As the troubled continent of Onich is engulfed by decay, an ancient foe returns – offering salvation. Join a diverse cast of characters to stave off the looming calamity... or unwittingly hasten its arrival!
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Q1 2019
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Available: Q1 2019

 

Recent updates View all (17)

July 7

If you can't beat 'em, be 'em!

https://youtu.be/_Gyy1-H3GjI
When we first started developing Wellspring, there were several features that we knew would be incredibly difficult to figure out--for me, in particular, I imagined that the enemy AI system would be the biggest pain in the ass to implement. (spoiler: it actually wasn't)

So like the good little programmer I am, I decided to put it off for a really long time and focus on other aspects of the game--in the meantime, however, we needed a way to have the enemies do something, anything at all--so we ended up adding the ability for the player to control the enemies directly.

While incredibly entertaining (and somewhat unfair), this does serve a more practical purpose, allowing us to quickly test and balance enemies and their skills. It also allows us to turn on/off an enemy in the middle of battle--so if we need an enemy to do a specific thing (IE, for many of our combat-related videos/demonstrations), it's only a keypress away.

In theory, (I use the phrase 'in theory' when there's almost a 0% chance of it working) it should be pretty easy to go the other way, IE, have the AI control an ally. Even though this sounds pretty much pointless, this would have some benefit, say if we ever wanted to implement a "Confusion"-style status effect. Similarly, our upcoming playable character Elvali will be able to directly control or manipulate certain enemies on the battlefield, which is pretty much exactly what's being done here.

Plus, this has led to some really epic PvP fights where one person controls the allied side and another person controls the enemy side, usually the result of semi-introxicated bravado, inevitably flaring up into a "1v1 me, bro."
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June 16

Into Battle!

https://www.youtube.com/watch?v=6Wn0JIymbMM
I know it's been a long time since we've posted anything, but we're still at it! Lately I've found myself playtesting a lot using Game/Scene views and managed to catch our battle sequence--the left side is what the player 'sees' and the right side is what actually happens in the scene without any other 'effects.'

In game development, and most things really, there's a lot of trickery involved. More often than not, a simple screen fade is almost all that's needed to get the job done.
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About This Game

What is Wellspring: Altar of Roots?


Wellspring: Altar of Roots is a turn-based, role-playing game that seamlessly integrates classic RPG genres and elements into a cohesive and novel gameplay experience. Featuring an engaging storyline, unique tactical combat, a progression system reminiscent of old-school JRPGs – and numerous Western influences as well – Wellspring: Altar of Roots offers massive environments and open-world exploration in a modern, 3D art style.

Key Features


  • Enjoy a mature and highly-detailed plot spanning thousands of years – inspired by games like Xenogears and Shadow Hearts.
  • Fight in a challenging tactical, turn-based combat system where proper positioning and timing are critical.
  • Visit a beautiful, massive world with modern 3D environments to discover, explore, and conquer.
  • Fend off free-roaming enemies with a wide variety of movement patterns, behaviors and habitats.
  • Prepare for an unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels.
  • Play alongside a large cast of interesting characters with defined roles, yet deeply customizable skill sets – allowing multiple builds for each combatant.
  • Face enemies that learn and level up dynamically – accessing new skills, tactics, and other enhancements.
  • Unlock, learn, and equip from hundreds of combat skills, attribute bonuses, and world-based buffs.
  • Explore loads of side quests, optional bosses/areas, and minigames!
  • Scavenge, create, and upgrade items using an original skill-based crafting system.
  • Utilize an integrated bestiary system that rewards discovery, experimentation, and exploitation of enemies for rewards.

Note that Wellspring: Altar of Roots was previously titled Bevontule

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD A8 5500 APU 8GB DDR3 RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 7560D
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • DirectX: Version 11
    • Storage: 4 GB available space
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