Build a wooden fort, place your units, watch the mayhem!
All Reviews:
Mostly Positive (110) - 70% of the 110 user reviews for this game are positive.
Release Date:
Dec 22, 2017

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Recent updates View all (17)

September 22

New Update, Conquest Mode!

Hello Everyone!

In this update I am releasing Conquest Mode. I've been working on this mode for quite some time now, and it is still very much a work in progress. But I think that it is ready for some testing! I will be fixing bugs and adding more to it as we go, but now you have a chance to try it out for yourselves!

The main purpose of Conquest Mode is to add some context to the battles. Now, instead of just defeating an enemy, these battles have an impact on a greater war, which I think makes it more interesting.

Conquest Mode has a lot that need to be explained. If you click on the Tutorial button in the Start Screen, you will now see two tutorials. The Battle Mode is the original tutorial, Conquest mode is a new tutorial. For now it just contains screenshots with text on it. Hopefully, that will explain how it works.

In Conquest Mode your are no longer just in the bedroom, you are free to conquer the entire apartment. The apartment is divided into many areas and some areas contain forts. Initially, most areas and forts are controlled by a Neutral faction. They won't train any units, but their forts are well defended.

There are 5 factions in the apartment, you control the red one. Forts are used to train units and deploy armies. You can only deploy one army per fort. When that army dies, or returns to a fort, you can deploy another one. The enemy AI can deploy as many as they wish.

To train units you need money, to get money you need to capture areas. The more areas you control, the quicker you gain money. To capture an area, move one of your armies into it, and after 30 seconds, you will capture it.

To capture a fort, you need to battle the Garrison that is stationed in that fort, so make sure to bring lots of units.

If you click on one of your forts it will bring up the fort interface. Here you can train units. You will also notice a Barracks and a Garrison row of units. Barracks units are the units that you can deploy, once a unit finish training it goes straight to the Barracks. Garrison units are units that will defend your fort in case of an attack, so make sure to not leave any forts with 0 Garrison. To transfer units from Garrison to Barracks, simply click on the numbers. Clicking on the Queue numbers will remove units from the training Queue, and refund you the money.

To deploy an army from the fort, click on the deploy army, and load up any units you have in your Barracks. Once deployed, a soldier holding a flag will spawn next to your fort. This flagman represents your army.

At the start of the game, all factions are at Peace with one another. After a while, they will start declaring War. You can click on the Diplomacy button to see the current faction status. You can also click on the Peace/War buttons in the Red row to declare War or offer Peace to the other factions. Peace offers have a cool down, so use them wisely.

You can battle enemy armies by moving one of your own armies close to theirs. You will have the option to play the battle out, or just simulate it if you wish. The simulations aren't always accurate, so you could lose a lot of units to a small army.

Make sure to Save your game frequently.

There are still a lot of issues to be ironed out. The AI still needs some work, and everything needs quite a bit of balancing. There are also likely a ton of bugs as well. I tested it quite a bit, but it helps with more people testing.

Use the discussion board to report any bugs and suggestions.
20 comments Read more

September 1

New Unit, The Swordsman!

Hello Everyone!

A new unit is here, the Swordsman. It is a heavily armored melee unit, with a strong close range attack. It doesn't have any ranged weapons, but it can soak up a lot of damage. The units tab was getting crowded, so I split it into two "pages." You have to click on the arrow buttons to scroll through it.

I also increased the cooldown on the Musketeer's melee attack, to make it a little more balanced.

Some people have been having issues with the Grenadiers not throwing grenades. I was not able to consistently replicate this on my computer, but I did notice a few issues with the way I've implemented the animations for the Grenadiers. I've reworked those issues, so it might fix the grenade throwing bug, but I wasn't able to test it myself.

In the next update I hope to release the new Conquest game mode, where the goal is to wipe out all enemy factions, and conquer the whole map. Initially, that game mode will be released in a beta form, as it is still being worked on. I will let you know more about it in the next update, and you can try it for yourselves.

I also plan to add barracks and challenges for the Musketeer and the Swordsman, but for now I want to get more work done on Conquest mode.

That is all for now, thanks!
5 comments Read more

About This Game



Wooden Conflict is a fort building battle sim. You build a wooden fort, place units, and then watch the battle unfold. To win the game you either have to destroy all of your opponent's units, or capture their flag. Units can be toggled as either "offensive" or "defensive." When units are designated for offense, they will move towards the enemy flag, engaging any enemy soldiers they encounter along the way. Units designated for defense will stay where you place them, waiting for the enemies to come to them. If there are no more offensive units left on the map, the game enters a tie breaker procedure, where all defensive units are automatically switched to offensive mode, and all forts/blocks disappear to clear the way for the soldiers. The armies from both sides will march towards each other and engage in an epic showdown. Last army standing wins.



Missions:

Missions involve different scenarios against the AI opponent. The objective is to defeat the enemy using a limited amount of resources. Strategic construction of the base, and choice of units is crucial. Carefully planning and executing your strategy is the only way to victory.

Conquest:

Conquest mode contains an entire map populated with 5 factions as well as many forts and areas to be captured. The player controls one faction, trains units, deploys armies, and battles the enemy. The goal is to wipe all the factions out by capturing all of their forts and areas.

Challenges:

There are nine challenges in the game, three for Rifleman, Musketoon, and Sniper. For the Rifleman challenge you are only allowed to use Riflemen, same goes for Sniper and Musketoon challenges. The objective of the challenge is to only use the available units to defeat the enemy. Completing the challenges will unlock new weapons for your units. You can select the weapons from the Armory tab in the main menu.

Wave Survival:

In Wave Survival, you are pitted against endless waves of enemies. You get more resources and face more enemies with each subsequent wave.

Sandbox Mode:

Sandbox mode allows the player to place a large number of units and build up bases for both teams. The player can use this mode to mess around with different units and experiment with different strategies. Sandbox mode also allows user to share their battle on the Steam Workshop.

Turf War:

The enemy has 4 unit spawning barracks, your goal is to destroy them before you get overrun with enemy units. Several levels of difficulty are available.



The game currently has 13 units: Rifleman, Cannon, Sniper, Musketoon, Medic, Rocketman, Grenadier, Gatling Gun, Officer, Mortar, Rocket Artillery, Musketeer, and Swordsman . Each unit is designed to fill a specific role on the battlefield and making smart unit choices is key to a well balanced army. The infantry units come with several weapon options which have varying stats such as accuracy, damage, and rate of fire.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Quad Core 2.6 GHz
    • Memory: 4 MB RAM
    • Graphics: 1 GB of Video RAM
    • Storage: 300 MB available space

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