Build a wooden fort, place your units, watch the mayhem!
All Reviews:
Mostly Positive (150) - 70% of the 150 user reviews for this game are positive.
Release Date:
Dec 22, 2017

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Recent updates View all (25)

May 13

Mines and Turrets

Hello everyone!

Time for another update.

In this update I am adding mines and a few turret types. They cost "block currency," the same currency you use for blocks and structures. They also work the same way that blocks do, so if you don't have any units left, just the mines and/or turrets, you will lose the battle. I may change that later on, I will see.

Mines work on a proximity basis, when enemy units get near them, the mines explodes dealing AOE damage. I originally was planning to make the mines invisible, and maybe make it so that nearby officer can reveal mines. I may modify how mines work later on.

Turrets are stationary, and have a limited angle of rotation. It means that they can only target units that are in a narrow cone in front of them. There are currently two types of turrets, the Fort Cannon, and the Fort Gun. The Fort Cannon is similar to the ordinary cannon, while the Fort Gun is similar to the Gatling Gun. My original plan was to have the turrets have limited ammo but for now I made them with infinite ammo. I may change that later on.

In the next update I hope to add a way to overwrite the 4 pre-made structures with your own. This feature is already partially implemented in the game, but currently it's disabled. I need to work on it a bit more before I can release it.

I also want to experiment with the idea of a player controlled unit for Conquest Mode. Perhaps some sort of hero unit that can level up and get new weapons and skills. I will see if something like that will work with this game.

That is all for now.

3 comments Read more

April 13

Block Materials, Unit Drag Selection, Copy/Paste

Hello everyone!

It's been a while since the last update. I've been busy with some personal things plus I had some difficulties with some of the added features, but here is another update.

First, I'm introducing block materials. Instead of only wooden blocks, there are now rubber and reinforced wood blocks for all types. There are 3 buttons at the top of the block UI that allow you to select the material. Reinforced wooden blocks are the strongest, and also most expensive. Rubber blocks are slightly cheaper and weaker than reinforced blocks, but they bounce back cannon balls. Wooden blocks are the original blocks that were already in the game.

Next, I've added the option to select multiple units at once during the building phase. You will notice that there is a button that says "ISO" next to the play button. This button toggles between top down isometric view, and the normal 3D view. While in ISO mode, you can click and drag with the mouse button to select multiple units. When multiple units are selected you can press the M key to move them, the C key to copy them, and the Delete key to delete them. This works with blocks as well.

I've also added an Autosave option to Conquest Mode. The game will periodically save your progress from time to time, in case you forget to save.

Some bugs have been fixed as well.

That is all for this update.

I'm hoping to add some turrets, and maybe mines in the next update.

9 comments Read more

About This Game

Wooden Conflict is a fort building battle sim. You build a wooden fort, place units, and then watch the battle unfold. To win the game you either have to destroy all of your opponent's units, or capture their flag. Units can be toggled as either "offensive" or "defensive." When units are designated for offense, they will move towards the enemy flag, engaging any enemy soldiers they encounter along the way. Units designated for defense will stay where you place them, waiting for the enemies to come to them. If there are no more offensive units left on the map, the game enters a tie breaker procedure, where all defensive units are automatically switched to offensive mode, and all forts/blocks disappear to clear the way for the soldiers. The armies from both sides will march towards each other and engage in an epic showdown. Last army standing wins.


Missions involve different scenarios against the AI opponent. The objective is to defeat the enemy using a limited amount of resources. Strategic construction of the base, and choice of units is crucial. Carefully planning and executing your strategy is the only way to victory.


Conquest mode contains an entire map populated with 5 factions as well as many forts and areas to be captured. The player controls one faction, trains units, deploys armies, and battles the enemy. The goal is to wipe all the factions out by capturing all of their forts and areas.


There are 24 challenges in the game, three for each of the infantry units, except the medic. In the challenges you are given limited resources, and can only use the challenge specific unit. The objective of the challenge is to only use the available units to defeat the enemy. Completing the challenges will unlock new weapons for your units. You can view the weapons from the Armory tab in the main menu.

Wave Survival:

In Wave Survival, you are pitted against endless waves of enemies. You get more resources and face more enemies with each subsequent wave.

Sandbox Mode:

Sandbox mode allows the player to place a large number of units and build up bases for both teams. The player can use this mode to mess around with different units and experiment with different strategies. Sandbox mode also allows user to share their battle on the Steam Workshop.

Turf War:

The enemy has 4 unit spawning barracks, your goal is to destroy them before you get overrun with enemy units. Several levels of difficulty are available.

The game currently has 13 units: Rifleman, Cannon, Sniper, Musketoon, Medic, Rocketman, Grenadier, Gatling Gun, Officer, Mortar, Rocket Artillery, Musketeer, and Swordsman . Each unit is designed to fill a specific role on the battlefield and making smart unit choices is key to a well balanced army. The infantry units come with several weapon options which have varying stats such as accuracy, damage, and rate of fire.

System Requirements

    • OS: Windows 7
    • Processor: Quad Core 2.6 GHz
    • Memory: 4 MB RAM
    • Graphics: 1 GB of Video RAM
    • Storage: 300 MB available space

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