  • Seasons
  • Multiplayer
  • Vehicle maintenance
  • Real estate, farm expansion, acquisition of other farms
  • Moveable silo heaps
  • Extended plant growth, diseases, weeds and pests
  • TrackIR Support

What is the current state of the Early Access version?

“Cattle and Crops is already quite enjoyable. It includes the following:
  • Two playable maps: a 4 square kilometer (988 acres) big territory with over 100 hectares (247 acres) of arable farm land, distributed over 49 fields, with a farm, a sewage treatment plant, an animal trader, a cooperative and a harbor. In addition there is a smaller tech demo map with tutorial missions
  • Includes a continuous story campaign and the opportunity of a sandbox simulation
  • Vehicles with realistic driving behavior and feedback
  • Maize cycle, machines from soil cultivation to seeding and harvest
  • Dynamic ground with puddles and persistent driving tracks
  • Comprehensive weather simulation with rain and evaporation, based on realistic weather data
  • Plant growth
  • Animal feeding and the buying/selling of animals
  • Hireable employees and assigning of tasks
  • Complex AI that assists you in your field and transport tasks
  • Map independent player profile where you can deploy your vehicle fleet on different maps
  • WorldEditor with the tools to create new maps, buildings and vehicles and load them as mods

Will the game be priced differently during and after Early Access?

“We’re reserving the right to increase the price after the end of the Early Access phase.”

How are you planning on involving the Community in your development process?

“During the prototype phase of the last months we received a lot of feedback in our own forums and implemented bug fixes and improvements.

With your support we can develop Cattle and Crops into a unique experience in the area of farming simulations.”
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Recent updates View all (29)

November 29

Early Access v0.3.1.0 - Grassland Bug Fix Update



After releasing v0.3.0.0 last Friday, we’ve used the past few days to fix a multitude of reported bugs and improved on some things that didn’t quite make it fully into the update.

Enjoy, and don’t forget to leave your feedback and thumbs up on Steam!

Change log:
  • NEW: Swath-Data-HUD: press the ALT-key on a field to show the parameters of swath

  • BUG FIX: Mission progress now works with vegetation density 1
  • BUG FIX: Exiting the vehicle is now recognized by the mission
  • BUG FIX: OpenTrack crashfix
  • BUG FIX: Linux Crashfix when using the AMDGPU-PRO driver
  • BUG FIX: The Database table finance_log can be created in new profiles again
  • BUG FIX: Crashfix for loading savegames with rented machines
  • BUG FIX: Improved the sounds of the Arion 530
  • BUG FIX: Multiple bug fixes with the Hammer Cornking and the seeder unit
  • BUG FIX: The Dammann sprayer won’t be tilted on the fields anymore
  • BUG FIX: The Hawe SLW wagon will stay visible when filling its tank
  • BUG FIX: The Joskin Delta-Cap will be loaded successfully in the bale mission (“vehicle not found” fixed)
  • BUG FIX: Mowed field grass will regrow
  • BUG FIX: The buckets and bale fork are being attached correctly again
  • BUG FIX: The tessellated terrain won’t exceed the grass stubble height
  • BUG FIX: Traffic vehicles don’t randomly stop anymore

  • CHANGE: Multiple improvements concerning the Claas Liner, Volto and Quadrant
  • CHANGE: UserAction icons added for the Claas Disco 2750
  • CHANGE: The grassland missions have been reworked and fixed, including improved description and better guidance
  • CHANGE: The color of swath has been adjusted

  • NOTE: We’ve changed and improved the three-point hitch mechanics concerning a handful of problems; we’ll keep working on it for the next patch.

Known Issues:
  • Field grass already starts regrowing after one night
  • Light is not reflected on all objects
  • The clogged straw in the Quadrant pick-up always looks like grass, no matter the content
  • The Claas FL100 can tip over due to incorrectly calculated center of mass
  • The Claas Liner and Volto particles can be visible for a prolonged time when outside the field borders
7 comments Read more

November 23

Early Access Update Release v0.3.0.0 - Grassland



The Grassland Update v0.3.0.0 is now available for download. This update brings the grassland cycle to Cattle and Crops.

Drying: The weather will affect the swath’s drying process. In dry weather, the wetness in the swath decreases; when raining it increases greatly. The grass needs good weather for it to become hay. During drying the grass will go through different stages depending on it’s wetness, grass (over 70%), silage (70% - 40%) and hay (below 40%). After four hours of rain, the swath reaches 100% wetness and can’t get any more wet. To dry completely, the hay needs about three days without any rain.

Volume: Windrows are based on realistic volumes and thus will have varying heights. Checking your speed when baling is now more important so your pickup won’t get clogged up. Wetness and volume will also affect the particle systems’ visuals.

Calendar: You can find the perfect time for cutting and harvesting the grass by checking the calendar in the Planning Menu. Clouds are symbolized as grey, with LC (low cloudiness) and HC (heavy clouds) showing you the cloudiness. To everyone’s surprise, a big yellow dot means sun, while dark grey gives you rain. The forecast is valid for two weeks.

Three-point hitch: one would assume that bringing a tedder and a rake into the game would be easier than the previous machines. Making them behave as realistic as possible, we had to extend the three-point hitch system a lot. Thus, for example, trailing machines like the Volto 80 or Liner 500 are now possible as well. In addition, the three-point hitch won’t push the tractor away from the ground as often as it did before. We have also minimised the lateral forces when pulling a plow.

Modding: The .pak file format has been replaced with more user-friendly .zips. Additionally, we’ve added a ton of joint options that currently come to fruition in the Claas Volto and Liner machines. Furthermore, we’ve opened up the translation and XML files - so if you’re in the business of adding your local language, you’re in luck.

Mission: There’s a new story quest in which you can try out the grassland process. The mission is not a requirement and can be skipped.

With grassland, in addition to grain and corn, we have reached another milestone on the way towards v1. This is our biggest and most comprehensive update so far, so we decided to split up it into two updates. The bigger part of grassland is included in this update - in the second part we’ll add the loader wagon and the mowing unit for forage harvesters and continue to balance the update. After the second part is out we’ll focus on bug fixing until Christmas. The timeline will be adjusted accordingly.

As always, changes, bug fixes and new features can be found in the changelog.

We are looking forward to your feedback! If you like CNC, leave a positive review on Steam!

Your MBB Team

Changelog:
  • NEW: Field grass seeds can be bought at the trader in the Albergtal map

  • NEW: The first upgrades from the Tombstone Engine, the successor of the C4 Engine, are implemented in the update. The new ring detail system optimizes the visibility tests immensely, for example, taking the load off the CPU as well as the video cards. In addition, all distant objects are faded in and out smoothly (with exception of the trees, we’ll have to tackle them in a future update).

  • NEW: The fading of the plants on the ground has been enhanced strongly: plants don’t just pop up any longer but are being faded in with a smooth transition. The computation for this runs in the background so that the feature also has a positive impact on the performance

  • NEW: The culling of the plants around the player has been enhanced by multicore support. This makes for a more stable framerate when the camera is being moved fast continuously

  • NEW: The pak. files have been replaced by .zip files, so mod creators can have easier access to all the assets

  • NEW: The source language files for German and English have been added to the import directory

  • NEW: Cruise control has been improved: the three speed stages can be set individually and are savegame compatible. “+” and “-” are freely allocable keys in the options menu. Braking deactivates cruise control, accelerating has no effect

  • NEW: The overall physics have been altered heavily for the grassland machines, in order to be able to bring them into the game. The vehicles can now consist of much more single rigid bodies

  • NEW: The new console command “debugJoints” displays the vehicles’ joints

  • NEW: Claas Liner 500 rake

  • NEW: Claas Volto 80 tedder

  • NEW: Claas Disco 2750 mowing unit

  • NEW: Swath drying through weather influence and machines, with parameters like surface and lower wetness

  • NEW: Swath is now being varied in height, depending on its volume

  • NEW: Fill tanks can now have multiple fill types. A baler can now collect straw from different crop varieties

  • NEW: Plants near vehicles can now be spread along Bézier curves

  • NEW: The console has been reworked - open/close: Shift+Esc; it’s half the window size by default now; log messages are being displayed; a bigger font can be set; Size and position of the messages can be freely selected; Ctrl+T: passive mode and transparent console background

  • NEW: There are new console commands:
    - listPlayerAttributes shows the player’s current position
    - listFruitAttributes shows all of the fruit parameters per quarter of a square meter
    - listGroundAttributes shows all of the ground parameters per square meter
    - listMachinesStates <vehicleID> shows the machine states like “raised” or “attached”
    - Enter “list” and press Tab to list all of the related commands

  • NEW: 6DOF joints have about 40 new parameters

  • NEW: You can now buy machines next to the player character’s position

  • NEW: Using ALT + TAB to switch to another window doesn’t switch the player’s machine anymore
    The Tucano can now place chopped straw on the field

  • BUG FIX: Several save game problems have been fixed

  • BUG FIX: The weather system has been adjusted, there is less bad weather now

  • BUG FIX: The hose animations of Stapel and Dammann when being filled have been fixed

  • BUG FIX: Plants that are outside of fields are now being replaced by grass

  • BUG FIX: Linux specific AI bugs have been fixed

  • BUG FIX: Unfrozen bales don’t move any longer when they are on a parked trailer

  • BUG FIX: The dirt texture on newly spawned vehicles is working again. The “Dirt” (dirt 0-1) command can be used via the console again.

  • BUG FIX: The game shouldn’t crash any longer when you’re selling a vehicle in the vehicle fleet overview

  • BUG FIX: The calculation of the suspension when unloading the Joskin is now executed correctly

  • BUG FIX: The Wago’s wheels should now remain on the vehicle when it is being spawned

  • BUG FIX: Crops should now grow normally in all versions

  • BUG FIX: Chasers now don’t freeze any longer before the BGA’s entrance

  • BUG FIX: The controls are not reversed when “Gear must be changed for reversing” in set in the options anymore. The bug also doesn’t appear any longer when cruise control is activated in reverse gear

  • BUG FIX: Crops don’t appear outside of fields

  • CHANGE: Fruit parameters have been changed and new ones were added

  • CHANGE: The indoor Arion sounds are played correctly now

  • CHANGE: Changes have been made for assets with wrong shaders, this entailed framedrops

  • CHANGE: The three-point hitch and attaching methods are currently being fundamentally reworked
17 comments Read more
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About This Game

Cattle and Crops is a new generation of farming simulation designed with special attention to detail.

You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.



Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.



Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.



Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.



Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.




Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.




Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.



Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.



Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 / AMD Radeon 6700 HD or above (with 1 GB VRAM or above)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 / AMD Radeon 580 RX (with 4 GB VRAM or above)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or newer (glibc 2.14 required)
    • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
    • Graphics: GeForce GTX 460 / AMD Radeon 6700 HD or above (with 1 GB VRAM or above)
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Works best with proprietary Nvidia driver, OpenGL 3.3 required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04
    • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
    • Graphics: GeForce GTX 970 / AMD Radeon 580 RX (with 4 GB VRAM or above)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Works best with proprietary Nvidia driver, OpenGL 3.3 required

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