It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.
Recent Reviews:
Very Positive (18) - 88% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (415) - 87% of the 415 user reviews for this game are positive.
Release Date:
Apr 25, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It Lurks Below is a fun new one-man indie game project from myself, David Brevik, the creator of Diablo and Diablo II. Although the game is already engaging and addictive, I want to use Early Access to make the project even better. I’m a big believer in actively communicating with your community, getting feedback and improving the final product. This has already been going on in a small closed beta, but I’m ready to open it up and make the best possible game.”

Approximately how long will this game be in Early Access?

“I estimate that the game will be fully released later in 2018. I have been working on the project for about a year and 4 months so far, and though progress is rapid, I still have content I feel needs to be in the game and polished for release.”

How is the full version planned to differ from the Early Access version?

“The focus of development during Early Access will be on finishing the content for the game. Although there are hours and hours of content, I still want to add more skill items, new bosses, new recipes, new runewords, more unique items and many other changes to get to the final version. Most importantly though, I would love to hear from the community. What do they really wish was in the game? With the beta I have been running, there has been quite a bit of constructive feedback which has resulted in changes and new content for the game.”

What is the current state of the Early Access version?

“The game is full featured. There are many hours of compelling gameplay with many skills, builds, classes, and items. What the game lacks is some of the end content. About two-thirds of the world is complete.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price.”

How are you planning on involving the Community in your development process?

“Working with the community is a vital part of the way I create games. This has been true with this project and other projects I’ve worked on in the last 10 years. During the closed beta I have been in constant communication with the supporters and patches have been frequent.

There will be updates every few weeks and detailed notes about what is being worked on and what has been put into the updates.”
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Recent updates View all (87)

January 15

Patch notes for EAv0.01.15a & b

- I have reset your survival points again and there are new nodes working (health potion)
- The level difference formula has changed:
- You can now do damage and gain experience normally until 5 levels above you. This is the same as before
- Each level beyond that reduces it by 5% (now) instead of 10%
- The lowest this value can ever become is 5%, so you can damage and gain experience from any monster above you in levels.
- Monsters below your level (up to -5 difference) remain normal experience.
- Each level below 5 difference remains 10% reduction in experience gain, but no damage reduction
- At 15 levels below the player level, you gain 0% experience from killing those monsters
- I have updated the pop-up box message with level difference between monsters and players to include information about experience changes.
- Health potions have changed
- There are now 9 different health potions for the game and which potion drops is based on monster-level or ilevel at that location
- Chests, Vendors and other ways to get health potions should work. Please keep an eye out for problems.
- Many of the Health potion nodes in the survival tree are now working
- There are new debuffs for Hell and Inferno difficulty

- Monsters now label their nightmare-inferno affix in their pop-up box as 'Enhancement' instead of the word 'Nightmare'


Patch notes for EAv0.01.15b

[ Patch 2 of 2 today ]

- Fixed a bug with unique armor generation. It could return bad values to scale the armor and stats with resulting in very bad items.
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January 14

Patch notes for EAv0.01.14a & b

- Your survival points have been refunded. I have added the forage meat nodes and finished the basic recipes.
- I changed armor scaling again. Your crafted armor should have new (worse) stats. I changed the monster scaling and forgot to change the armor to match yesterday. It now is data-driven so armor values will change when monster scaling changes. This will make it harder.
- I have changed the way armor negates damage to be more effective. This should offset the difficulty increase from above.
- I changed Aspire, Cosmic and Holiday runeword results. Instead of a flat armor and hit point gain, they are now percentage based on the base armor.
- Reduced the amount of survival experience you get from planting. It had an accidental multiplier based on the sRank needed to plant, so crystal plants, ore plants with high sRank needed were giving 10x experience.

- Fixed a loading bug for players with pets. It checks your pets vs. buff to make sure they match, but if they don't I didn't remove the pets correctly so the count would be off.


Patch notes for EAv0.01.14b

- The survival tree has changed again and your points have been reset.
- I have finished the seeds line of skills in the survival tree.
- Seeds and meat can now be turned to compost in Descent mode
- Crafted armor now displays armor and hit point values in the crafting pop-up box

- I made some mistakes in the calculations of the new armor and hit point values, but it has been fixed and your armor adjusted. They will still be lower than they were a few days ago, but monsters also expect lower values.
- I found a very rare bug where it was possible to not spawn enough rocks at the start of the game, but I ensure there are enough now.
- Baby trees (one stage beyond saplings) were not replacing themselves as saplings when chopped down so players could end up low on wood supply.
- The Necromancer Ancient "First One's Bone" was not granting critical hit healing, but it has been fixed.
- The survival node that allows you to make health potions was not working, but not marked as WIP, but it is properly marked now.
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About This Game

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With six character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers on a very different and unique gaming experience.

System Requirements

    • OS: Windows 7
    • Processor: 1.2Ghz+
    • Memory: 512 MB RAM
    • Graphics: 256MB
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: Required
    • OS: Windows 10
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: Required

What Curators Say

19 Curators have reviewed this product. Click here to see them.

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