Driving tractors is fun! Experience the excitement of country life and cultivate your fields with huge machines. Gather in the harvest, feed your animals with it and get the cycle of food production going.
All Reviews:
Mostly Positive (325) - 70% of the 325 user reviews for this game are positive.
Release Date:
Jun 9, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have built a solid technical basis but need more time to finish the remaining work with the help of your community feedback.

We have already implemented numerous wishes for improvement from the community and have fixed many reported bugs. At the same time we’re aware that the game still needs some love and time until the final version.

We will introduce more crop variety and the according machines into the game in the future and improve the management area. The simulation of the plant growth needs more balancing. The multiplayer aspect is also of great importance to us which we want to finish until the final version.”

Approximately how long will this game be in Early Access?

“The Early Access is estimated to last until Q4 2019.”

How is the full version planned to differ from the Early Access version?

“We’re starting with the maize cycle, which contains all required functions and machines necessary for growing and harvesting maize. In addition we have an employee system that can take on most of the work steps like transportation for example. More crop variety and machines, optimization of the AI as well as the following points will be added in the course of the Early Access phase.

  • More variety in crops, animals, machines and brands
  • A story including voice acting
  • Cultivated grassland including the required machines
  • Grain farming including the required machines
  • The management aspect will be extended considerably
  • Seasons
  • Multiplayer
  • Vehicle maintenance
  • Real estate, farm expansion, acquisition of other farms
  • Moveable silo heaps
  • Extended plant growth, diseases, weeds and pests
  • TrackIR Support

What is the current state of the Early Access version?

“Cattle and Crops is already quite enjoyable. It includes the following:
  • Two playable maps: a 4 square kilometer (988 acres) big territory with over 100 hectares (247 acres) of arable farm land, distributed over 49 fields, with a farm, a sewage treatment plant, an animal trader, a cooperative and a harbor. In addition there is a smaller tech demo map with tutorial missions
  • Includes a continuous story campaign and the opportunity of a sandbox simulation
  • Vehicles with realistic driving behavior and feedback
  • Maize cycle, machines from soil cultivation to seeding and harvest
  • Dynamic ground with puddles and persistent driving tracks
  • Comprehensive weather simulation with rain and evaporation, based on realistic weather data
  • Plant growth
  • Animal feeding and the buying/selling of animals
  • Hireable employees and assigning of tasks
  • Complex AI that assists you in your field and transport tasks
  • Map independent player profile where you can deploy your vehicle fleet on different maps
  • WorldEditor with the tools to create new maps, buildings and vehicles and load them as mods

Will the game be priced differently during and after Early Access?

“We’re reserving the right to increase the price after the end of the Early Access phase.”

How are you planning on involving the Community in your development process?

“During the prototype phase of the last months we received a lot of feedback in our own forums and implemented bug fixes and improvements.

With your support we can develop Cattle and Crops into a unique experience in the area of farming simulations.”
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Recent updates View all (31)

February 15

DevLog - v0.5 Work in Progress Summary

Full Controller Support & Steam Big Picture Mode

We’re starting off the year by working on the 0.5.0 update, with emphasis on difficulty settings, UI and gamepad controls . As always, this update will include bug fixes.

Our main focus for the next update will be the improvement of the game’s accessibility. Part of that is reworking the gamepad controls in order to be able to control all aspects of the game - something that, according to a lot of feedback we’ve received, will come in handy for many of you. Concurrently with this we’re updating the UI for better gamepad support.

We’re in the process of designing and developing a radial menu that allows you to access and control all User Actions very quickly. In order to keep the menu uncluttered, the User Actions will be divided into several groups. Our example has the vehicle’s most important actions, such as turning on the machine or unloading, in the first ring, and functions like doors, windows or the steering console in another one.

The radial menu will be controlled with the right stick and the primary buttons, allowing you to continue driving with the left stick and the triggers.

Difficulty Settings

In order to be able to offer a better introduction to the game, we’re drafting a handful of new tutorials. We’ll let you know at a future time when these will be available. Simultaneously we’re fixing and improving the translations, which also led to separating the unit settings (metric vs. imperial) from the language selection. In addition to that we’re extending difficulty levels.

Plant Growth System & Balancing

We’d like to add another insight into a different part of CNC’s development: fruit growth in relation to fertilizing.

It is mainly nitrogen, phosphorus and potassium (NPK) that’ll drive fruit growth, and they’ll have to be provided optimally over the different growth stages. But there’ll also be a few additional parameters that’ll influence fruit development, such as weather, seed bed quality, soil compaction and more.

The following image shows a possible development progress of silage maize. We’ve built a tool for the internal development which enables us to simulate the fruit growth with adjustable parameters. This example only considers the fertilizing element, which consists of three fertilization points (“fertilizing events”). The first application (“1”) provides a large amount of potassium (200 kg K/ha / 178 lbs K/ac) via under-root fertilizing during the sowing. The second one (“2N”/“2P”), which happened a little too late, provided the much needed nitrogen and phosphorus (170 kg N/ha, 20 kg P/ha / 152 lbs N/ac, 18 lbs P/ac) to really induce the growth. In order to ensure proper fructification, we had to re-apply phosphorus (“3”) shortly before fruit formation (40 kg P/ha / 36 lbs P/ac). The maize reached BBCH level 89 (EC) after a total of 175 days and was ready for harvesting.

We’ll provide you with more details concerning fruit growth and according parameters in the near future.

Last but not least, a couple of quick answers to questions concerning our previous status update. The quick slot system will stay, of course, and extended with a few functions. In addition we’re working on implementing key combinations for different functions (both for keyboard and for controller usage ).

Embrace the weekend.
6 comments Read more

December 20, 2018

Early Access v0.4.0 - Grassland Part 2

The grassland update v0.4.0 adds the Claas Direct Disc 520 cutterbar and a Strautmann Giga-Vitesse 4401 loader wagon to the game.

Fruit types: from now on multiple fruit types can be filled into the same trailer allowing you to collect grass, silage, hay and straw at the same time. Select the difficulty level of traders in the options menu under “Gameplay” ➞ ”Sale Mode”. Depending on the setting you will get different prices for mixed loads.

Quest: the existing quest “Bring in the hay” has been split. After tedding you get two new quests, allowing you to decide if you want to press the hay into bales or collect it with the loader wagon.

Console: we have added multiple new commands. If you enter a command without any parameters it will show a info text in the console with all the available parameters.

Steam Winter Sale
! ⛄Currently all supporters (upgrades) and those who want to become one will get a 40% discount for Cattle and Crops on our website and on Steam!

The Cattle and Crops Team wishes you a Merry Christmas and a Happy New Year! 🎅🎄🎁 Our support team will be available again from 07 January 2019, more updates will be available in the week from 21 January 2019.

We are looking forward to your feedback! If you like CNC, don’t forget to leave a review on Steam!

As always, changes, bug fixes and new features are listed below in the change log.

Your MBB Team

  • NEW: Strautmann Giga-Vitesse CFS 4401 DO loader wagon
  • NEW: Claas Direct Disc 520 cutting unit
  • NEW: Fruit parameters like wetness & rotten (yellow factor according to BBCH value) are visualized in the trailers, during raking and in the bales
  • NEW: Chopped field grass, barley, wheat and rye
  • NEW: Field grass changes acre into grassland beginning with growth phase 3
  • NEW: Prices can vary depending on contamination and quality. This can be changed in the gameplay options:
    Arcade: Full price for all accepted filltypes
    Normal: Payment only for the main filltype (remaining cargo yields no money because it’s considered as contamination)
    Hardcore: Payment only for the main filltype (remaining cargo results in exponential reductions)
  • NEW: Delta-Cap, Giga-Vitesse, Verti-Mix and Bressel und Lade Implements support multiple FillTypes, allowing for mixing of e.g. wheat and barley
  • NEW: FruitTypes and FillTypes are translated
  • NEW: Tarp animations for Volto and Liner
  • NEW: Directly after the plant growth update job is done, a new background job updates the fruit distance colors
  • NEW: Claas Disco, Liner, Volto und Quadrant have new sounds
  • NEW: There is a new Grassland mission which lets you decide if you want to collect the swath the new loader wagon
  • NEW: Tank display has a new design and shows all content

  • BUG FIX: There is a new Direct State Access workaround for the AMD 18.2.2 OpenGL driver
  • BUG FIX: Other OpenGL errors were fixed which also could lead to performance penalties

  • BUG FIX: The workers in the mission “Golden harvest” don’t try to drive onto the same spot anymore. They also drive to the biogas plant silos and unload without getting stuck
  • BUG FIX: Morph meshes in trailers don’t have stretching issues anymore
  • BUG FIX: Physics issue on attach fixed. Wheels do not teleport anymore
  • when attaching a trailer
  • BUG FIX: Quadrant doesn’t randomly stop producing bales any longer
  • BUG FIX: Implements will be oriented correctly when the upper link has a fixed length
  • BUG FIX: Multiple bug fixes for the Hammer Cornking and seeder units
  • BUG FIX: When plants change their growth state they should show up again immediately
  • BUG FIX: Cab Controls show a circle again
  • BUG FIX: There are no longer attach error warnings when implements are loaded and attached in a savegame
  • BUG FIX: The distance fruit colors are now painted in a background job after loading and should now be correct even with old savegames
  • BUG FIX: Multiple bug fixes regarding the length of the upper link when attaching. Most implements should work a lot better than they did before.
  • BUG FIX: Seeder unit are now in sync with the Hammer Cornking after attaching them
  • BUG FIX: Volto CE sticker AO errors removed
  • BUG FIX: Dammann Land Cruiser lower/raise reworked, should not be stuck in the raised state anymore
  • BUG FIX: The “Menu Tutorial” descriptions have been adjusted and translated into English
  • BUG FIX: Renting with the option “In front of the player” does not buy the vehicle

  • CHANGE: Unloading a tank should stop correctly when the tank is empty or the target tank is full
  • CHANGE: Tucano and Liner deposit swath directly at the raycast hit position
  • CHANGE: Disabled user actions now display tooltips and can be moved into the quickslots
  • CHANGE: The loading times should be better because the .zip files are uncompressed
  • CHANGE: All editor descriptions are now in English
  • CHANGE: The friction depending on depth and wetness of the ground was adjusted. Wetness doesn’t have any effect on the friction in Arcade. You don’t sink into the ground because of wetness when on Arcade anymore. Overall vehicles should slide less.
  • CHANGE: You don’t sink into the ground anymore if the acre type is grassland
  • CHANGE: Destinations at the Farm, Harbour and Biogas plant have been named correctly
  • CHANGE: Vehicles take longer to get dirty

Modding related:
  • NEW: Implement Attachable-Marker can be moved in Implements
  • NEW: listTanks console command
  • NEW: addFillToTank console command
  • NEW: takeFillFromTank console command
  • NEW: setAcre console command
  • NEW: setAcre mission command fruit parameters:
    volumeMin / volumeMax [0 - …]
    wetnessUpperMin / wetnessUpperMax [0 - 1]
    wetnessLowerMin / wetnessLowerMax [0 - 1]
    energyMJperKGMin / energyMJperKGMax [0 - 1]
    proteinConcentration / proteinConcentrationMin bis proteinConcentrationMax [0 - 1]
    fibreConcentrationMin / fibreConcentrationMax [0 - 1]
  • NEW: Dirt sSlider in the World Editor to preview dirt on machines
  • NEW: Particles bButton in the World Editor
  • NEW: Swath Controller parameter “Offset”: overrides the random offset
  • NEW: Swath Controller parameter “Direct Deposit” (works only on markers): deposits the swath directly on the raycast hit
  • NEW: Script methods:
    - Get Delta Time: returns the Script delta time
    - [Swath Controller] Get/Set Output Delay
    - [Swath Controller] Get Package Attribute …
    - [VehicleProxy] Get Fuel Usage: returns the current fuel usage
    - [VehicleProxy] Get Fuel Usage Localized String: returns the current fuel usage in the localized unit
    - Get Fuel Usage Unit: returns the unit of fuel usage
    - Math::FMod: Float Modulo
    - [Attachable Controller] IsAttachableAttached: returns if the attachable is attached or not
    - [Attachable Controller] GetAttacherType: returns the Attachable Type
    - [TankUnload Controller]: Script-Method “CanUnload”
    - [Tank Controller]: AddFillLitersFromOtherTank
    - [Tank Controller]: AddFillLitres
    - [Tank Controller]: AddFillLitresExt
    - [Tank Controller]: TakeFillLitres
    - [Tank Controller]: CanTakeFill
    - [Tank Controller]: CanTakeFillLitres
    - SetCabControlToolTipFallback Methode
    - SetCabControlToolTipStringID Methode
    - NEW: Script Editor: Method parameters and outputs can use vector slots (vector.x, vector.y, …)
    - NEW: ShopImage-Marker Machine States Parameter: can set machine states when generating a shop image
    - BUG FIX: Script Methods “Rotate to range now” and “Move to range now” will stop a running animation
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About This Game

Cattle and Crops is a new generation of farming simulation designed with special attention to detail.

You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.

Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.

Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.

Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.

Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.

Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.

Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.

Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.

Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 / AMD Radeon 6700 HD or above (with 1 GB VRAM or above)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 / AMD Radeon 580 RX (with 4 GB VRAM or above)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or newer (glibc 2.14 required)
    • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
    • Graphics: GeForce GTX 460 / AMD Radeon 6700 HD or above (with 1 GB VRAM or above)
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Works best with proprietary Nvidia driver, OpenGL 3.3 required
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04
    • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
    • Graphics: GeForce GTX 970 / AMD Radeon 580 RX (with 4 GB VRAM or above)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Works best with proprietary Nvidia driver, OpenGL 3.3 required

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