It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.
All Reviews:
Very Positive (450) - 88% of the 450 user reviews for this game are positive.
Release Date:
Apr 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It Lurks Below is a fun new one-man indie game project from myself, David Brevik, the creator of Diablo and Diablo II. Although the game is already engaging and addictive, I want to use Early Access to make the project even better. I’m a big believer in actively communicating with your community, getting feedback and improving the final product. This has already been going on in a small closed beta, but I’m ready to open it up and make the best possible game.”

Approximately how long will this game be in Early Access?

“I estimate that the game will be fully released later in 2018. I have been working on the project for about a year and 4 months so far, and though progress is rapid, I still have content I feel needs to be in the game and polished for release.”

How is the full version planned to differ from the Early Access version?

“The focus of development during Early Access will be on finishing the content for the game. Although there are hours and hours of content, I still want to add more skill items, new bosses, new recipes, new runewords, more unique items and many other changes to get to the final version. Most importantly though, I would love to hear from the community. What do they really wish was in the game? With the beta I have been running, there has been quite a bit of constructive feedback which has resulted in changes and new content for the game.”

What is the current state of the Early Access version?

“The game is full featured. There are many hours of compelling gameplay with many skills, builds, classes, and items. What the game lacks is some of the end content. About two-thirds of the world is complete.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price.”

How are you planning on involving the Community in your development process?

“Working with the community is a vital part of the way I create games. This has been true with this project and other projects I’ve worked on in the last 10 years. During the closed beta I have been in constant communication with the supporters and patches have been frequent.

There will be updates every few weeks and detailed notes about what is being worked on and what has been put into the updates.”
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Recent updates View all (116)

May 24

Patch notes for EAv0.05.24a, b & c

[ Patch 1 of 3 today ]

Runewords:
- I have rewritten the engine for creating runewords to allow for a lot more flexibility and expansion
- There is a new runeword at the compost vendor that allows you to place a randomly shaped crystal-slot on any weapon.
- Runewords now have a better description
- Class runewords will be after launch. The recipes are still there (and work) but you can't obtain new ones.
- There are now a few generic all-weapon runewords. They are largely based off the old class runewords.
- The generic weapon runewords don't have special graphics or icons right now. I hope to get them in for launch.
- The new runewords (weapons and crystal-slot) will appear at the compost vendor after an in-game midnight refresh.

Features:
- I have adjusted the new ancient item buff icons to be better, but not final.
- I have added a 'map_transparency' to the config. This is a value between 1 and 255 and set the transparency level when the map is overlaying the world.
- Corned beef has an icon instead of 'WIP'

Bugs:
- I was in the middle of the runeword engine rewrite when I patched on Monday and broke weapon runewords, but they are fixed.
- I fixed a bunch of the formatting on the new ancient item text. Most descriptions were too long for one line.
- Fixed a bug which would prevent invasions if you built a line of blocks up near the clouds
- Crafting components were not updating properly when buying stacked items from a vendor, but it is fixed.
- When you removed a building, the automap was not updating properly, but it is fixed.

=============================================

Patch notes for EAv0.05.24b

[ Patch 2 of 3 today ]

Bugs:
- The new runeword which adds a socket to a weapon wasn't working with already upgraded runeword weapons but it is fixed.
- I accidentally broke stack count display as I was getting it ready for UI scaling, but it is fixed.

=============================================

Patch notes for EAv0.05.24c

[ Patch 3 of 3 ]

Bugs:
- There was a problem with making Cosmic runewords, but it is fixed.
- You couldn't make cosmic or aspire rings, but that is fixed as well.
0 comments Read more

May 20

Patch notes for EAv0.05.20a

Features:
- I have enhanced the automap
- It now has better looking icons representing the player, invaders, portals and boss-doors
- It now maps all 3 layers instead of just the top layer which gives it a better look
- The map in the lower-left now auto-scales to be a size that takes up the lower-left (to the hotbar)
- I have changed how unique armor gets its crystal slot shape.
- It is now based on iLevel of the monster, not the depth of the world.
- This fixes the invader boss dropping the wrong shape and maybe some other wrong-shape bugs.
- I have removed the backgrounds for bosses in Hell and Inferno. This will on take effect once you regenerate your current map/world.
- Armor will no longer change colors/rarity when slotted with a crystal.
- It will remain the original rarity even when the crystal is removed.
- Currently 'bugged' items remain the wrong rarity color forever.

Bugs:
- There was a bug in the map where a buffer could be overwritten in some unusual cases and hard-crash. This has been fixed.
- The Holiday item: Gone Batty was accidentally dropping but it has been fixed.
2 comments Read more
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About This Game

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With six character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers on a very different and unique gaming experience.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.2Ghz+
    • Memory: 512 MB RAM
    • Graphics: 256MB
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: Required
    Recommended:
    • OS: Windows 10
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0c
    • Storage: 256 MB available space
    • Sound Card: Required

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