Mad Crown is a strategic adventure game combined with roguelike elements. As an explorer, you, in quest of the legendary crown, use limited resources and meticulous tactics to fight the eerie enemy in random Ruins. What awaits you is an unpredictable fear.
All Reviews:
Very Positive (79) - 82% of the 79 user reviews for this game are positive.
Release Date:
Jan 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to finish the game in constant communication with the player
Make the game the player really wants”

Approximately how long will this game be in Early Access?

“Early access lasted about 2 months
When the game's content and mechanism adjustment polished finish
the game will be officially on sale”

How is the full version planned to differ from the Early Access version?

“The full version will be refined and optimized for UI, interaction, performance, and program stability
And in the content of the continuous update
Most importantly, the game mechanics and system will be adjusted based on the player's feedback during the preemptive experience”

What is the current state of the Early Access version?

“Early access has opened the main story, two challenge modes
10 available characters, 200 + items, all the monsters, can provide a normal gaming experience”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access”

How are you planning on involving the Community in your development process?

“We will continue to collect player feedback in the community and post iterative goals and progress in the community on a weekly basis
And continue to publish client updates, until the game officially on sale”
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Recent updates View all (28)

May 28 update

1.Optimazed the operation on private safe.
2.Optimazed the feedback of items or equipments being corroded.
3.Updated the description of needles weapon’s passive ability.
4.Updated the feedback when buff status’s duration reduce.
5.Updated the access to monster log handbook in battle.
6.Updated helping info in setting options.
7.Display Crit and Dodge attributes in character menu.
8.Added a notification after being rescued.
9.Added a notification after certain level being unlocked.
10.The copied rescue code will be pasted into rescue ciphertext box automatically.
11.Updated the performance of weak status, its duration changed into 3 turns now.
12.The option give up and leave the ruins is changed into Commite suicide. And it is considered as failure.
13.Updated the description of characters of nematodes and ruin patrol.
14.Ruin labor’s passive ability is changed to costing stamina to restore health.
15.Updated the passive ability of Perlos. Instead of fear and fleet in the third round, it will fear at the end of second round and fleet in the third round.
16.The talent First Aid of S.O.R is changed. It will restore the health of character with lowest health propotionally.
17.Added a fleet option in battle. Now you can fleet in due course.
①Fleet successfully will share the same rule to winning the game. Except for you don’t gain the experience and your Fel increase by 50.
②You can’t fleet when your Fel is 100.
③You can’t fleet in tutorial, boss fight and rescue.
18.Fixed a problem that using bless or weapon prayer wouldn’t trigger the S.O.R talent Prayer Resonance.
19.Fixed a display problem that when monster is using AOE skills, the displayed targets were not wrong.
20.FIxed a display problem that when a character with holy shield status dies of DOT, its light effect won’t be removed correctly.
21.Fixed a bug that in Trial of Fantasy, the items’ name and effects are not changing randomly.
22.Fixed a bug that you can’t use Escape Arcana in battle of Endless Abyss of level 40 or higher.
23.Fixed a bug that under Enchantment bless status, your character can’t use Full Moon Potion or Purification Potion to enchant foes.
24.Fixed a problem that when equip a negative effected trinket in Trial of Fantasy and take it off, the negative effect still works.
25.Fixed a bug that S.O.R talent Initial Energy won’t work correctly in rescue dungeon.
26.Fixed a bug that some passvie ability of monsters summoned by Molingmose won’t work correctly.
27.Fixed a bug that some light effect renew mechanic of stun or other negative status isn’t working properly.
28.Fixed a bug that if the player quit the game when in dungeon, the statistic data won’t be saved properly.
29.Fixed a bug that the player can’t click the button of quick access to rescue in windowed mode.
30.Fixed a bug that switch equipment when removing its special ability will cause its default ability being removed as well.
31.Fixed a problem that merged trinket’s name wouldn’t appear blue.
32.Fixed the preview displaying mistake of strengthening equipments.
33.Fixed a bug that used items’ name in Trial of Fantasy won’t display correctly and remain unidentified.
34.Fixed a bug that if the player switches character panel when the character is wearing blessed equipments, then all equiped equipments would appear in golden font.
35.Fixed a bug that the data collected by S.O.R appears error and it will constantly notify new module unlocked when leaving dungeon.
36.Fixed the problem that 9 new monsters lack sound effect when casting skills.
37.Fixed the incompleted description of special skills in character attribute panel.
38.Fixed a bug that the certain achievement will be unlocked even its object of finishing level 99 is not achieved.
39.Fixed a bug that tomb would appear in Endless Abyss dungeon.
40.Fixed a bug that players can use Returning Home Prayer or call for rescue to repeatedly gain Crowd.
41.Fixed a bug that Time Altar isn’t working properly.
42.Fixed a bug that if re-enter Glazed Ruin after finishing it, the final boss won’t appear properly.
43.Fixed a bug that rescue in Glazed Ruin would encounter boss fight.
44.Fixed a bug that mouseovering items’ tip info when the item panel is rolled up, some info text might be blocked.
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April 25


1. New quick access for rescue. You can now start your rescue from higher level to save time.
2. Bonus gold reward added to final rescue reward.
3. New dungeon Glazed Ruin. Unlocked by completing Endless Abyss.
①9 new monsters awaiting your challenge in Glazed Ruin! Slay them all!
②New equipments with special effect added! YOu can loot them from Bosses in level 33, 66 and 99 of Glazed Ruin.
③New potions and items added! They can be obtained in Glazed Ruin. Use them to challenge new dungeon.
④3 new challenging achievements added!
4. Fixed a bug that any change you did to Bank - Private safe wouldn't be saved.
5. Fixed a bug that the game would frequently tip that "Not a skill selection phase!" during combat.
6. FIxed a bug that when a character with weak curse state kills the last monster and triumph, his/her curse's duration wouldn't reduce.
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About This Game

Our rough language mod tool is available now!(And a sketchy English version is included as well)
the completed official English version is still under development and will be released as we are ready to launch the game.
Should you have any questions, please feel free to send an email to

Mad Crown is a strategic adventure game combined with roguelike elements. As an explorer, you, in quest of the legendary crown, use limited resources and meticulous tactics to fight the eerie enemy in random Ruins. What awaits you is an unpredictable fear.

World Settings
Human beings set themselves on the path of destruction with nuclear weapons. Meanwhile, the huge creature slumbering in the depths of the earth awaken to fight an earth-shaking battle against alien visitors. What human beings hear and see is like the apocalypse of the world as written in ancient books.
With the end of the battle between the giant gods, the few survivors began to rebuild civilization on the mutilated land.
And now, a hundred years later, the legend of mad crown has spread all over the world, seemingly heralding new events.

Game Features
  • Optimized roguelike elements
    Initial level zero setting, death punishment, backpack management, hunger degree, randomly generated Ruins
    The familiar optimized mechanism brings fresh experiences
  • Adventurers reciprocal rescue!
    Death punishment is too hard? The adventurers reach out to each other and retrieve all lost items
    Join the rescue team to help other adventurers killed in the Ruins in the network, and win respect and rewards
  • Witty monster character mechanism
    Afraid of fire, timid, greedy, various interesting monster characters
    Fighting is not just a pile of numbers and also brings richer battle strategy with more latitude
  • Abundant game content
    10 available characters of different styles
    27 types of enemies with different characteristics
    Over 200 items
    Challenging levels and special modes
    Continuous upgrade followed!

System Requirements

    • OS: Win 7/8/10
    • Processor: 1.7 GHz+
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any

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