As the troubled continent of Onich is engulfed by decay, an ancient foe returns – offering salvation. Join a diverse cast of characters to stave off the looming calamity... or unwittingly hasten its arrival!
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Release Date:
Q1 2019
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Available: Q1 2019

 

Recent updates View all (10)

April 9

Wellspring Pre-Alpha Demo 1.3.2 is LIVE!

Hi everyone! We've been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We're looking for any and all feedback, so if you're feeling up to the challenge, dive right in: there's over three hours of content, loads of skills, items and equipment, and plenty of challenging encounters! You can download it from our store page here!

Since we've changed our name from Bevontule to Wellspring, if you want to keep your old save files and configuration settings, you'll need to do a few things, as the application data folder has a different name:
  • Find the AppData folder for Bevontule--this is usually found at C:\Users\<your_user_name>\AppData\LocalLow\Multithreaded Games\
  • Run "Wellspring_Demo.exe" and close it before choosing configuration options from the built-in Unity dialog.
  • There should be a "Wellspring" directory in the same directory as the previously-mentioned Bevontule folder.
  • Open the Bevontule folder and copy all of its contents into the Wellspring folder--make sure to overwrite anything if prompted.
  • Run the game as normal!

Here's a full list of all the changes:

Improvements
  • Removed references to "Bevontule"--new title is "Wellspring: Altar of Roots"!
  • Improved cloth performance by up to 80%
  • Increased Bodom's field movement speed by around 10%
  • Reduced enemy AI calculation time up to 10x in some cases (most noticeable with the Drone enemy)
  • General graphical optimizations
  • Optimizations related to character/enemy movement on the field
  • Updated some resource/item spawns
  • Tweaked a few enemy battle formations so that they were closer to allies
  • Rebalanced certain enemy attributes, skills and drop rates
  • Reduced 'ghosting' (motion trails) on characters when moving
  • Significantly reduced the chances that an enemy might move slightly out of its movement radius in combat
  • Removed Kickstarter references and replaced with newsletter signup

Bugfixes
  • Fixed issue where Voltaic Whelp could fail to land on the ground
  • Fixed rare issue where Voltaic Whelp battle could lock up the game
  • Fixed issue where highlighted collectibles could become 'frozen' when entering combat
  • Fixed issue where scene fade-ins could trigger twice in a row or not trigger at all
  • Fixed audio volume issues
  • Fixed excessive sliding for skills that cause targets to be knocked back
  • Fixed issue where minimap wouldn't appear after first cutscene if the pause menu was opened
  • Fixed issue where minimap could sometimes be opened during cutscenes and battle
  • Fixed issue where Klyph would require 20 more iron to see the 'black market' if the player exited the current scene and returned
  • Fixed UI issue where right-clicking to cancel, when hovering over a character panel, would fail to work
  • Fixed UI issue where EP/AP costs would sometimes disappear in the Skills menu
  • Fixed issue where Blightculler could not be used to attack in certain circumstances
  • Fixed issue where Bodom's passive skill Risk and Reward was applied to items as well
  • Fixed issue where Moroch's passive skill Tourniquet applied to items as well
  • Fixed issue where characters could sometimes be revived in battle to full HP instead of just 50
  • Fixed issue where revived characters would not be placed on the ground until moving
  • Fixed issue where area projection for line-based skills was displayed incorrectly
  • Fixed issue where certain characters would orient themselves improperly when using skills
0 comments Read more

March 1

What's in a name?

Greetings, everyone! While we’ve received a lot of amazing feedback during our Kickstarter, one of the bigger pieces of advice that’s stuck out is that we should probably consider renaming the game—obviously not the ideal situation, but I can definitely see it and it’s better to do it now rather than later.

Bevontule’s a cool word and all, but it has very little recognition, people tend to not remember it and people tend to not be able to pronounce it. So we wanted to pick something that’s more… ‘normal.’ Lately we’ve been focused on the name "Wellspring"— and this has a special significance, as ‘wellsprings’ are the latent energy ‘pools’ found throughout the continent of Onich.

Without further ado—let us know what you think!
  • Wellspring : Altar of Roots
  • Wellspring Story : Altar of Roots
  • Wellspring Saga : Altar of Roots
  • Kelvari Chronicles : Altar of Roots
  • Keep "Bevontule : Altar of Roots", ya pansy!
  • Something different? (please elaborate)

Thanks!
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About This Game

What is Wellspring: Altar of Roots?


Wellspring: Altar of Roots is a turn-based, role-playing game that seamlessly integrates classic RPG genres and elements into a cohesive and novel gameplay experience. Featuring an engaging storyline, unique tactical combat, a progression system reminiscent of old-school JRPGs – and numerous Western influences as well – Wellspring: Altar of Roots offers massive environments and open-world exploration in a modern, 3D art style.

Key Features


  • Enjoy a mature and highly-detailed plot spanning thousands of years – inspired by games like Xenogears and Shadow Hearts.
  • Fight in a challenging tactical, turn-based combat system where proper positioning and timing are critical.
  • Visit a beautiful, massive world with modern 3D environments to discover, explore, and conquer.
  • Fend off free-roaming enemies with a wide variety of movement patterns, behaviors and habitats.
  • Prepare for an unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels.
  • Play alongside a large cast of interesting characters with defined roles, yet deeply customizable skill sets – allowing multiple builds for each combatant.
  • Face enemies that learn and level up dynamically – accessing new skills, tactics, and other enhancements.
  • Unlock, learn, and equip from hundreds of combat skills, attribute bonuses, and world-based buffs.
  • Explore loads of side quests, optional bosses/areas, and minigames!
  • Scavenge, create, and upgrade items using an original skill-based crafting system.
  • Utilize an integrated bestiary system that rewards discovery, experimentation, and exploitation of enemies for rewards.

Note that Wellspring: Altar of Roots was previously titled Bevontule

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD A8 5500 APU 8GB DDR3 RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 7560D
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • DirectX: Version 11
    • Storage: 4 GB available space

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