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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Territory Control originally began in 2016 as a mod for King Arthur’s Gold. Over time it grew into much more than just a mod, essentially becoming a game within a game, and developed a dedicated community of its own.

In late 2020, work began on Territory Control 2 as a fully standalone title, alongside the creation of a custom engine built from scratch in C# and C. After just a few months of steady progress, an early version became available as a Patreon reward for members of the original community.

During this period, development accelerated significantly. Many new features were added and refined through testing and feedback, including robust tools for creating custom content such as maps and mods. At the same time, interest from players continued to grow, and the game’s lore and scope began to expand far beyond what was initially planned.

This community enthusiasm ultimately shaped the vision of Territory Control 2 into something much larger in scale. Releasing the game into Early Access is therefore the natural next step, as it allows players to continue enjoying the game as it evolves while also contributing directly to its development and helping to guide its future direction.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Most likely 2–3 years. It’s hard to say precisely, since the game’s content and development are very fluid and adaptive, and the lore is continuously evolving. The plan is to leave Early Access within a few years.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full release will feature complete modding support, including full Steam Workshop integration, additional game modes such as Siege with wave defense, and a continuously expanding lore and industrial system. Building will include structural integrity for more realistic physics.

There will be deeper customization in the blueprint and augmentation systems, along with new fabrication methods. Advanced industries such as chemical production, heavy industry, and magitronics will be introduced. Future updates will also expand population management, roleplay mechanics, geopolitics, economy, and diplomacy.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Development experienced some delays due to life circumstances and major internal changes to the engine, progression, and gameplay. Within the community this phase is also known as the “minor crafting rework.” Much of the content is already available in creative mode's editor, and is gradually being reintroduced to the standard game mode update by update. As the project’s sole programmer, this takes more time, but the foundations are already there.

Currently, the game includes:
  • Fully destructible pixel-based terrain and construction system
  • Support for multiple maps/regions in Conquest mode, including a world map and cross-region travel
  • Fully functional multiplayer
  • Core industry and a complex crafting system
  • A work-in-progress augmentation system (rebuilding from the original crafting design)
  • Magitronics and a rich lore foundation
  • A wide range of development tools, with admin tools also available to other players and modders
  • Native Linux support for dedicated servers (publicly available shortly after Early Access launch), along with a native Linux client planned for the future

...and even more things I haven't thought of yet!»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes. The price will increase once the game leaves Early Access. However, there will still be discounts during major updates, special events, and sales.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community is already actively involved. Upcoming gameplay features and development progress are frequently shared on the official Discord server, and feedback from testing is used to guide adjustments. Modding tools are also being designed with productivity and ease of use in mind, with features such as code and asset hot-reloading, bulk asset editors and auto-completion + validation utilities.

Gamemodes, maps, including the content and code are publicly available on GitHub, serving as reference material for modders.»
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Om spillet

Territory Control 2 combines 2D physics-based industrial sandbox with 4X mechanics, allowing you to experience wonders such as...

Destruction! - ruining the environment with...

  • All sorts of explosives!

  • Unstable magitronic equipment!

  • Trench warfare and artillery!

  • Clumsy, careless giants!

  • Using grandma's traditional porridge recipe as a masonry binding agent!

Engineering! - saving the day by...

  • Dragging your alcoholic friend out of a ditch with a winch!

  • Mounting a heavy machine gun atop a capybara!

  • Breaking a safe open by hurling it far away with a crane!

  • Placing a well-aligned shelf!

  • Mass-producing extremely flimsy (but cheap) rifles!

Multiplayer! - exploiting your friends to...

  • Fight for your faction using your extremely flimsy (but cheap) rifles!

  • Establish a police state and take control of other players' lives!

  • Operate heavy machinery and strip the entire map of all natural resources!

  • Commit crimes against humanity!

  • Replace your former friends!

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer).

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

- Drugs such as alcohol, tobacco, methamphetamine and opioids (codeine, morphine)
- Violence and moderate gore (e.g. blood, gibs, dismemberment, injured sprites)
- Crude language
- In-lore references to prostitution, serfdom, forced labour

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Minne: 2 GB RAM
    • Grafikk: Vulkan 1.2 and higher
    • DirectX: Versjon 12
    • Nettverk: Bredbåndstilkobling
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Minne: 2 GB RAM
    • Grafikk: Vulkan 1.2 and higher
    • DirectX: Versjon 12
    • Nettverk: Bredbåndstilkobling

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