Hunt, or be hunted - W.A.R. is a game of dark humor and mischievous choices... Blood-lust is rampant and thriving. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere and murder can be punishable... How will you survive Without A Roof?
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Release Date:
May 31st, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great platform for us (the devs) to connect and progress with our community and fans. The unique game style, game-play, and scale we would like to achieve with WAR will take time. It makes sense for us to allow others to access WAR while it is in development. We have closed alpha, and beta testing conducting as we progress.”

Approximately how long will this game be in Early Access?

“Bi-weekly or monthly updates are planned! We are anticipating for WAR to develop in Early Access into 2020 or further if needed.”

How is the full version planned to differ from the Early Access version?

“The full version of WAR will encompass a vast variety of roles, weapons, gags, and our large 10km² map. During early initial release we plan to limit the exploration area to the main city and its outskirts.

As early development progresses we will open up all aspects of our full map.
We plan regularly scheduled updates and posts to keep everyone up to date on the latest additions.

Procedurally generated cities, perfecting gun-play, fortifications, weapons, and the bounty system are just a few of the things already in the works for WAR!

In addition, we plan to add even more content based on the communities demand and preferences before releasing the final game.”

What is the current state of the Early Access version?

“Without A Roof is very stable and a thrill to play. We have implemented the majority of the content and features that reside in our initial scope and goals.

For Early Access, we are focused on having a fun, polished, and progressive game style that everyone can enjoy to their own preferences and likings.

We have our procedural generated cities, weapons, clothing, base building, animations, and gun-play already in. We will concentrate on tuning every piece of the puzzle.

Additional feedback from the players and community will be used to help us with the implementation of new features as well!”

Will the game be priced differently during and after Early Access?

“At this time we believe the current price point will stay the same, with a possibility of a price increase upon full release.”

How are you planning on involving the Community in your development process?

“Transparency and communication with the players and community is essential. We will have closed and open testing times as well as private invites for those that sign up to test our latest additions and features before rolling them out to the main branch. We'll be posting dev updates, news, change-logs, and asking for feedback on the Steam forums. Stay tuned and don't miss out!”
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Recent updates View all (16)

May 31

May 31st 2019

We are right in the middle of updating W.A.R to new engine framework that is available, which should greatly improve graphics and networking capability.

These changes effect almost everything to do in the game are we have been working non stop to try to have a working update for today.

Sadly that just isn't the case and we will be postponing this weeks update to give us time to properly prepare.

For more detailed information. Please join us on discord @ :
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May 25

May 24, 2019 - v0.111 - Bug Fixes, and Optimization & More Terrain!

Another Huge Update and bug fixes while we continue to look forward to our release to the public. Join us in discord for active discussions and bug fixes.

- ADDED - Second Terrain Island to explore
- ADDED - Double Clicking Clothing items will equip/de-equip them
- ADDED - Internal Elevator shaft button to open doors in case players get stuck
- ADDED - Additional Hints and information for new users

- FIXED - Tree Colliders updated
- FIXED - GodCam Sky Graphics Glitch Fixed
- FIXED - Old Take money button was incorrectly labeled, and is now disabled as it is old. - Reported by Bilbo Laggin
- FIXED - Some Clothing items like PigMask, HockeyMask, Aviators would not swap properly resulting in ghost clothing or duplication - Reported by ne0n
- FIXED - W,S,A,D Keys and other movement keys working while in console and chat
- FIXED - Elevator floor collider to prevent players from falling through
- FIXED - Resource and Plant Spawning adjusted to make things a little easier
- FIXED - Only getting 5 wood when hitting tree with proper tool, is now 25 as it should be.
- FIXED - Torch models, Particle systems adjusted to not take up so much space
- FIXED - Adjusted forge wood crafting requirements
- FIXED - Adjusted Roll chance and quantity of steel when punching rocks
- FIXED - Terrain Details Set Static to improve performance
- FIXED - Added new Static Terrain Details to Visibility scripts to improve performance
- FIXED - Format Exception Strings fixed
- FIXED - Terrain Detail Rock Colliders
- FIXED - Drinks Spawning like Water and Beer are more abundant
- FIXED - Recycler on Client/Dedi Instance Balance not displaying properly. This is now hidden and may be implemented later.
- FIXED - Thirst Rate has been decreased as it was too fast.
- FIXED - Drinking Peroxide will now cause damage
- FIXED - Spawn points in wrong location, and re-enabled some more
- FIXED - Additional Debug comments removed.
- FIXED - Added Cotton to spawnable Items list.
- FIXED - Clothing Crafting Requirements Reduced
- FIXED - Defenses for clothing have been added.
- FIXED - Adjusted Default Aim Sensitivity
- FIXED - "Boots" item spawning instead of "WorkBoots"
- FIXED - Old Terrain Models and odd floating objects removed
- FIXED - Triangle Foundation Texture fixed
- FIXED - Torch Falling through ground when dropped
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About This Game



Hunt or be hunted. Blood-lust is rampant on the island. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere, murder is punishable, and suicide may be encouraged. There is no honor amongst crackheads.

  • Procedurally generated towns and city layouts
  • Fortification building with upgrades
  • Intense bounty hunting or fugitive lifestyles
  • Player choice and roleplay
  • Variety of equipment, armour, and clothing
  • Player controlled traps and trick variety
  • Individual server save system built in - No ghosting. Private Hives.
  • Large scale, choice driven survival (225km world)


Murder can be punishable by endless variations of torture death on the island...

Attack others with drugs and traps; force addictions on other islanders.
Steal resources and paraphernalia; or lend them a friendly hand.


Every realm is different. Rewards are plentiful for bounty hunters abroad...
Drones can also assist while hunting down murderers.

Everyone has an addiction to something...right?
In cities with endless possibilities. Strive to stay clean of substances, or use them at will to reap the short term benefits.


Secure your loot.

Stash drugs and cures.
Gang up with friends; form a posse.

In WAR, building locations and objects are all random.
Adding a new level of unknown to every situation and server.
What exists in one, may not exist in another.

Plans for Early Access

  • City and Environmental Graphical Improvements
  • Expansions to major cities / small towns
  • World AI
  • Advanced Drones and Tools
  • Trader AI Back Bones
  • Additional Equipment
  • Additional Clothing
  • Additional Weapons
  • Optimizations for all PCs
  • Server Modding / Server Host Tools

W.A.R. will NOT contain micro-transactions, locked crates or pay-to-win items.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: Windows 7 SP1 (64bit)
    • Processor: i3 Quad Core 2.4GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD R9 Series (Any 2+ GB VRAM)
    • DirectX: Version 10
    • Storage: 15 GB available space
    • Additional Notes: Requirements always subject to change*
    • OS: Windows 7 / 8 / 10 (64bit)
    • Processor: Intel Core i5-4460 or AMD FX 8300 or better
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 980 / AMD Radeon RX480 with (4+ GB VRAM)
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Additional Notes: Requirements always subject to change*

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