Build a wooden fort, place your units, watch the mayhem!
All Reviews:
Mostly Positive (146) - 71% of the 146 user reviews for this game are positive.
Release Date:
Dec 22, 2017

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Recent updates View all (24)

April 13

Block Materials, Unit Drag Selection, Copy/Paste

Hello everyone!

It's been a while since the last update. I've been busy with some personal things plus I had some difficulties with some of the added features, but here is another update.

First, I'm introducing block materials. Instead of only wooden blocks, there are now rubber and reinforced wood blocks for all types. There are 3 buttons at the top of the block UI that allow you to select the material. Reinforced wooden blocks are the strongest, and also most expensive. Rubber blocks are slightly cheaper and weaker than reinforced blocks, but they bounce back cannon balls. Wooden blocks are the original blocks that were already in the game.

Next, I've added the option to select multiple units at once during the building phase. You will notice that there is a button that says "ISO" next to the play button. This button toggles between top down isometric view, and the normal 3D view. While in ISO mode, you can click and drag with the mouse button to select multiple units. When multiple units are selected you can press the M key to move them, the C key to copy them, and the Delete key to delete them. This works with blocks as well.

I've also added an Autosave option to Conquest Mode. The game will periodically save your progress from time to time, in case you forget to save.

Some bugs have been fixed as well.

That is all for this update.

I'm hoping to add some turrets, and maybe mines in the next update.

Thanks!
8 comments Read more

January 11

Conquest Mode, New Factions, Tech Tree

Hello Everyone!

Hope you are all having a good start to the new year.

A new update for Wooden Battles is here! The Winter Mode is now removed from the game, but there have been some major changes to Conquest Mode.

Conquest Mode now has 2 new factions, Purple, and Teal. The map has been expanded to make room for the new factions.

A tech tree has been added to the game. You will notice that all of your units are now locked, except for the rifleman. You have to unlock them in the tech tree. Each unit also has several upgrade options, and after unlocking all the upgrades, you can unlock weapons for the unit. Currently, the weapons are the same as the ones from challenge mode, but I will modify it later.

To unlock stuff in the tech tree, you use Battle Points. Battle Points are earned by fighting battles. The number of points you get depends on whether you win or lose, whether it's a fort battle, the size of both armies involved, and the disparity between the armies.

To help unlock some units early on, the Neutral faction will now spawn small armies randomly on neutral territories that don't have forts. Once all the neutral areas are gone, they will no longer spawn units. You can battle the neutral armies early on to get some easy Battle Points.

Several bugs have been fixed in this update as well. Sometimes when you encounter an enemy army in Conquest mode, you were only able to Simulate it, clicking Play Battle wouldn't work. That issue should be resolved now. There were some issues with AI and Battle Simulations, these should now be resolved.

Some people had issues with mouse sensitivity on different display resolutions. I made some changes to the way mouse input is handled, so it might fix these issues, but it could create new ones.

There are a few other known bugs that I haven't fixed yet. Sometimes your armies disappear in Conquest Mode, and sometimes the AI would get stuck in their bases. I haven't been able to replicate these consistently yet, but I will try to fix them in the next update.

I'm not sure what I will do in the next update yet. People have suggested I add metal blocks, custom structures, structures to Conquest Mode, new units, turrets and so on. The list is quite big, I'm not sure yet what I will add next, but I will figure something out.

That is it for now, hope you enjoy!

Thanks!
7 comments Read more

About This Game



Wooden Conflict is a fort building battle sim. You build a wooden fort, place units, and then watch the battle unfold. To win the game you either have to destroy all of your opponent's units, or capture their flag. Units can be toggled as either "offensive" or "defensive." When units are designated for offense, they will move towards the enemy flag, engaging any enemy soldiers they encounter along the way. Units designated for defense will stay where you place them, waiting for the enemies to come to them. If there are no more offensive units left on the map, the game enters a tie breaker procedure, where all defensive units are automatically switched to offensive mode, and all forts/blocks disappear to clear the way for the soldiers. The armies from both sides will march towards each other and engage in an epic showdown. Last army standing wins.



Missions:

Missions involve different scenarios against the AI opponent. The objective is to defeat the enemy using a limited amount of resources. Strategic construction of the base, and choice of units is crucial. Carefully planning and executing your strategy is the only way to victory.

Conquest:

Conquest mode contains an entire map populated with 5 factions as well as many forts and areas to be captured. The player controls one faction, trains units, deploys armies, and battles the enemy. The goal is to wipe all the factions out by capturing all of their forts and areas.

Challenges:

There are 24 challenges in the game, three for each of the infantry units, except the medic. In the challenges you are given limited resources, and can only use the challenge specific unit. The objective of the challenge is to only use the available units to defeat the enemy. Completing the challenges will unlock new weapons for your units. You can view the weapons from the Armory tab in the main menu.

Wave Survival:

In Wave Survival, you are pitted against endless waves of enemies. You get more resources and face more enemies with each subsequent wave.

Sandbox Mode:

Sandbox mode allows the player to place a large number of units and build up bases for both teams. The player can use this mode to mess around with different units and experiment with different strategies. Sandbox mode also allows user to share their battle on the Steam Workshop.

Turf War:

The enemy has 4 unit spawning barracks, your goal is to destroy them before you get overrun with enemy units. Several levels of difficulty are available.



The game currently has 13 units: Rifleman, Cannon, Sniper, Musketoon, Medic, Rocketman, Grenadier, Gatling Gun, Officer, Mortar, Rocket Artillery, Musketeer, and Swordsman . Each unit is designed to fill a specific role on the battlefield and making smart unit choices is key to a well balanced army. The infantry units come with several weapon options which have varying stats such as accuracy, damage, and rate of fire.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Quad Core 2.6 GHz
    • Memory: 4 MB RAM
    • Graphics: 1 GB of Video RAM
    • Storage: 300 MB available space

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