Veritex is a multiplayer survival game. The goal is to survive versus the wilderness around you, build bases, and fend off other players that can murder you and take your loot.
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Stort sett negative (151) - 37 % av 151 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
15. mars 2018
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Spill med tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The development team is small, and by going early access it will allow us to produce higher quality content, over time.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game will be in early access until the game is fully stable with all intended features. This will take approximately one year, assuming appropriate funding and talent is available. The goal is to get the full release done by December 2020 with further features consistently being added. If all intended features are not possible (due to lack of funding, or appropriate talent), I will take all existing features and attempt to make them as clean as possible (fixing any major bugs, and glitches) and then release the game.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Please note these are not promises and are very dependent on time, and available funding.

Features in the full release:
Player abilities
- Examples:
- Invisibility, flight, etc
Character customization
Single Player Mode
Added structure types
Weapon enchantments as well as upgrades to weapons
Ranged weapons - Guns, Turrets»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Structure system with working structure types:
  • Thatch
  • Wood
  • Stone
  • Metal

Tribe system
Crafting system
Resource gathering

Animals:
  • Chicken
  • Cat
  • Dog
  • Wolf
  • Pig
  • Crocodile
  • Cow
  • Fox
  • Bear
  • Goat
  • Boar
  • Rabbit
  • Pig

10km x 10km open world map filled with different animals, and different resources you can gather.

Food Spoilage
Cooking
Temperature System
Weather System
Melee Combat System
Smelting System


Tribe System Defined:
The concept is as follows:
Tribe Owner cannot be kicked
Tribe Owner Can initiate Alliances which would make their traps, turrets and other structures become neutral to our tribe members.
Tribes cannot place structures right next to each other, when a tribe owner places a structure, other players cannot place theirs within a set radius around any foundation of another tribes.
Tribe Structures will be barred by a ranking system
Rank 5 - Owner
Rank 4 - Administrators
Rank 3 - User-Defined, each door, storage, and other object may be defined whether or not it can be interacted with (like a door or storage chest).
Rank 2 and One are also User-Defined and can be used to give the players more control over their tribes.

Cooking System Defined:
In order to cook we need ingredients, and we also need a heat source (camp fire) each heat source will allow us to cook certain types of food. For example, the camp fire will only allow us to cook low level foods, such as cooking simple raw meats into cooked meats. (Raw Meat => Cooked Meat). Each player will be required to take logs, and a type of food they want to cook and place it into a camp fire.

Resource Gathering System and Crafting Defined:
The Resource Gathering System and Crafting System are hand in hand.

In order to craft a recipe we must gather the resources to craft the recipe. All items must be crafted, by gathering the necessary components. For example, a torch may require thatch, and wood. Each item will have a set weight, and when the user gets their weight to max (100kg) they will be unable to move their character from their current location until they drop items, or move them from their inventory into storage.


Resource Gathering:
Players may use Hatchets to gain more of a specific resource, for example a hatchet may give more wood than thatch, and a pickax (the pickax is not currently implemented into the game as of yet) may give more metal ore than flint and stone.

Metal Items:
You may need to smelt an ore, bronze, silver, gold, platinum, or another ore in order to receive ingots or a bar equivalent (Currently, only steel ingots have been implemented). By making it so that a user must input 5 metal ore to get a single metal ingot or bar, we are able to control the economy of the game and limit players from mass producing huge metal bases in a quick amount of time.

Melee Combat System Defined:
The Melee Combat System will force players to be more hands on with the animals in the Veritex Universe. Each animal will have a different movement speed which will make them more, or less threatening. Some animals will not even attack you (such as deer).

Players will be able to first craft and or use the following items (as well as basic attacks such as punching):
Knives
Hatchet

Each item will have its own damage amount.

Metal Purification (Smelting):
Players will be able to mine metals starting from the beginning at level one. However, they will not be able to purify the metals until they are able to craft a smelter. The smelter will take a flammable object (wood, oil, etc) and burn the metals and then spout out a metal ingot for the player to use to craft structures, items, or other craftables.

Advanced Furnace (feature is not implemented as of yet) will allow the player to create more metal, at a faster rate, as well as allow the player to save flammable objects because of the faster conversion rate.


Temperature System:
At night, we get lower temperatures
Temperature can be set by biome, and has a minimum and maximum range

Lower Temperature Effects:
Possible hypothermia, causing your health to go down, also causing you to lose food at an increased rate

Higher temperature Effects:
Heat stroke, can cause your character to go unconscious, also causes you to get thirsty at an increased rate

Further North, Lower Temperatures, Further south, more warm tropic temperatures.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The game is planned to not change it's pricing even after early access.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community is a integral part of our team. The community is what is going to decide what we prioritize in our development. We would like to have a system where players can vote on a single update per patch which may or may not be added. The votes are an important part of how we develop as they will let us know if we are moving towards our goal of becoming the best multiplayer survival game in the world. If you are happy, we are happy.»
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Om spillet

Welcome to Veritex, a multiplayer survival game. The goal is to survive versus the wilderness around you, build bases, and fend off other players tat can murder you and take your loot.

FEATURES

Crafting system



You can craft so many items, like torch or a new weapon. Crafting will be your best friend.

Resource gathering


Beside the crafting system, you need to collect resources. From fruits to wood,s from metal to clothes, our gathering system can provide a full range of resources that will help you to survive in the world of Veritex.

Single player

Try the survival experience with the single player mode of Veritex.

Online multiplayer

Try to survive among other players in our online mode. Will you be a friend or a foe?

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7/8.1/10 (64-bit Versions)
    • Prosessor: Intel Core i5-2400/AMD FX-8320 or better
    • Minne: 4 GB RAM
    • Grafikk: NVIDIA GTX 670 2 GB / AMD Radeon HD 7870 2GB or better
    • DirectX: Versjon 10
    • Lagring: 4 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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