It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.
Recent Reviews:
Very Positive (28) - 85% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (234) - 86% of the 234 user reviews for this game are positive.
Release Date:
Apr 25, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It Lurks Below is a fun new one-man indie game project from myself, David Brevik, the creator of Diablo and Diablo II. Although the game is already engaging and addictive, I want to use Early Access to make the project even better. I’m a big believer in actively communicating with your community, getting feedback and improving the final product. This has already been going on in a small closed beta, but I’m ready to open it up and make the best possible game.”

Approximately how long will this game be in Early Access?

“I estimate that the game will be fully released later in 2018. I have been working on the project for about a year and 4 months so far, and though progress is rapid, I still have content I feel needs to be in the game and polished for release.”

How is the full version planned to differ from the Early Access version?

“The focus of development during Early Access will be on finishing the content for the game. Although there are hours and hours of content, I still want to add more skill items, new bosses, new recipes, new runewords, more unique items and many other changes to get to the final version. Most importantly though, I would love to hear from the community. What do they really wish was in the game? With the beta I have been running, there has been quite a bit of constructive feedback which has resulted in changes and new content for the game.”

What is the current state of the Early Access version?

“The game is full featured. There are many hours of compelling gameplay with many skills, builds, classes, and items. What the game lacks is some of the end content. About two-thirds of the world is complete.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price.”

How are you planning on involving the Community in your development process?

“Working with the community is a vital part of the way I create games. This has been true with this project and other projects I’ve worked on in the last 10 years. During the closed beta I have been in constant communication with the supporters and patches have been frequent.

There will be updates every few weeks and detailed notes about what is being worked on and what has been put into the updates.”
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Recent updates View all (14)

May 30

Patch notes for EAv0.5.30a

This will be the last of the mini-bug-fix-patches for a few days. I will be working on a new content update.

- All buffs have been removed and ancient items reset. There was an exploit bug with trashing ancient items and keeping the abilities.

- Fixed a bug that allowed you to keep the buff/stats from an ancient item if you trashed it
- Removed the level-up warning messages for creative (food/item-drops)
- You could read a Time/Space scroll while recalling and end up in a bad place
- When you were placing blocks or buildings, all blocks that were touched while placing had their hit points set to 0 and could be mined in one hit. No idea why I set it to 0. This no longer happens.
- You could duplicate an placeable object (like forge) at the banker, but it has been fixed. It didn't really dupe and would destroy your hotbar slot 0 item.
- When digging, wall torches didn't behave correctly. They would pop off the walls when blocks nearby were dug. They should work well now.
- If you placed your homestone below the dirt layer and reset the world, you could never make a new homestone. This has been fixed.

Patch notes for EAv0.5.30b

- Added Execute to the stats window in the inventory
- Changed the Death Strike text a bit to say 5% chance

- Death Strike wands were broken. They should execute properly now.
2 comments Read more

May 29

Patch notes for EAv0.5.29b

- The Divine Circlet was imbalanced. I originally set the percentages when armor was much lower. I redid armor values and didn't change it. It is now 10/15/20/25%.
- Growth wands have had their stack max reduced to 50
- When you select away from a growth wand, the buff disappears
- Increased the heal per target when using the Grim Scythe to 25/50/100/200.
- Add a visual effect to the Grim Scythe
- Reduced the cooldown on Grim Scythe to 10s
- Decreased damage done by the Grim Scythe slightly to 50/100/250/500 because of the shorter cooldown

- Cloak of Shadows was breaking the eye-spiders from the heart-boss and they would just sit there. Now they move.
- Heart/Eye boss wasn't attacking. Now it feels better and will kill once again.
- Magic shield gave you 50/100/250/500 but it said 50/100/200/400. Now the text says 50/100/250/500 like it should.
4 comments Read more
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About This Game

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With six character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers on a very different and unique gaming experience.

System Requirements

    • OS: Windows 7
    • Processor: 1.2Ghz+
    • Memory: 512 MB RAM
    • Graphics: 256MB
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: Required
    • OS: Windows 10
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: Required
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